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The tab bar and sidebar layouts each kept their own navigation paths and selection, so swapping between them (resizing an iPad Stage Manager window across the size-class breakpoint) lost every pushed screen and re-applied the startup tab. NavigationRouter now holds the selected section, a typed stack per section keyed by SidebarItem.id, the search text and the sidebar manager. Both layouts select with SidebarItem and render the router's state; navigate(to:) pushes onto it directly instead of going through an observed pendingNavigation, so a request made before a layout appears is not lost, and a destination pushed before startup keeps its section. When a layout can't show the selection (a sidebar channel in the tab bar, a section hidden by customization) it lands on the section that can host it with that screen pushed first. This also fixes keyboard section commands in the tab bar layout and the coordinator's stale tab on iPad. AppTab, pendingNavigation, selectedSidebarItem and the unused SheetDestination/path API are gone, and the iOS 18 and 26.1 root views are merged into AdaptiveTabView.
307 lines
13 KiB
Swift
307 lines
13 KiB
Swift
//
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// ContentView.swift
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// Yattee
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//
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// Root content view with tab-based navigation.
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//
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import SwiftUI
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struct ContentView: View {
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@Environment(\.appEnvironment) private var appEnvironment
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var body: some View {
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Group {
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if let appEnvironment {
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#if os(iOS)
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AdaptiveTabView(appEnvironment: appEnvironment)
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#elseif os(macOS)
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unifiedContentView(appEnvironment: appEnvironment)
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#elseif os(tvOS)
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unifiedContentView(appEnvironment: appEnvironment)
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#endif
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} else {
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ProgressView(String(localized: "common.loading"))
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}
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}
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.toastOverlay()
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}
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// MARK: - Unified Content View (macOS 15+, tvOS 18+)
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@ViewBuilder
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private func unifiedContentView(appEnvironment: AppEnvironment) -> some View {
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ZStack(alignment: .bottom) {
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#if os(macOS)
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UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
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.environment(appEnvironment.settingsManager)
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#elseif os(tvOS)
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UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
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.environment(appEnvironment.settingsManager)
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#endif
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// Mini player overlay (macOS only)
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#if os(macOS)
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miniPlayerOverlay(appEnvironment: appEnvironment)
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// Inline expanded player: presented as a full-window overlay
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// (no native sheet — a window with an attached sheet can't go
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// fullscreen, so fullscreen is just the window's native toggle).
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if isInlinePlayerOverlayActive(appEnvironment: appEnvironment) {
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ZStack {
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Color.black
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ExpandedPlayerSheet(
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initialPortraitPanelVisible: ExpandedPlayerSheet.initialPortraitPanelVisibility(
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settingsManager: appEnvironment.settingsManager
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)
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)
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}
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.ignoresSafeArea()
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.transition(.opacity)
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}
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#endif
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}
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#if os(macOS)
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// Registers the hosting window so the inline overlay targets the real
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// main window even when another window (e.g. Settings) has focus.
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.background(MainContentWindowReader())
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.animation(.easeInOut(duration: 0.2), value: isInlinePlayerOverlayActive(appEnvironment: appEnvironment))
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.onChange(of: isInlinePlayerOverlayActive(appEnvironment: appEnvironment)) { _, active in
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if active {
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ExpandedPlayerWindowManager.shared.beginInlineOverlay()
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} else {
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ExpandedPlayerWindowManager.shared.endInlineOverlay()
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
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if appEnvironment.settingsManager.macPlayerSeparateWindow {
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presentExpandedPlayerWindow(appEnvironment: appEnvironment)
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
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if !isExpanded {
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ExpandedPlayerWindowManager.shared.hide()
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}
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}
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.onChange(of: appEnvironment.settingsManager.macPlayerSeparateWindow) { _, separateWindow in
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guard appEnvironment.navigationCoordinator.isPlayerExpanded else { return }
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if separateWindow {
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// Inline overlay → separate window: the overlay unmounts via the
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// presentation condition; present the window directly.
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presentExpandedPlayerWindow(appEnvironment: appEnvironment)
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} else {
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// Separate window → inline overlay: hide the window so the overlay
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// (isPlayerExpanded && !separateWindow) takes over.
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ExpandedPlayerWindowManager.shared.hide(animated: false)
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}
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}
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.onChange(of: appEnvironment.settingsManager.macPlayerFloating) { _, floating in
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guard appEnvironment.navigationCoordinator.isPlayerExpanded,
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appEnvironment.settingsManager.macPlayerSeparateWindow else { return }
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ExpandedPlayerWindowManager.shared.updateWindowLevel(floating: floating)
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}
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.sheet(isPresented: Binding(
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get: { appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented },
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set: { appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented = $0 }
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)) {
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QueueManagementSheet()
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}
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.sheet(isPresented: Binding(
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get: { appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented },
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set: { appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented = $0 }
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)) {
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if let video = appEnvironment.playerService.state.currentVideo {
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PlaylistSelectorSheet(video: video)
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}
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}
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#elseif os(tvOS)
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.fullScreenCover(isPresented: Binding(
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get: { appEnvironment.navigationCoordinator.isPlayerExpanded },
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set: { appEnvironment.navigationCoordinator.isPlayerExpanded = $0 }
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)) {
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TVPlayerView()
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}
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#endif
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}
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#if os(macOS)
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private func presentExpandedPlayerWindow(appEnvironment: AppEnvironment) {
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ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: true)
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}
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/// Whether the inline (non-separate-window) expanded player overlay should
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/// be presented. Shared by the overlay mount and the begin/end onChange so
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/// the two can't drift apart.
