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206 lines
4.9 KiB
Swift
206 lines
4.9 KiB
Swift
import Combine
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import Defaults
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import Foundation
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import SwiftUI
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final class WatchNextViewModel: ObservableObject {
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enum Page: String, CaseIterable {
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case queue
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case related
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case history
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var title: String {
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rawValue.capitalized.localized()
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}
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var systemImageName: String {
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switch self {
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case .queue:
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return "list.and.film"
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case .related:
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return "rectangle.stack.fill"
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case .history:
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return "clock"
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}
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}
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}
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enum PresentationReason {
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case userInteracted
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case finishedWatching
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case closed
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}
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static let animation = Animation.easeIn(duration: 0.25)
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static let shared = WatchNextViewModel()
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@Published var item: PlayerQueueItem?
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@Published private(set) var isPresenting = true
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@Published var reason: PresentationReason?
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@Published var page = Page.queue
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@Published var countdown = 0.0
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var countdownTimer: Timer?
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var player = PlayerModel.shared
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var autoplayTimer: Timer?
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var isAutoplaying: Bool {
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reason == .finishedWatching
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}
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var isHideable: Bool {
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reason == .userInteracted
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}
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var isRestartable: Bool {
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player.currentItem != nil && reason != .userInteracted
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}
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var canAutoplay: Bool {
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switch player.playbackMode {
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case .shuffle:
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return !player.queue.isEmpty
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default:
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return nextFromTheQueue != nil
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}
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}
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func userInteractedOpen(_ item: PlayerQueueItem?) {
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self.item = item
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open(reason: .userInteracted)
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}
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func finishedWatching(_ item: PlayerQueueItem?, timer: Timer? = nil) {
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if canAutoplay {
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countdown = TimeInterval(Defaults[.openWatchNextOnFinishedWatchingDelay]) ?? 5.0
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resetCountdownTimer()
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autoplayTimer?.invalidate()
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autoplayTimer = timer
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} else {
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timer?.invalidate()
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}
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self.item = item
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open(reason: .finishedWatching)
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}
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func resetCountdownTimer() {
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countdownTimer?.invalidate()
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countdownTimer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { timer in
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guard self.countdown > 0 else {
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timer.invalidate()
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return
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}
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self.countdown = max(0, self.countdown - 1)
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}
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}
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func closed(_ item: PlayerQueueItem) {
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self.item = item
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open(reason: .closed)
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}
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func keepFromAutoplaying() {
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userInteractedOpen(item)
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cancelAutoplay()
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}
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func cancelAutoplay() {
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autoplayTimer?.invalidate()
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countdownTimer?.invalidate()
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}
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func restart() {
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cancelAutoplay()
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guard player.currentItem != nil else { return }
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if reason == .closed {
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hide()
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return
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}
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player.backend.seek(to: .zero, seekType: .loopRestart) { _ in
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self.hide()
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self.player.play()
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}
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}
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private func open(reason: PresentationReason) {
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self.reason = reason
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setPageAfterOpening()
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guard !isPresenting else { return }
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withAnimation(Self.animation) {
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isPresenting = true
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}
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}
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private func setPageAfterOpening() {
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let firstAvailable = Page.allCases.first { isAvailable($0) } ?? .history
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switch reason {
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case .finishedWatching:
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page = player.playbackMode == .related ? .queue : firstAvailable
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case .closed:
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page = player.playbackMode == .related ? .queue : firstAvailable
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default:
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page = firstAvailable
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}
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}
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func close() {
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let close = {
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self.player.closeCurrentItem()
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self.player.hide()
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Delay.by(0.5) {
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self.isPresenting = false
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}
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}
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if reason == .closed {
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close()
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return
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}
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if canAutoplay {
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cancelAutoplay()
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hide()
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} else {
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close()
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}
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}
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func hide() {
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guard isPresenting else { return }
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withAnimation(Self.animation) {
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isPresenting = false
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}
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}
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func resetItem() {
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item = nil
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}
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func isAvailable(_ page: Page) -> Bool {
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switch page {
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case .queue:
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return !player.queue.isEmpty
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case .related:
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guard let video = item?.video else { return false }
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return !video.related.isEmpty
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case .history:
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return true
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}
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}
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var nextFromTheQueue: PlayerQueueItem? {
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if player.playbackMode == .related {
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return player.autoplayItem
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} else if player.playbackMode == .queue {
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return player.queue.first
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}
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return nil
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}
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}
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