Files
yattee/Yattee/Views/Player/Panels/CommentsPanelPage.swift
Arkadiusz Fal d5285b2b83 Add unified page-based details panel on existing layouts
Phase 1 of the player panels redesign:

- New PanelSettings model (pages, regions, layout mode, default
  visibility) stored as an optional field on PlayerControlsLayout with
  an effectivePanelSettings accessor; lenient Codable so future page
  types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
  renders a page bar plus the selected page (info, comments, related,
  chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
  content instead of their duplicated info bodies; drag machinery,
  pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
  overlay and the comments page; comments pill routes to the comments
  page (expanding the portrait panel) when the page is enabled, and
  falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
  and the dead PlayerInfoTab model.
2026-09-21 23:20:45 +02:00

37 lines
1.2 KiB
Swift

//
// CommentsPanelPage.swift
// Yattee
//
// Details panel page with the inline comments list.
//
import SwiftUI
#if os(iOS) || os(macOS)
struct CommentsPanelPage: View {
let context: PanelPageContext
var scrollConfig: PanelScrollConfig = PanelScrollConfig()
private var appEnvironment: AppEnvironment? { context.appEnvironment }
private var playerState: PlayerState? { appEnvironment?.playerService.state }
var body: some View {
PanelPageScrollView(config: scrollConfig) {
CommentsListContent(videoID: context.video.id.videoID)
.padding(.horizontal)
}
.task(id: context.video.id) {
// Opening the page is an explicit request; load even when the
// buffer-ready preload hasn't fired yet.
guard let playerState,
playerState.commentsState == .idle,
let contentService = appEnvironment?.contentService,
let instancesManager = appEnvironment?.instancesManager else { return }
await playerState.loadComments(contentService: contentService, instancesManager: instancesManager)
}
}
}
#endif