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510 lines
19 KiB
Swift
510 lines
19 KiB
Swift
import AVKit
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#if os(iOS)
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import CoreMotion
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#endif
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import Defaults
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import Siesta
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import SwiftUI
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struct VideoPlayerView: View {
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#if os(iOS)
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static let hiddenOffset = YatteeApp.isForPreviews ? 0 : max(UIScreen.main.bounds.height, UIScreen.main.bounds.width) + 100
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#endif
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static let defaultAspectRatio = 16 / 9.0
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static var defaultMinimumHeightLeft: Double {
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#if os(macOS)
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300
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#else
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200
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#endif
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}
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@State private var playerSize: CGSize = .zero { didSet {
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if playerSize.width > 900 && Defaults[.playerSidebar] == .whenFits {
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sidebarQueue = true
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} else {
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sidebarQueue = false
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}
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}}
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@State private var hoveringPlayer = false
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@State private var fullScreenDetails = false
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@State private var sidebarQueue = false
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@Environment(\.colorScheme) private var colorScheme
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#if os(iOS)
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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@State private var motionManager: CMMotionManager!
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@State private var orientation = UIInterfaceOrientation.portrait
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@State private var lastOrientation: UIInterfaceOrientation?
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#elseif os(macOS)
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var mouseLocation: CGPoint { NSEvent.mouseLocation }
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#endif
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#if os(iOS)
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@State private var viewVerticalOffset = Self.hiddenOffset
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#endif
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@EnvironmentObject<AccountsModel> private var accounts
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@EnvironmentObject<NavigationModel> private var navigation
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@EnvironmentObject<PlayerModel> private var player
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@EnvironmentObject<PlayerControlsModel> private var playerControls
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@EnvironmentObject<RecentsModel> private var recents
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@EnvironmentObject<SearchModel> private var search
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@EnvironmentObject<ThumbnailsModel> private var thumbnails
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init() {
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if Defaults[.playerSidebar] == .always {
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sidebarQueue = true
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}
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}
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var body: some View {
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#if DEBUG
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// TODO: remove
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if #available(iOS 15.0, macOS 12.0, *) {
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_ = Self._printChanges()
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}
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#endif
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#if os(macOS)
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return HSplitView {
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content
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}
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.alert(isPresented: $navigation.presentingAlertInVideoPlayer) { navigation.alert }
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.onOpenURL {
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OpenURLHandler(
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accounts: accounts,
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navigation: navigation,
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recents: recents,
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player: player,
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search: search
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).handle($0)
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}
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.frame(minWidth: 950, minHeight: 700)
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#else
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return GeometryReader { geometry in
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HStack(spacing: 0) {
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content
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.onAppear {
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playerSize = geometry.size
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}
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}
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.onChange(of: geometry.size) { size in
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self.playerSize = size
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}
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.onChange(of: fullScreenDetails) { value in
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player.backend.setNeedsDrawing(!value)
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}
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#if os(iOS)
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.onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in
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handleOrientationDidChangeNotification()
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}
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.onChange(of: player.presentingPlayer) { newValue in
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if newValue {
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viewVerticalOffset = 0
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configureOrientationUpdatesBasedOnAccelerometer()
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak player] in
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player?.onPresentPlayer?()
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player?.onPresentPlayer = nil
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}
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} else {
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if Defaults[.lockPortraitWhenBrowsing] {
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Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
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} else {
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Orientation.lockOrientation(.allButUpsideDown)
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}
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motionManager?.stopAccelerometerUpdates()
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motionManager = nil
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viewVerticalOffset = Self.hiddenOffset
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}
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}
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#endif
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}
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#if os(iOS)
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.offset(y: viewVerticalOffset)
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.animation(.easeOut(duration: 0.3), value: viewVerticalOffset)
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.backport
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.persistentSystemOverlays(!fullScreenLayout)
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#endif
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#endif
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}
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var content: some View {
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Group {
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ZStack(alignment: .bottomLeading) {
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#if os(tvOS)
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playerView
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.ignoresSafeArea(.all, edges: .all)
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.onMoveCommand { direction in
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if direction == .up || direction == .down {
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playerControls.show()
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}
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playerControls.resetTimer()
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guard !playerControls.presentingControls else {
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return
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}
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if direction == .left {
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player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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}
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if direction == .right {
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player.backend.seek(relative: .secondsInDefaultTimescale(10))
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}
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}
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#else
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GeometryReader { geometry in
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VStack(spacing: 0) {
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if player.playingInPictureInPicture {
