DarkflameServer/dScripts/02_server/Map/FV/FvCandle.h

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#pragma once
#include "CppScripts.h"
class FvCandle : public CppScripts::Script
{
public:
void OnStartup(Entity* self);
void OnHit(Entity* self, Entity* attacker);
void OnTimerDone(Entity* self, std::string timerName);
private:
void BlowOutCandle(Entity* self, Entity* blower);
static std::vector<int32_t> m_Missions;
};