Character Data

U-Score: {{ character_json.obj.char.attr_ls }}
{% if "lvl" in character_json.obj %}
Level: {{ character_json.obj.lvl.attr_l }}
{% endif %}

{% set parsed_lzid = character_json.obj.char.attr_lzid|parse_lzid %} Zone: {{ character_json.obj.char.attr_lwid|get_zone_name }}
Zone Instance: {{ parsed_lzid[1] }}
Zone Clone: {{ parsed_lzid[2] }}

Coins: {{ character_json.obj.char.attr_cc }}
Health: {{ character_json.obj.dest.attr_hc }}/{{ character_json.obj.dest.attr_hm }}
Armor: {{ character_json.obj.dest.attr_ac }}/{{ character_json.obj.dest.attr_am }}
Imagination: {{ character_json.obj.dest.attr_ic }}/{{ character_json.obj.dest.attr_im }}

Play time:
{% if character_json.obj.char.attr_time %} {{ (character_json.obj.char.attr_time|int/60/60/24)|int }} Days {{ (character_json.obj.char.attr_time|int/60/60)|int - ((character_json.obj.char.attr_time|int/60/60/24)|int) * 24}} Hours {{ (character_json.obj.char.attr_time|int/60 - (character_json.obj.char.attr_time|int/60/60)|int*60)|int }} Minutes {% else %} None {% endif %}

{# Inventory Modal #} {# Zone Statistics Modal #} {# General Statistics Modal #}