mirror of
https://github.com/yattee/yattee.git
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198 lines
6.4 KiB
Swift
198 lines
6.4 KiB
Swift
import SwiftUI
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struct TimelineView: View {
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@Binding private var duration: Double
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@Binding private var current: Double
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@State private var size = CGSize.zero
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@State private var dragging = false
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@State private var dragOffset: Double = 0
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@State private var draggedFrom: Double = 0
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private var start: Double = 0.0
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private var height = 10.0
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var cornerRadius: Double
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var thumbTooltipWidth: Double = 100
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@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<PlayerControlsModel> private var controls
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init(duration: Binding<Double>, current: Binding<Double>, cornerRadius: Double = 10.0) {
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_duration = duration
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_current = current
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self.cornerRadius = cornerRadius
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}
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var body: some View {
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ZStack(alignment: .leading) {
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RoundedRectangle(cornerRadius: cornerRadius)
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.foregroundColor(.blue)
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.frame(maxHeight: height)
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RoundedRectangle(cornerRadius: cornerRadius)
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.fill(
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Color.green
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)
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.frame(maxHeight: height)
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.frame(width: current * oneUnitWidth)
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segmentsLayers
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Circle()
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.strokeBorder(.gray, lineWidth: 1)
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.background(Circle().fill(dragging ? .gray : .white))
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.offset(x: thumbOffset)
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.foregroundColor(.red.opacity(0.6))
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.frame(maxHeight: height * 2)
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#if !os(tvOS)
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.gesture(
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DragGesture(minimumDistance: 0)
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.onChanged { value in
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if !dragging {
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controls.removeTimer()
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draggedFrom = current
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}
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dragging = true
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let drag = value.translation.width
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let change = (drag / size.width) * units
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let changedCurrent = current + change
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guard changedCurrent >= start, changedCurrent <= duration else {
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return
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}
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withAnimation(Animation.linear(duration: 0.2)) {
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dragOffset = drag
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}
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}
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.onEnded { _ in
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current = projectedValue
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player.backend.seek(to: projectedValue)
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dragging = false
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dragOffset = 0.0
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draggedFrom = 0.0
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controls.resetTimer()
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}
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)
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#endif
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ZStack {
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RoundedRectangle(cornerRadius: cornerRadius)
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.frame(maxWidth: thumbTooltipWidth, maxHeight: 30)
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Text(projectedValue.formattedAsPlaybackTime() ?? "--:--")
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.foregroundColor(.black)
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}
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.animation(.linear(duration: 0.1))
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.opacity(dragging ? 1 : 0)
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.offset(x: thumbTooltipOffset, y: -(height * 2) - 7)
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}
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.background(GeometryReader { proxy in
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Color.clear
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.onAppear {
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self.size = proxy.size
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}
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.onChange(of: proxy.size) { size in
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self.size = size
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}
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})
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#if !os(tvOS)
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.gesture(DragGesture(minimumDistance: 0).onEnded { value in
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let target = (value.location.x / size.width) * units
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current = target
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player.backend.seek(to: target)
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})
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#endif
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}
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var projectedValue: Double {
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let change = (dragOffset / size.width) * units
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let projected = draggedFrom + change
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return projected.isFinite ? projected : start
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}
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var thumbOffset: Double {
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let offset = dragging ? (draggedThumbHorizontalOffset + dragOffset) : thumbHorizontalOffset
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return offset.isFinite ? offset : thumbLeadingOffset
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}
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var thumbTooltipOffset: Double {
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let offset = (dragging ? ((current * oneUnitWidth) + dragOffset) : (current * oneUnitWidth)) - (thumbTooltipWidth / 2)
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return offset.clamped(to: minThumbTooltipOffset ... maxThumbTooltipOffset)
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}
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var minThumbTooltipOffset: Double = -10
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var maxThumbTooltipOffset: Double {
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max(minThumbTooltipOffset, (units * oneUnitWidth) - thumbTooltipWidth + 10)
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}
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var segmentsLayers: some View {
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ForEach(player.sponsorBlock.segments, id: \.uuid) { segment in
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RoundedRectangle(cornerRadius: cornerRadius)
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.offset(x: segmentLayerHorizontalOffset(segment))
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.foregroundColor(.red)
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.frame(maxHeight: height)
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.frame(width: segmentLayerWidth(segment))
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}
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}
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func segmentLayerHorizontalOffset(_ segment: Segment) -> Double {
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segment.start * oneUnitWidth
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}
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func segmentLayerWidth(_ segment: Segment) -> Double {
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let width = segment.duration * oneUnitWidth
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return width.isFinite ? width : thumbLeadingOffset
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}
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var draggedThumbHorizontalOffset: Double {
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thumbLeadingOffset + (draggedFrom * oneUnitWidth)
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}
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var thumbHorizontalOffset: Double {
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thumbLeadingOffset + (current * oneUnitWidth)
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}
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var thumbLeadingOffset: Double {
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-(size.width / 2)
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}
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var oneUnitWidth: Double {
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let one = size.width / units
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return one.isFinite ? one : 0
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}
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var units: Double {
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duration - start
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}
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func setCurrent(_ current: Double) {
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withAnimation {
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self.current = current
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}
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}
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}
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struct TimelineView_Previews: PreviewProvider {
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static var previews: some View {
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VStack(spacing: 40) {
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TimelineView(duration: .constant(100), current: .constant(0))
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TimelineView(duration: .constant(100), current: .constant(1))
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TimelineView(duration: .constant(100), current: .constant(30))
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TimelineView(duration: .constant(100), current: .constant(50))
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TimelineView(duration: .constant(100), current: .constant(66))
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TimelineView(duration: .constant(100), current: .constant(90))
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TimelineView(duration: .constant(100), current: .constant(100))
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}
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.padding()
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}
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}
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