DarkflameServer/dDatabase/Tables/CDZoneTableTable.h

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#pragma once
// Custom Classes
#include "CDTable.h"
struct CDZoneTable {
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unsigned int zoneID; //!< The Zone ID of the object
unsigned int locStatus; //!< The Locale Status(?)
std::string zoneName; //!< The name of the zone
unsigned int scriptID; //!< The Script ID of the zone (ScriptsTable)
float ghostdistance_min; //!< The minimum ghosting distance
float ghostdistance; //!< The ghosting distance
unsigned int population_soft_cap; //!< The "soft cap" on the world population
unsigned int population_hard_cap; //!< The "hard cap" on the world population
UNUSED(std::string DisplayDescription); //!< The display description of the world
UNUSED(std::string mapFolder); //!< ???
float smashableMinDistance; //!< The minimum smashable distance?
float smashableMaxDistance; //!< The maximum smashable distance?
UNUSED(std::string mixerProgram); //!< ???
UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
UNUSED(std::string serverPhysicsFramerate); //!< The server physics framerate
unsigned int zoneControlTemplate; //!< The Zone Control template
unsigned int widthInChunks; //!< The width of the world in chunks
unsigned int heightInChunks; //!< The height of the world in chunks
bool petsAllowed; //!< Whether or not pets are allowed in the world
bool localize; //!< Whether or not the world should be localized
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float fZoneWeight; //!< ???
UNUSED(std::string thumbnail); //!< The thumbnail of the world
bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
UNUSED(bool disableSaveLoc); //!< Disables the saving location?
float teamRadius; //!< ???
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UNUSED(std::string gate_version); //!< The gate version
UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
};
class CDZoneTableTable : public CDTable<CDZoneTableTable> {
private:
std::map<unsigned int, CDZoneTable> m_Entries;
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public:
void LoadValuesFromDatabase();
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// Queries the table with a zoneID to find.
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const CDZoneTable* Query(unsigned int zoneID);
};