yattee/Shared/Player/PlayerQueueView.swift
2022-08-26 23:09:45 +02:00

183 lines
5.6 KiB
Swift

import Defaults
import Foundation
import SwiftUI
struct PlayerQueueView: View {
var sidebarQueue: Bool
@Binding var fullScreen: Bool
@State private var relatedVisible = false
@FetchRequest(sortDescriptors: [.init(key: "watchedAt", ascending: false)])
var watches: FetchedResults<Watch>
@EnvironmentObject<AccountsModel> private var accounts
@EnvironmentObject<NavigationModel> private var navigation
@EnvironmentObject<PlaylistsModel> private var playlists
@EnvironmentObject<PlayerModel> private var player
@Default(.saveHistory) private var saveHistory
@Default(.showHistoryInPlayer) private var showHistoryInPlayer
var body: some View {
List {
Group {
if player.playbackMode == .related {
autoplaying
}
playingNext
if sidebarQueue, relatedVisible {
related
}
if saveHistory, showHistoryInPlayer {
playedPreviously
}
}
.listRowBackground(Color.clear)
#if !os(iOS)
.padding(.vertical, 5)
.listRowInsets(EdgeInsets())
#endif
}
.onChange(of: player.currentItem) { _ in
relatedVisible = false
Delay.by(2) {
withAnimation(.easeIn(duration: 0.25)) {
self.relatedVisible = true
}
}
}
#if os(macOS)
.listStyle(.inset)
#elseif os(iOS)
.listStyle(.grouped)
.backport
.scrollContentBackground(false)
#else
.listStyle(.plain)
#endif
}
@ViewBuilder var autoplaying: some View {
Section(header: autoplayingHeader) {
if let item = player.autoplayItem {
PlayerQueueRow(item: item, autoplay: true)
} else {
Group {
if player.currentItem.isNil {
Text("Not Playing")
} else {
Text("Finding something to play...")
}
}
.foregroundColor(.secondary)
}
}
}
var autoplayingHeader: some View {
HStack {
Text("Autoplaying Next")
Spacer()
Button {
player.setRelatedAutoplayItem()
} label: {
Label("Find Other", systemImage: "arrow.triangle.2.circlepath.circle")
.labelStyle(.iconOnly)
}
.disabled(player.currentItem.isNil)
.buttonStyle(.plain)
}
}
var playingNext: some View {
Section(header: Text("Queue")) {
if player.queue.isEmpty {
Text("Queue is empty")
.foregroundColor(.secondary)
}
ForEach(player.queue) { item in
PlayerQueueRow(item: item, fullScreen: $fullScreen)
.onAppear {
player.loadQueueVideoDetails(item)
}
.contextMenu {
removeButton(item)
removeAllButton()
if let video = item.video {
VideoContextMenuView(video: video)
}
}
}
}
}
private var visibleWatches: [Watch] {
watches.filter { $0.videoID != player.currentVideo?.videoID }
}
var playedPreviously: some View {
Group {
if !visibleWatches.isEmpty {
Section(header: Text("History")) {
ForEach(visibleWatches, id: \.videoID) { watch in
PlayerQueueRow(
item: PlayerQueueItem.from(watch, video: player.historyVideo(watch.videoID)),
history: true,
fullScreen: $fullScreen
)
.onAppear {
player.loadHistoryVideoDetails(watch.videoID)
}
.contextMenu {
VideoContextMenuView(video: watch.video)
}
}
}
}
}
}
@ViewBuilder private var related: some View {
if let related = player.currentVideo?.related, !related.isEmpty {
Section(header: Text("Related")) {
ForEach(related) { video in
PlayerQueueRow(item: PlayerQueueItem(video), fullScreen: $fullScreen)
.contextMenu {
VideoContextMenuView(video: video)
}
.id(video.videoID)
}
}
.transaction { t in t.disablesAnimations = true }
}
}
private func removeButton(_ item: PlayerQueueItem) -> some View {
Button {
player.remove(item)
} label: {
Label("Remove from the queue", systemImage: "trash")
}
}
private func removeAllButton() -> some View {
Button {
player.removeQueueItems()
} label: {
Label("Clear the queue", systemImage: "trash.fill")
}
}
}
struct PlayerQueueView_Previews: PreviewProvider {
static var previews: some View {
VStack {
PlayerQueueView(sidebarQueue: true, fullScreen: .constant(true))
}
.injectFixtureEnvironmentObjects()
}
}