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465 lines
17 KiB
Swift
465 lines
17 KiB
Swift
import AVKit
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#if os(iOS)
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import CoreMotion
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#endif
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import Defaults
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import Siesta
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import SwiftUI
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struct VideoPlayerView: View {
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#if os(iOS)
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static let hiddenOffset = YatteeApp.isForPreviews ? 0 : max(UIScreen.main.bounds.height, UIScreen.main.bounds.width) + 100
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static let defaultSidebarQueueValue = UIScreen.main.bounds.width > 900 && Defaults[.playerSidebar] == .whenFits
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#else
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static let defaultSidebarQueueValue = Defaults[.playerSidebar] != .never
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#endif
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static let defaultAspectRatio = 16 / 9.0
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static var defaultMinimumHeightLeft: Double {
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#if os(macOS)
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300
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#else
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200
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#endif
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}
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@State private var playerSize: CGSize = .zero { didSet {
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sidebarQueue = playerSize.width > 900 && Defaults[.playerSidebar] == .whenFits
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}}
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@State private var hoveringPlayer = false
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@State private var fullScreenDetails = false
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@State private var sidebarQueue = defaultSidebarQueueValue
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@Environment(\.colorScheme) private var colorScheme
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#if os(iOS)
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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@State private var orientation = UIInterfaceOrientation.portrait
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@State private var lastOrientation: UIInterfaceOrientation?
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#elseif os(macOS)
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var hoverThrottle = Throttle(interval: 0.5)
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var mouseLocation: CGPoint { NSEvent.mouseLocation }
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#endif
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#if os(iOS)
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@GestureState private var dragGestureState = false
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@GestureState private var dragGestureOffset = CGSize.zero
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@State private var viewDragOffset = 0.0
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@State private var orientationObserver: Any?
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#endif
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@EnvironmentObject<AccountsModel> private var accounts
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@EnvironmentObject<NavigationModel> private var navigation
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@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<PlayerControlsModel> private var playerControls
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@EnvironmentObject<RecentsModel> private var recents
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@EnvironmentObject<SearchModel> private var search
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@EnvironmentObject<ThumbnailsModel> private var thumbnails
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var body: some View {
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#if DEBUG
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// TODO: remove
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if #available(iOS 15.0, macOS 12.0, *) {
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Self._printChanges()
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}
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#endif
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#if os(macOS)
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return HSplitView {
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content
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}
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.alert(isPresented: $navigation.presentingAlertInVideoPlayer) { navigation.alert }
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.onOpenURL {
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OpenURLHandler(
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accounts: accounts,
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navigation: navigation,
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recents: recents,
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player: player,
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search: search
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).handle($0)
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}
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.frame(minWidth: 950, minHeight: 700)
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#else
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return GeometryReader { geometry in
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HStack(spacing: 0) {
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content
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.onAppear {
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playerSize = geometry.size
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}
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}
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#if os(iOS)
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.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
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.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)
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#endif
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.onChange(of: geometry.size) { size in
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self.playerSize = size
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}
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.onChange(of: fullScreenDetails) { value in
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player.backend.setNeedsDrawing(!value)
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}
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.onAppear {
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#if os(iOS)
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viewDragOffset = 0.0
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configureOrientationUpdatesBasedOnAccelerometer()
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak player] in
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player?.onPresentPlayer?()
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player?.onPresentPlayer = nil
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}
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if let orientationMask = player.lockedOrientation {
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Orientation.lockOrientation(
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orientationMask,
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andRotateTo: orientationMask == .landscapeLeft ? .landscapeLeft : orientationMask == .landscapeRight ? .landscapeRight : .portrait
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)
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}
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#endif
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}
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.onDisappear {
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#if os(iOS)
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if Defaults[.lockPortraitWhenBrowsing] {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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stopOrientationUpdates()
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player.controls.hideOverlays()
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player.lockedOrientation = nil
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#endif
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}
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}
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#if os(iOS)
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.offset(y: playerOffset)
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.animation(.linear(duration: 0.2), value: playerOffset)
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.backport
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.persistentSystemOverlays(!fullScreenLayout)
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#endif
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#endif
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}
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#if os(iOS)
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var playerOffset: Double {
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dragGestureState ? dragGestureOffset.height : viewDragOffset
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}
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var playerWidth: Double? {
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fullScreenLayout ? (UIScreen.main.bounds.size.width - SafeArea.insets.left - SafeArea.insets.right) : nil
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}
