Arkadiusz Fal
ed2884d7ec
Stop mpv render from blocking until frame target time
...
mpv_render_context_render slept until each frame's display time
(~40ms at 25fps) inside CAOpenGLLayer.display(), blocking main-thread
CoreAnimation commits and hitching UI scrolling during playback. Pass
MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME=0 and let CGL vsync pace
presentation instead.
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