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pictureInPicturePlaceholder
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} else {
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playerView
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#if !os(tvOS)
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.modifier(
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VideoPlayerSizeModifier(
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geometry: geometry,
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aspectRatio: player.avPlayerBackend.controller?.aspectRatio,
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fullScreen: player.playingFullScreen
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)
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)
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.overlay(playerPlaceholder)
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#endif
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}
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}
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.frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil)
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.onHover { hovering in
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hoveringPlayer = hovering
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hovering ? playerControls.show() : playerControls.hide()
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}
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#if !os(macOS)
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.gesture(
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DragGesture(coordinateSpace: .global)
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.onChanged { value in
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guard player.presentingPlayer else { return }
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let drag = value.translation.height
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guard drag > 0 else { return }
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guard drag < 100 else {
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player.hide()
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return
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}
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viewVerticalOffset = drag
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}
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.onEnded { _ in
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if viewVerticalOffset > 100 {
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player.backend.setNeedsDrawing(false)
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player.hide()
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} else {
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viewVerticalOffset = 0
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player.backend.setNeedsDrawing(true)
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player.show()
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}
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}
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)
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#else
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.onAppear(perform: {
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NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
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if hoveringPlayer {
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playerControls.resetTimer()
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}
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return $0
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}
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})
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#endif
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.background(Color.black)
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#if !os(tvOS)
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if !player.playingFullScreen {
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VStack(spacing: 0) {
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#if os(iOS)
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if verticalSizeClass == .regular {
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VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
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.edgesIgnoringSafeArea(.bottom)
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}
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#else
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VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
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#endif
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}
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.background(colorScheme == .dark ? Color.black : Color.white)
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.modifier(VideoDetailsPaddingModifier(
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geometry: geometry,
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aspectRatio: player.avPlayerBackend.controller?.aspectRatio,
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fullScreen: fullScreenDetails
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))
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}
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#endif
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}
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#endif
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}
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.background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
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#if os(macOS)
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.frame(minWidth: 650)
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#endif
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if !player.playingFullScreen {
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#if os(iOS)
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if sidebarQueue {
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PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
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.frame(maxWidth: 350)
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}
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#elseif os(macOS)
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if Defaults[.playerSidebar] != .never {
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PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
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.frame(minWidth: 300)
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}
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#endif
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}
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}
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.ignoresSafeArea(.all, edges: fullScreenLayout ? .vertical : Edge.Set())
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#if os(iOS)
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.statusBar(hidden: player.playingFullScreen)
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.navigationBarHidden(true)
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#endif
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}
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var playerView: some View {
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ZStack(alignment: .top) {
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switch player.activeBackend {
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case .mpv:
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player.mpvPlayerView
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.overlay(GeometryReader { proxy in
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Color.clear
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.onAppear {
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player.playerSize = proxy.size
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}
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.onChange(of: proxy.size) { _ in
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player.playerSize = proxy.size
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}
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})
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case .appleAVPlayer:
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player.avPlayerView
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#if os(iOS)
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.onAppear {
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player.pipController = .init(playerLayer: player.playerLayerView.playerLayer)
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let pipDelegate = PiPDelegate()
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pipDelegate.player = player
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player.pipDelegate = pipDelegate
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player.pipController!.delegate = pipDelegate
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player.playerLayerView.playerLayer.player = player.avPlayerBackend.avPlayer
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}
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#endif
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}
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#if !os(tvOS)
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PlayerGestures()
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#endif
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PlayerControls(player: player, thumbnails: thumbnails)
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}
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}
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var fullScreenLayout: Bool {
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#if os(iOS)
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player.playingFullScreen || verticalSizeClass == .compact
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#else
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player.playingFullScreen
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#endif
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}
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@ViewBuilder var playerPlaceholder: some View {
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if player.currentItem.isNil {
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ZStack(alignment: .topLeading) {
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HStack {
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Spacer()
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VStack {
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Spacer()
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VStack(spacing: 10) {
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#if !os(tvOS)
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Image(systemName: "ticket")
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.font(.system(size: 120))
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#endif
