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144 lines
3.7 KiB
Swift
144 lines
3.7 KiB
Swift
import Combine
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import CoreMedia
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import Foundation
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import SwiftUI
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final class PlayerControlsModel: ObservableObject {
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@Published var isLoadingVideo = false
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@Published var isPlaying = true
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@Published var presentingControls = false { didSet { handlePresentationChange() } }
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@Published var presentingControlsOverlay = false { didSet { handleOverlayPresentationChange() } }
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@Published var timer: Timer?
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#if os(tvOS)
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var reporter = PassthroughSubject<String, Never>()
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#endif
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var player: PlayerModel!
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init(
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isLoadingVideo: Bool = false,
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isPlaying: Bool = true,
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presentingControls: Bool = false,
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presentingControlsOverlay: Bool = false,
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timer: Timer? = nil,
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player: PlayerModel? = nil
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) {
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self.isLoadingVideo = isLoadingVideo
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self.isPlaying = isPlaying
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self.presentingControls = presentingControls
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self.presentingControlsOverlay = presentingControlsOverlay
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self.timer = timer
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self.player = player
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}
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func handlePresentationChange() {
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if presentingControls {
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DispatchQueue.main.async { [weak self] in
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self?.player?.backend.startControlsUpdates()
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self?.resetTimer()
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}
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} else {
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player?.backend.stopControlsUpdates()
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timer?.invalidate()
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timer = nil
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}
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}
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func handleOverlayPresentationChange() {
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player?.backend.setNeedsNetworkStateUpdates(presentingControlsOverlay)
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if presentingControlsOverlay {
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removeTimer()
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} else {
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resetTimer()
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}
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}
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func show() {
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guard !(player?.currentItem.isNil ?? true) else {
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return
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}
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guard !presentingControls else {
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return
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}
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player.backend.updateControls()
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withAnimation(PlayerControls.animation) {
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presentingControls = true
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}
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}
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func hide() {
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guard let player = player,
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!player.musicMode
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else {
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return
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}
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player.backend.stopControlsUpdates()
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guard !player.currentItem.isNil else {
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return
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}
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guard presentingControls else {
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return
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}
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withAnimation(PlayerControls.animation) {
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presentingControls = false
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}
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}
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func toggle() {
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presentingControls ? hide() : show()
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}
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func resetTimer() {
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removeTimer()
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guard let player = player, !player.musicMode else {
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return
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}
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
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withAnimation(PlayerControls.animation) { [weak self] in
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self?.presentingControls = false
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self?.player.backend.stopControlsUpdates()
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}
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}
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}
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func startPiP(startImmediately: Bool = true) {
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if player.activeBackend == .mpv {
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player.avPlayerBackend.switchToMPVOnPipClose = true
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}
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#if !os(macOS)
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player.exitFullScreen()
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#endif
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if player.activeBackend != PlayerBackendType.appleAVPlayer {
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player.saveTime { [weak player] in
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player?.changeActiveBackend(from: .mpv, to: .appleAVPlayer)
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}
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) { [weak player] in
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player?.avPlayerBackend.startPictureInPictureOnPlay = true
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if startImmediately {
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player?.pipController?.startPictureInPicture()
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}
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}
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}
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func removeTimer() {
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timer?.invalidate()
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timer = nil
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}
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func update() {
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player?.backend.updateControls()
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}
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}
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