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ae65acdd16
Show/Hide categories in timeline. Show/Hide notice after skip. Show adjusted or actual total time.
157 lines
4.4 KiB
Swift
157 lines
4.4 KiB
Swift
import AVFoundation
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import Foundation
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import SwiftUI
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final class SeekModel: ObservableObject {
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static let shared = SeekModel()
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@Published var currentTime = CMTime.zero
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@Published var duration = CMTime.zero
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@Published var lastSeekTime: CMTime? { didSet { onSeek() } }
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@Published var lastSeekType: SeekType?
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@Published var restoreSeekTime: CMTime?
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@Published var gestureSeek: Double?
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@Published var gestureStart: Double?
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@Published var presentingOSD = false
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var player: PlayerModel! { .shared }
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var dismissTimer: Timer?
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var isSeeking: Bool {
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gestureSeek != nil
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}
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var progress: Double {
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let seconds = duration.seconds
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guard seconds.isFinite, seconds > 0 else { return 0 }
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if isSeeking {
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return gestureSeekDestinationTime / seconds
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}
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guard let seekTime = lastSeekTime else {
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return currentTime.seconds / seconds
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}
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return seekTime.seconds / seconds
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}
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var lastSeekPlaybackTime: String {
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guard let time = lastSeekTime else { return 0.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder }
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return time.seconds.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder
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}
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var restoreSeekPlaybackTime: String {
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guard let time = restoreSeekTime else { return PlayerTimeModel.timePlaceholder }
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return time.seconds.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder
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}
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var gestureSeekDestinationTime: Double {
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guard let gestureSeek, let gestureStart else { return -1 }
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return min(duration.seconds, max(0, gestureStart + gestureSeek))
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}
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var gestureSeekDestinationPlaybackTime: String {
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guard gestureSeek != 0 else { return PlayerTimeModel.timePlaceholder }
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return gestureSeekDestinationTime.formattedAsPlaybackTime(allowZero: true, forceHours: forceHours) ?? PlayerTimeModel.timePlaceholder
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}
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var durationPlaybackTime: String {
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if player?.currentItem.isNil ?? true {
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return PlayerTimeModel.timePlaceholder
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}
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return duration.seconds.formattedAsPlaybackTime() ?? PlayerTimeModel.timePlaceholder
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}
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func showOSD() {
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guard !presentingOSD else { return }
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presentingOSD = true
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}
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func hideOSD() {
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guard presentingOSD else { return }
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presentingOSD = false
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}
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func hideOSDWithDelay() {
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dismissTimer?.invalidate()
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dismissTimer = Delay.by(3) { self.hideOSD() }
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}
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func updateCurrentTime(completionHandler: (() -> Void?)? = nil) {
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player.backend.getTimeUpdates()
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DispatchQueue.main.async {
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self.currentTime = self.player.backend.currentTime ?? .zero
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self.duration = self.player.backend.playerItemDuration ?? .zero
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completionHandler?()
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}
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}
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func onSeekGestureStart() {
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updateCurrentTime {
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self.gestureStart = self.currentTime.seconds
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self.dismissTimer?.invalidate()
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self.showOSD()
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}
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}
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func onSeekGestureEnd() {
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dismissTimer?.invalidate()
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dismissTimer = Delay.by(3) { self.hideOSD() }
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player.backend.seek(to: gestureSeekDestinationTime, seekType: .userInteracted)
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}
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func onSeek() {
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guard !lastSeekTime.isNil else { return }
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gestureSeek = nil
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gestureStart = nil
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showOSD()
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hideOSDWithDelay()
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}
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func registerSeek(at time: CMTime, type: SeekType, restore restoreTime: CMTime? = nil) {
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updateCurrentTime {
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withAnimation {
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self.lastSeekTime = time
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self.lastSeekType = type
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self.restoreSeekTime = restoreTime
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}
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}
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}
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func restoreTime() {
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guard let time = restoreSeekTime else { return }
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switch lastSeekType {
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case .segmentSkip:
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player.restoreLastSkippedSegment()
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default:
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player.backend.seek(to: time, seekType: .userInteracted)
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}
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}
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func resetSeek() {
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withAnimation {
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lastSeekTime = nil
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lastSeekType = nil
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}
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}
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func reset() {
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currentTime = .zero
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duration = .zero
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resetSeek()
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gestureSeek = nil
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}
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var forceHours: Bool {
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duration.seconds >= 60 * 60
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}
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}
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