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51 lines
1.5 KiB
Swift
51 lines
1.5 KiB
Swift
import Foundation
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final class NetworkStateModel: ObservableObject {
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static var shared = NetworkStateModel()
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@Published var pausedForCache = false
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@Published var cacheDuration = 0.0
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@Published var bufferingState = 0.0
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private var player: PlayerModel! { .shared }
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private let controlsOverlayModel = ControlOverlaysModel.shared
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var osdVisible: Bool {
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guard let player else { return false }
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return player.isPlaying && ((player.activeBackend == .mpv && pausedForCache) || player.isSeeking) && bufferingState < 100.0
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}
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var fullStateText: String? {
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guard let bufferingStateText,
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let cacheDurationText
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else {
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return nil
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}
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return "\(bufferingStateText) (\(cacheDurationText))"
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}
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var bufferingStateText: String? {
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guard detailsAvailable else { return nil }
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return String(format: "%.0f%%", bufferingState)
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}
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var cacheDurationText: String? {
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guard detailsAvailable else { return nil }
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return String(format: "%.2fs", cacheDuration)
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}
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var detailsAvailable: Bool {
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guard let player else { return false }
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return player.activeBackend.supportsNetworkStateBufferingDetails
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}
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var needsUpdates: Bool {
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if let player {
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return !player.currentItem.isNil && (pausedForCache || player.isSeeking || player.isLoadingVideo || controlsOverlayModel.presenting)
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}
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return false
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}
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}
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