yattee/Model/NetworkStateModel.swift
2022-08-21 02:55:53 +02:00

43 lines
1.2 KiB
Swift

import Foundation
final class NetworkStateModel: ObservableObject {
@Published var pausedForCache = false
@Published var cacheDuration = 0.0
@Published var bufferingState = 0.0
var player: PlayerModel!
var fullStateText: String? {
guard let bufferingStateText = bufferingStateText,
let cacheDurationText = cacheDurationText
else {
return nil
}
return "\(bufferingStateText) (\(cacheDurationText))"
}
var bufferingStateText: String? {
guard detailsAvailable else { return nil }
return String(format: "%.0f%%", bufferingState)
}
var cacheDurationText: String? {
guard detailsAvailable else { return nil }
return String(format: "%.2fs", cacheDuration)
}
var detailsAvailable: Bool {
guard let player = player else { return false }
return player.activeBackend.supportsNetworkStateBufferingDetails
}
var needsUpdates: Bool {
if let player = player {
return !player.currentItem.isNil && (pausedForCache || player.isSeeking || player.isLoadingVideo || player.controls.presentingControlsOverlay)
}
return false
}
}