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private func isInlinePlayerOverlayActive(appEnvironment: AppEnvironment) -> Bool {
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appEnvironment.navigationCoordinator.isPlayerExpanded &&
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!appEnvironment.settingsManager.macPlayerSeparateWindow
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}
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#endif
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#if os(macOS)
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@ViewBuilder
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private func miniPlayerOverlay(appEnvironment: AppEnvironment) -> some View {
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let playerState = appEnvironment.playerService.state
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let hasActiveVideo = playerState.currentVideo != nil
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let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
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// The expanded player is a separate window in window mode, so keep the capsule
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// visible alongside it. The inline overlay covers the window, so hide it there.
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let usesWindow = appEnvironment.settingsManager.macPlayerSeparateWindow
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if hasActiveVideo && (!isExpanded || usesWindow) {
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VStack(spacing: 0) {
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Spacer()
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MiniPlayerView()
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}
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// Float the capsule above the bottom edge (macOS uses a sidebar, not a tab bar)
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.padding(.bottom, 16)
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// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
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.transition(.move(edge: .bottom))
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.animation(.spring(response: 0.3), value: hasActiveVideo)
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}
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}
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#endif
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}
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// MARK: - Adaptive Tab View
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#if os(iOS)
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/// Switches between CompactTabView and UnifiedTabView based on horizontal size class.
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/// Compact width (iPhone, iPad Stage Manager small): CompactTabView with settings-based customization
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/// Regular width (iPad full, iPad larger windows): UnifiedTabView with sidebar adaptable
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/// Both render `NavigationRouter` state, so swapping between them keeps the
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/// selection and every stack.
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struct AdaptiveTabView: View {
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@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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let appEnvironment: AppEnvironment
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@State private var showingMiniPlayerQueueSheet = false
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@State private var showingMiniPlayerPlaylistSheet = false
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/// Whether to show the black overlay that covers scaled content when player is expanded
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private var shouldShowExpandedOverlay: Bool {
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let nav = appEnvironment.navigationCoordinator
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// Show overlay only when:
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// - Player window is actually visible (not just isPlayerExpanded intent)
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// - Expand animation has completed (not animating)
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// - Dismiss gesture is not active (so user can see scaled content during drag)
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return nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating && !nav.isPlayerDismissGestureActive
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}
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/// Whether to show loading spinner while waiting for player window to appear
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private var shouldShowExpandPendingSpinner: Bool {
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let nav = appEnvironment.navigationCoordinator
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// Show spinner when expand is requested but window isn't visible yet
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return nav.isPlayerExpanded && !nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating
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}
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var body: some View {
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ZStack(alignment: .bottom) {
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if horizontalSizeClass == .compact || UIDevice.current.userInterfaceIdiom == .phone {
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CompactTabView(router: appEnvironment.navigationCoordinator.router)
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.environment(appEnvironment.settingsManager)
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} else {
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UnifiedTabView(router: appEnvironment.navigationCoordinator.router)
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.environment(appEnvironment.settingsManager)
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}
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// iOS 26.1+ shows the mini player as the tab bar's bottom accessory
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if !Self.usesTabBottomAccessory {
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miniPlayerOverlay
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}
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// Black overlay when player is fully expanded
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// Hides scaled content behind player sheet, removed during dismiss gesture for parallax effect
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if shouldShowExpandedOverlay {
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Color.black
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.ignoresSafeArea()
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.transaction { $0.animation = nil }
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}
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// Loading spinner when expand is pending but window not yet visible
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// This handles the case when scene is transitioning (e.g., Control Center)
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if shouldShowExpandPendingSpinner {
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ZStack {
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Color.black.opacity(0.7)
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ProgressView()
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.tint(.white)
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.scaleEffect(1.2)
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}
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.ignoresSafeArea()
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.transition(.opacity.animation(.easeInOut(duration: 0.2)))
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
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presentExpandedPlayer()
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}
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.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
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if !isExpanded {
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ExpandedPlayerWindowManager.shared.hide()
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented, initial: true) { _, newValue in
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showingMiniPlayerQueueSheet = newValue
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}
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.onChange(of: appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented, initial: true) { _, newValue in
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showingMiniPlayerPlaylistSheet = newValue
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}
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.sheet(isPresented: $showingMiniPlayerQueueSheet, onDismiss: {
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appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented = false
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}) {
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QueueManagementSheet()
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.presentationDetents([.medium, .large])
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}
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.sheet(isPresented: $showingMiniPlayerPlaylistSheet, onDismiss: {
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appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented = false
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}) {
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if let video = appEnvironment.playerService.state.currentVideo {
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PlaylistSelectorSheet(video: video)
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.presentationDetents([.medium, .large])
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}
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}
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}
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private static var usesTabBottomAccessory: Bool {
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if #available(iOS 26.1, *) { true } else { false }
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}
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@ViewBuilder
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private var miniPlayerOverlay: some View {
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let playerState = appEnvironment.playerService.state
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let hasActiveVideo = playerState.currentVideo != nil
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let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
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if hasActiveVideo && !isExpanded {
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VStack(spacing: 0) {
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Spacer()
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MiniPlayerView()
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}
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.padding(.horizontal, 16)
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// Compact width has a bottom tab bar (49pt) to clear; regular width
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// (sidebarAdaptable) keeps its tabs at the top, so only float above the edge.
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.padding(.bottom, horizontalSizeClass == .compact ? 49 + 8 : 12)
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// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
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// The opacity transition caused video to appear faded during player sheet dismiss
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.transition(.move(edge: .bottom))
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.animation(.spring(response: 0.3), value: hasActiveVideo)
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}
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}
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private func presentExpandedPlayer() {
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let shouldAnimate = !appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation
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appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation = false
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ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: shouldAnimate)
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}
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}
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#endif
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// MARK: - Preview
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#Preview {
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ContentView()
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.appEnvironment(.preview)
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}
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