yattee/Shared/Player/Controls/OSD/Buffering.swift
Arkadiusz Fal ba1115fe2a Player controls UI changes
WIP on controls

Chapters

working

Add previews variable

Add lists ids

WIP
2022-08-15 16:34:13 +02:00

38 lines
917 B
Swift

import Foundation
import SwiftUI
struct Buffering: View {
var reason = "Buffering stream..."
var state: String?
var body: some View {
VStack(spacing: 2) {
ProgressView()
#if os(macOS)
.scaleEffect(0.4)
#else
.scaleEffect(0.7)
#endif
.frame(maxHeight: 14)
.progressViewStyle(.circular)
Text(reason)
.font(.caption)
if let state = state {
Text(state)
.font(.caption2.monospacedDigit())
}
}
.padding(8)
.modifier(ControlBackgroundModifier())
.clipShape(RoundedRectangle(cornerRadius: 4))
.foregroundColor(.secondary)
}
}
struct Buffering_Previews: PreviewProvider {
static var previews: some View {
Buffering(state: "100% (2.95s)")
}
}