DarkflameServer/dDatabase/Tables/CDItemSetSkillsTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
/*!
\file CDItemSetSkillsTable.hpp
\brief Contains data for the ItemSetSkills table
*/
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//! ZoneTable Struct
struct CDItemSetSkills {
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unsigned int SkillSetID; //!< The skill set ID
unsigned int SkillID; //!< The skill ID
unsigned int SkillCastType; //!< The skill cast type
};
//! ItemSets table
class CDItemSetSkillsTable : public CDTable {
private:
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std::vector<CDItemSetSkills> entries;
public:
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//! Constructor
CDItemSetSkillsTable(void);
//! Destructor
~CDItemSetSkillsTable(void);
//! Returns the table's name
/*!
\return The table name
*/
std::string GetName(void) const override;
//! Queries the table with a custom "where" clause
/*!
\param predicate The predicate
*/
std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate);
//! Gets all the entries in the table
/*!
\return The entries
*/
std::vector<CDItemSetSkills> GetEntries(void) const;
std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
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};