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49 lines
1.6 KiB
Swift
49 lines
1.6 KiB
Swift
import Defaults
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import Foundation
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import SwiftUI
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struct PlayerOverlayModifier: ViewModifier {
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@ObservedObject private var player = PlayerModel.shared
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@State private var expansionState = ControlsBar.ExpansionState.mini
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@Environment(\.navigationStyle) private var navigationStyle
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@Default(.playerButtonShowsControlButtonsWhenMinimized) private var controlsWhenMinimized
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@Default(.playerButtonIsExpanded) private var playerButtonIsExpanded
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@Default(.playerBarMaxWidth) private var playerBarMaxWidth
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func body(content: Content) -> some View {
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content
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#if !os(tvOS)
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.overlay(overlay, alignment: .bottomTrailing)
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#endif
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}
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@ViewBuilder var overlay: some View {
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Group {
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ControlsBar(fullScreen: .constant(false), expansionState: $expansionState, playerBar: true)
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.offset(x: expansionState == .mini && !controlsWhenMinimized ? 10 : 0, y: 0)
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.frame(maxWidth: maxWidth, alignment: .trailing)
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.onAppear {
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if playerButtonIsExpanded {
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expansionState = .full
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}
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}
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.animation(.easeIn, value: player.videoForDisplay)
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.opacity(player.videoForDisplay == nil ? 0 : 1)
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}
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}
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var maxWidth: Double {
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playerBarMaxWidth == "0" ? .infinity : (Double(playerBarMaxWidth) ?? 600)
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}
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}
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struct PlayerOverlayModifier_Previews: PreviewProvider {
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static var previews: some View {
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HStack {}
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.frame(maxWidth: .infinity, maxHeight: 100)
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.modifier(PlayerOverlayModifier())
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}
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}
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