DarkflameServer/dDatabase/Tables/CDItemSetsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDItemSetsTable.hpp
\brief Contains data for the ItemSets table
*/
//! ZoneTable Struct
struct CDItemSets {
unsigned int setID; //!< The item set ID
unsigned int locStatus; //!< The loc status
std::string itemIDs; //!< THe item IDs
unsigned int kitType; //!< The item kit type
unsigned int kitRank; //!< The item kit rank
unsigned int kitImage; //!< The item kit image
unsigned int skillSetWith2; //!< The skill set with 2
unsigned int skillSetWith3; //!< The skill set with 3
unsigned int skillSetWith4; //!< The skill set with 4
unsigned int skillSetWith5; //!< The skill set with 5
unsigned int skillSetWith6; //!< The skill set with 6
bool localize; //!< Whether or localize
std::string gate_version; //!< The gate version
unsigned int kitID; //!< The kit ID
float priority; //!< The priority
};
//! ItemSets table
class CDItemSetsTable : public CDTable {
private:
std::vector<CDItemSets> entries;
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public:
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//! Constructor
CDItemSetsTable(void);
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//! Destructor
~CDItemSetsTable(void);
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//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDItemSets> Query(std::function<bool(CDItemSets)> predicate);
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//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDItemSets> GetEntries(void) const;
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};