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84 lines
2.8 KiB
Swift
84 lines
2.8 KiB
Swift
import Combine
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import SwiftUI
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struct TVControls: UIViewRepresentable {
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var model: PlayerControlsModel!
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var player: PlayerModel!
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var thumbnails: ThumbnailsModel!
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@State private var direction = ""
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@State private var controlsArea = UIView()
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func makeUIView(context: Context) -> UIView {
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let leftSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:)))
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leftSwipe.direction = .left
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let rightSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:)))
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rightSwipe.direction = .right
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let upSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipe(sender:)))
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upSwipe.direction = .up
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let downSwipe = UISwipeGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleSwipeDown(sender:)))
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downSwipe.direction = .down
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let tap = UITapGestureRecognizer(target: context.coordinator, action: #selector(Coordinator.handleTap(sender:)))
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controlsArea.addGestureRecognizer(leftSwipe)
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controlsArea.addGestureRecognizer(rightSwipe)
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controlsArea.addGestureRecognizer(upSwipe)
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controlsArea.addGestureRecognizer(downSwipe)
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controlsArea.addGestureRecognizer(tap)
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let controls = UIHostingController(rootView: PlayerControls(player: player, thumbnails: thumbnails))
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controls.view.frame = .init(
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origin: .init(x: SafeArea.insets.left, y: SafeArea.insets.top),
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size: .init(
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width: UIScreen.main.bounds.width - SafeArea.horizontalInsets,
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height: UIScreen.main.bounds.height - SafeArea.verticalInset
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)
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)
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controlsArea.addSubview(controls.view)
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return controlsArea
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}
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func updateUIView(_: UIView, context _: Context) {}
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func makeCoordinator() -> TVControls.Coordinator {
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Coordinator(controlsArea)
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}
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final class Coordinator: NSObject {
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private let view: UIView
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private let model: PlayerControlsModel
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init(_ view: UIView) {
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self.view = view
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model = .shared
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super.init()
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}
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@available(*, unavailable)
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required init?(coder _: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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@objc func handleSwipe(sender: UISwipeGestureRecognizer) {
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let location = sender.location(in: view)
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model.reporter.send("swipe \(location)")
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}
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@objc func handleSwipeDown(sender _: UISwipeGestureRecognizer) {
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model.reporter.send("swipe down")
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}
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@objc func handleTap(sender _: UITapGestureRecognizer) {
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if !model.presentingControls {
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model.show()
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}
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}
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}
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}
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