yattee/Shared/Player/Controls/OSD/OpeningStream.swift
Arkadiusz Fal ba1115fe2a Player controls UI changes
WIP on controls

Chapters

working

Add previews variable

Add lists ids

WIP
2022-08-15 16:34:13 +02:00

38 lines
1.0 KiB
Swift

import SwiftUI
struct OpeningStream: View {
@EnvironmentObject<PlayerModel> private var player
@EnvironmentObject<NetworkStateModel> private var model
var body: some View {
Buffering(reason: reason, state: state)
.opacity(visible ? 1 : 0)
}
var visible: Bool {
(!player.currentItem.isNil && !player.videoBeingOpened.isNil) || (player.isLoadingVideo && !model.pausedForCache && !player.isSeeking)
}
var reason: String {
player.videoBeingOpened.isNil ? "Opening\(streamQuality)stream..." : "Loading streams..."
}
var state: String? {
player.videoBeingOpened.isNil ? model.bufferingStateText : nil
}
var streamQuality: String {
guard let stream = player.streamSelection else { return " " }
guard !player.musicMode else { return " audio " }
return " \(stream.shortQuality) "
}
}
struct OpeningStream_Previews: PreviewProvider {
static var previews: some View {
OpeningStream()
.injectFixtureEnvironmentObjects()
}
}