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}
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Spacer()
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}
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.foregroundColor(.gray)
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Spacer()
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}
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#if os(iOS)
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Button {
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player.hide()
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} label: {
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Image(systemName: "xmark")
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.font(.system(size: 40))
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}
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.buttonStyle(.plain)
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.padding(10)
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.foregroundColor(.gray)
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#endif
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}
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.background(Color.black)
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.contentShape(Rectangle())
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.frame(width: player.playerSize.width, height: player.playerSize.height)
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}
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}
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var pictureInPicturePlaceholder: some View {
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HStack {
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Spacer()
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VStack {
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Spacer()
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VStack(spacing: 10) {
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#if !os(tvOS)
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Image(systemName: "pip")
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.font(.system(size: 120))
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#endif
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Text("Playing in Picture in Picture")
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}
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Spacer()
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}
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.foregroundColor(.gray)
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Spacer()
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}
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.contextMenu {
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Button {
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player.closePiP()
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} label: {
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Label("Exit Picture in Picture", systemImage: "pip.exit")
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}
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}
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.contentShape(Rectangle())
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.frame(width: player.playerSize.width, height: player.playerSize.height)
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}
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#if os(iOS)
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private func configureOrientationUpdatesBasedOnAccelerometer() {
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if UIDevice.current.orientation.isLandscape,
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Defaults[.enterFullscreenInLandscape],
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!player.playingFullScreen,
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!player.playingInPictureInPicture
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{
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DispatchQueue.main.async {
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player.enterFullScreen()
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}
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}
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guard !Defaults[.honorSystemOrientationLock], motionManager.isNil else {
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return
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}
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motionManager = CMMotionManager()
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motionManager.accelerometerUpdateInterval = 0.2
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motionManager.startAccelerometerUpdates(to: OperationQueue()) { data, _ in
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guard player.presentingPlayer, !player.playingInPictureInPicture, !data.isNil else {
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return
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}
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guard let acceleration = data?.acceleration else {
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return
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}
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var orientation = UIInterfaceOrientation.unknown
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if acceleration.x >= 0.65 {
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orientation = .landscapeLeft
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} else if acceleration.x <= -0.65 {
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orientation = .landscapeRight
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} else if acceleration.y <= -0.65 {
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orientation = .portrait
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} else if acceleration.y >= 0.65 {
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orientation = .portraitUpsideDown
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}
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guard lastOrientation != orientation else {
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return
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}
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lastOrientation = orientation
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if orientation.isLandscape {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) {
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guard Defaults[.enterFullscreenInLandscape] else {
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return
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}
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player.enterFullScreen()
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let orientationLockMask = orientation == .landscapeLeft ?
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UIInterfaceOrientationMask.landscapeLeft : .landscapeRight
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Orientation.lockOrientation(orientationLockMask, andRotateTo: orientation)
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guard Defaults[.lockOrientationInFullScreen] else {
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return
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}
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player.lockedOrientation = orientation
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}
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} else {
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guard abs(acceleration.z) <= 0.74,
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player.lockedOrientation.isNil,
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Defaults[.enterFullscreenInLandscape],
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!Defaults[.lockOrientationInFullScreen]
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else {
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return
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
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player.exitFullScreen()
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}
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Orientation.lockOrientation(.portrait)
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}
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}
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}
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private func handleOrientationDidChangeNotification() {
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viewVerticalOffset = viewVerticalOffset == 0 ? 0 : Self.hiddenOffset
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let newOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation
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if newOrientation?.isLandscape ?? false,
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player.presentingPlayer,
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Defaults[.lockOrientationInFullScreen],
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!player.lockedOrientation.isNil
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{
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Orientation.lockOrientation(.landscape, andRotateTo: newOrientation)
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return
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}
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guard player.presentingPlayer, Defaults[.enterFullscreenInLandscape], Defaults[.honorSystemOrientationLock] else {
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return
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}
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if UIDevice.current.orientation.isLandscape {
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DispatchQueue.main.async {
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player.lockedOrientation = newOrientation
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player.enterFullScreen()
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}
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} else {
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DispatchQueue.main.async {
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player.exitFullScreen()
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) {
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player.exitFullScreen()
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}
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}
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}
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#endif
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}
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struct VideoPlayerView_Previews: PreviewProvider {
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static var previews: some View {
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VideoPlayerView()
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.injectFixtureEnvironmentObjects()
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}
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}
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