DarkflameServer/dDatabase/Tables/CDRewardsTable.h

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#pragma once
#include "CDTable.h"
#include <string>
struct CDRewards {
int32_t id;
int32_t levelID;
int32_t missionID;
int32_t rewardType;
int32_t value;
int32_t count;
};
class CDRewardsTable : public CDTable<CDRewardsTable> {
public:
void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "Rewards"; };
std::vector<CDRewards> GetByLevelID(uint32_t levelID);
private:
std::map<uint32_t, CDRewards> m_entries;
};