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99 lines
3.4 KiB
Swift
99 lines
3.4 KiB
Swift
import SwiftUI
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struct PlayerBackendView: View {
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#if os(iOS)
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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#endif
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@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<ThumbnailsModel> private var thumbnails
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var body: some View {
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ZStack(alignment: .top) {
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Group {
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switch player.activeBackend {
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case .mpv:
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player.mpvPlayerView
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case .appleAVPlayer:
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player.avPlayerView
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#if os(iOS)
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.onAppear {
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player.pipController = .init(playerLayer: player.playerLayerView.playerLayer)
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let pipDelegate = PiPDelegate()
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pipDelegate.player = player
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player.pipDelegate = pipDelegate
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player.pipController?.delegate = pipDelegate
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player.playerLayerView.playerLayer.player = player.avPlayerBackend.avPlayer
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}
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#endif
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}
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}
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.overlay(GeometryReader { proxy in
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Color.clear
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.onAppear {
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player.playerSize = proxy.size
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}
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.onChange(of: proxy.size) { _ in player.playerSize = proxy.size }
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.onChange(of: player.controls.presentingOverlays) { _ in player.playerSize = proxy.size }
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.onChange(of: player.aspectRatio) { _ in player.playerSize = proxy.size }
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})
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#if os(iOS)
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.padding(.top, player.playingFullScreen && verticalSizeClass == .regular ? 20 : 0)
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#endif
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#if !os(tvOS)
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PlayerGestures()
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PlayerControls(player: player, thumbnails: thumbnails)
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#if os(iOS)
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.padding(.top, controlsTopPadding)
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.padding(.bottom, controlsBottomPadding)
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#endif
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#endif
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}
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#if os(iOS)
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.statusBarHidden(fullScreenLayout)
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#endif
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}
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var fullScreenLayout: Bool {
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#if os(iOS)
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player.playingFullScreen || verticalSizeClass == .compact
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#else
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player.playingFullScreen
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#endif
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}
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#if os(iOS)
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var controlsTopPadding: Double {
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guard fullScreenLayout else { return 0 }
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if UIDevice.current.userInterfaceIdiom != .pad {
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return verticalSizeClass == .compact ? safeAreaInsets.top : 0
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} else {
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return safeAreaInsets.top.isZero ? safeAreaInsets.bottom : safeAreaInsets.top
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}
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}
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var controlsBottomPadding: Double {
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guard fullScreenLayout else { return 0 }
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if UIDevice.current.userInterfaceIdiom != .pad {
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return fullScreenLayout && verticalSizeClass == .compact ? safeAreaInsets.bottom : 0
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} else {
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return fullScreenLayout ? safeAreaInsets.bottom : 0
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}
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}
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var safeAreaInsets: UIEdgeInsets {
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UIApplication.shared.windows.first?.safeAreaInsets ?? .init()
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}
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#endif
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}
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struct PlayerBackendView_Previews: PreviewProvider {
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static var previews: some View {
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PlayerBackendView()
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.injectFixtureEnvironmentObjects()
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}
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}
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