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139 lines
3.7 KiB
Swift
139 lines
3.7 KiB
Swift
import Combine
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import CoreMedia
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import Defaults
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import Foundation
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import SwiftUI
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final class PlayerControlsModel: ObservableObject {
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static var shared = PlayerControlsModel()
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@Published var isLoadingVideo = false
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@Published var isPlaying = true
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@Published var presentingControls = false { didSet { handlePresentationChange() } }
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@Published var presentingDetailsOverlay = false { didSet { handleDetailsOverlayPresentationChange() } }
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var timer: Timer?
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#if os(tvOS)
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private(set) var reporter = PassthroughSubject<String, Never>() // swiftlint:disable:this private_subject
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#endif
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var player: PlayerModel! { .shared }
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private var controlsOverlayModel = ControlOverlaysModel.shared
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init(
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isLoadingVideo: Bool = false,
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isPlaying: Bool = true,
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presentingControls: Bool = false,
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presentingDetailsOverlay: Bool = false,
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timer: Timer? = nil
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) {
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self.isLoadingVideo = isLoadingVideo
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self.isPlaying = isPlaying
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self.presentingControls = presentingControls
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self.presentingDetailsOverlay = presentingDetailsOverlay
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self.timer = timer
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}
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func handlePresentationChange() {
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guard let player else { return }
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if presentingControls {
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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player.backend.startControlsUpdates()
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self?.resetTimer()
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}
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} else {
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#if os(macOS)
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NSCursor.setHiddenUntilMouseMoves(player.playingFullScreen)
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#endif
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if !player.musicMode {
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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player.backend.stopControlsUpdates()
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self?.removeTimer()
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}
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} else {
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DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
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self?.presentingControls = true
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}
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}
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}
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}
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func handleSettingsOverlayPresentationChange() {
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player?.backend.setNeedsNetworkStateUpdates(controlsOverlayModel.presenting && Defaults[.showMPVPlaybackStats])
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}
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func handleDetailsOverlayPresentationChange() {}
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var presentingOverlays: Bool {
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presentingDetailsOverlay || controlsOverlayModel.presenting
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}
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func hideOverlays() {
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presentingDetailsOverlay = false
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controlsOverlayModel.hide()
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}
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func show() {
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guard !player.currentItem.isNil, !presentingControls else {
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return
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}
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player.backend.updateControls()
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withAnimation(PlayerControls.animation) {
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presentingControls = true
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}
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}
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func hide() {
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guard let player,
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!player.musicMode
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else {
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return
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}
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player.backend?.stopControlsUpdates()
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guard !player.currentItem.isNil else {
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return
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}
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guard presentingControls else {
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return
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}
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withAnimation(PlayerControls.animation) {
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presentingControls = false
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}
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}
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func toggle() {
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if presentingControls {
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hide()
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} else {
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show()
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}
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}
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func resetTimer() {
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removeTimer()
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guard let player, !player.musicMode else {
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return
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}
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timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
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withAnimation(PlayerControls.animation) { [weak self] in
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self?.presentingControls = false
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}
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}
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}
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func removeTimer() {
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timer?.invalidate()
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timer = nil
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}
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func update() {
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player?.backend.updateControls()
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}
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}
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