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69 lines
2.0 KiB
Swift
69 lines
2.0 KiB
Swift
import SwiftUI
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struct PlayerGestures: View {
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@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<PlayerControlsModel> private var model
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var body: some View {
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HStack(spacing: 0) {
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gestureRectangle
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.tapRecognizer(
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tapSensitivity: 0.2,
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singleTapAction: { singleTapAction() },
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doubleTapAction: {
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player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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},
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anyTapAction: {
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model.update()
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}
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)
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gestureRectangle
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.tapRecognizer(
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tapSensitivity: 0.2,
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singleTapAction: { singleTapAction() },
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doubleTapAction: {
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player.backend.togglePlay()
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},
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anyTapAction: {
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model.update()
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}
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)
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gestureRectangle
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.tapRecognizer(
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tapSensitivity: 0.2,
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singleTapAction: { singleTapAction() },
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doubleTapAction: {
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player.backend.seek(relative: .secondsInDefaultTimescale(10))
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},
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anyTapAction: {
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model.update()
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}
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)
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}
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}
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func singleTapAction() {
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if model.presentingOverlays {
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withAnimation(PlayerControls.animation) {
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model.hideOverlays()
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}
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} else {
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model.toggle()
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}
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}
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var gestureRectangle: some View {
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Color.clear
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.contentShape(Rectangle())
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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}
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}
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struct PlayerGestures_Previews: PreviewProvider {
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static var previews: some View {
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PlayerGestures()
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}
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}
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