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var playerHeight: Double? {
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fullScreenLayout ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
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}
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var playerEdgesIgnoringSafeArea: Edge.Set {
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if fullScreenLayout, UIDevice.current.orientation.isLandscape {
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return [.vertical]
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}
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return []
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}
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#endif
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var content: some View {
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Group {
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ZStack(alignment: .bottomLeading) {
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#if os(tvOS)
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ZStack {
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PlayerBackendView()
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tvControls
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}
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.ignoresSafeArea()
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.onMoveCommand { direction in
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if direction == .up || direction == .down {
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playerControls.show()
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}
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playerControls.resetTimer()
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guard !playerControls.presentingControls else { return }
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if direction == .left {
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player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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}
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if direction == .right {
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player.backend.seek(relative: .secondsInDefaultTimescale(10))
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}
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}
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.onPlayPauseCommand {
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player.togglePlay()
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}
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.onExitCommand {
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if playerControls.presentingControls {
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playerControls.hide()
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} else {
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player.hide()
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}
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}
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#else
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GeometryReader { geometry in
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PlayerBackendView()
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#if !os(tvOS)
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.modifier(
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VideoPlayerSizeModifier(
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geometry: geometry,
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aspectRatio: player.aspectRatio,
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fullScreen: fullScreenLayout
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)
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)
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.overlay(playerPlaceholder)
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#endif
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.frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil)
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.onHover { hovering in
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hoveringPlayer = hovering
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hovering ? playerControls.show() : playerControls.hide()
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}
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#if os(iOS)
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.gesture(playerControls.presentingOverlays ? nil : playerDragGesture)
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.onChange(of: dragGestureState) { _ in
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if !dragGestureState {
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onPlayerDragGestureEnded()
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}
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}
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#elseif os(macOS)
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.onAppear(perform: {
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NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
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hoverThrottle.execute {
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if !player.currentItem.isNil, hoveringPlayer {
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playerControls.resetTimer()
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}
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}
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return $0
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}
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})
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#endif
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.background(Color.black)
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#if !os(tvOS)
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if !fullScreenLayout {
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VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
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#if os(iOS)
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.ignoresSafeArea(.all, edges: .bottom)
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.transition(.move(edge: .bottom))
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#endif
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.background(colorScheme == .dark ? Color.black : Color.white)
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.modifier(VideoDetailsPaddingModifier(
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playerSize: player.playerSize,
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fullScreen: fullScreenDetails
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))
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}
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#endif
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}
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#endif
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}
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.background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
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#if os(macOS)
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.frame(minWidth: 650)
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#endif
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if !fullScreenLayout {
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#if os(iOS)
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if sidebarQueue {
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PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
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.frame(maxWidth: 350)
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.background(colorScheme == .dark ? Color.black : Color.white)
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.transition(.move(edge: .bottom))
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}
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#elseif os(macOS)
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if Defaults[.playerSidebar] != .never {
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PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
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.frame(minWidth: 300)
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.background(colorScheme == .dark ? Color.black : Color.white)
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}
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#endif
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}
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}
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#if os(iOS)
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.statusBar(hidden: fullScreenLayout)
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#endif
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}
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var fullScreenLayout: Bool {
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#if os(iOS)
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player.playingFullScreen || verticalSizeClass == .compact
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#else
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player.playingFullScreen
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#endif
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}
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@ViewBuilder var playerPlaceholder: some View {
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if player.currentItem.isNil {
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ZStack(alignment: .topTrailing) {
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HStack {
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Spacer()
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VStack {
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Spacer()
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VStack(spacing: 10) {
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#if !os(tvOS)
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Image(systemName: "ticket")
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.font(.system(size: 120))
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#endif
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}
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Spacer()
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}
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.foregroundColor(.gray)
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Spacer()
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}
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#if os(iOS)
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Button {
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player.hide()
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} label: {
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Image(systemName: "xmark")
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.font(.system(size: 40))
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}
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.buttonStyle(.plain)
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.padding(10)
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.foregroundColor(.gray)
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#endif
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}
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.background(Color.black)
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.contentShape(Rectangle())
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.frame(width: player.playerSize.width, height: player.playerSize.height)
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}
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}
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#if os(iOS)
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var playerDragGesture: some Gesture {
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DragGesture(minimumDistance: 0, coordinateSpace: .global)
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.updating($dragGestureOffset) { value, state, _ in
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state = value.translation.height > 0 ? value.translation : .zero
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}
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.updating($dragGestureState) { _, state, _ in
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state = true
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}
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.onChanged { value in
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guard player.presentingPlayer,
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!playerControls.presentingControlsOverlay else { return }
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if player.controls.presentingControls {
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player.controls.presentingControls = false
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}
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let drag = value.translation.height
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guard drag > 0 else { return }
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viewDragOffset = drag
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if drag > 60,
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player.playingFullScreen
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{
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player.exitFullScreen()
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if Defaults[.rotateToPortraitOnExitFullScreen] {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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playerControls.show()
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}
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}
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}
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.onEnded { _ in
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onPlayerDragGestureEnded()
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}
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}
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private func onPlayerDragGestureEnded() {
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guard player.presentingPlayer,
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!playerControls.presentingControlsOverlay else { return }
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if viewDragOffset > 100 {
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player.hide()
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
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player.backend.setNeedsDrawing(false)
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player.exitFullScreen()
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}
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viewDragOffset = Self.hiddenOffset
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} else {
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withAnimation(.linear(duration: 0.2)) {
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viewDragOffset = 0
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}
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player.backend.setNeedsDrawing(true)
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player.show()
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}
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}
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private func configureOrientationUpdatesBasedOnAccelerometer() {
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let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation
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if currentOrientation.isLandscape,
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Defaults[.enterFullscreenInLandscape],
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!player.playingFullScreen,
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!player.playingInPictureInPicture
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{
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DispatchQueue.main.async {
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player.controls.presentingControls = false
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player.enterFullScreen(showControls: false)
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}
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation)
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}
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orientationObserver = NotificationCenter.default.addObserver(
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forName: OrientationTracker.deviceOrientationChangedNotification,
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object: nil,
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queue: .main
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) { _ in
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guard !Defaults[.honorSystemOrientationLock],
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player.presentingPlayer,
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!player.playingInPictureInPicture,
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player.lockedOrientation.isNil
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else {
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return
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}
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let orientation = OrientationTracker.shared.currentInterfaceOrientation
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guard lastOrientation != orientation else {
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return
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}
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lastOrientation = orientation
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DispatchQueue.main.async {
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guard Defaults[.enterFullscreenInLandscape] else {
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return
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}
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if orientation.isLandscape {
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player.controls.presentingControls = false
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player.enterFullScreen(showControls: false)
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Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
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} else {
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player.exitFullScreen(showControls: false)
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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}
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}
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}
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private func stopOrientationUpdates() {
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guard let observer = orientationObserver else { return }
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NotificationCenter.default.removeObserver(observer)
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}
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#endif
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#if os(tvOS)
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var tvControls: some View {
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TVControls(model: playerControls, player: player, thumbnails: thumbnails)
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.onReceive(playerControls.reporter) { _ in
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playerControls.show()
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playerControls.resetTimer()
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}
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}
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#endif
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}
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struct VideoPlayerView_Previews: PreviewProvider {
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static var previews: some View {
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VideoPlayerView()
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.injectFixtureEnvironmentObjects()
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}
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}
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