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			739 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			739 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* Copyright (C) 2018 the mpv developers
 | |
|  *
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|  * Permission to use, copy, modify, and/or distribute this software for any
 | |
|  * purpose with or without fee is hereby granted, provided that the above
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|  * copyright notice and this permission notice appear in all copies.
 | |
|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 | |
|  * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 | |
|  * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 | |
|  * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 | |
|  * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 | |
|  * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 | |
|  * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 | |
|  */
 | |
| 
 | |
| #ifndef MPV_CLIENT_API_RENDER_H_
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| #define MPV_CLIENT_API_RENDER_H_
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| 
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| #include "client.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
 | |
| /**
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|  * Overview
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|  * --------
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|  *
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|  * This API can be used to make mpv render using supported graphic APIs (such
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|  * as OpenGL). It can be used to handle video display.
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|  *
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|  * The renderer needs to be created with mpv_render_context_create() before
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|  * you start playback (or otherwise cause a VO to be created). Then (with most
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|  * backends) mpv_render_context_render() can be used to explicitly render the
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|  * current video frame. Use mpv_render_context_set_update_callback() to get
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|  * notified when there is a new frame to draw.
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|  *
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|  * Preferably rendering should be done in a separate thread. If you call
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|  * normal libmpv API functions on the renderer thread, deadlocks can result
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|  * (these are made non-fatal with timeouts, but user experience will obviously
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|  * suffer). See "Threading" section below.
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|  *
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|  * You can output and embed video without this API by setting the mpv "wid"
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|  * option to a native window handle (see "Embedding the video window" section
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|  * in the client.h header). In general, using the render API is recommended,
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|  * because window embedding can cause various issues, especially with GUI
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|  * toolkits and certain platforms.
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|  *
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|  * Supported backends
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|  * ------------------
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|  *
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|  * OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
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|  * Software: via MPV_RENDER_API_TYPE_SW, see section "Software renderer"
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|  *
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|  * Threading
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|  * ---------
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|  *
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|  * You are recommended to do rendering on a separate thread than normal libmpv
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|  * use.
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|  *
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|  * The mpv_render_* functions can be called from any thread, under the
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|  * following conditions:
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|  *  - only one of the mpv_render_* functions can be called at the same time
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|  *    (unless they belong to different mpv cores created by mpv_create())
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|  *  - never can be called from within the callbacks set with
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|  *    mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
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|  *  - if the OpenGL backend is used, for all functions the OpenGL context
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|  *    must be "current" in the calling thread, and it must be the same OpenGL
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|  *    context as the mpv_render_context was created with. Otherwise, undefined
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|  *    behavior will occur.
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|  *  - the thread does not call libmpv API functions other than the mpv_render_*
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|  *    functions, except APIs which are declared as safe (see below). Likewise,
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|  *    there must be no lock or wait dependency from the render thread to a
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|  *    thread using other libmpv functions. Basically, the situation that your
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|  *    render thread waits for a "not safe" libmpv API function to return must
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|  *    not happen. If you ignore this requirement, deadlocks can happen, which
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|  *    are made non-fatal with timeouts; then playback quality will be degraded,
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|  *    and the message
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|  *          mpv_render_context_render() not being called or stuck.
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|  *    is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that
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|  *    this won't happen, and must absolutely guarantee it, or a real deadlock
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|  *    will freeze the mpv core thread forever.
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|  *
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|  * libmpv functions which are safe to call from a render thread are:
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|  *  - functions marked with "Safe to be called from mpv render API threads."
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|  *  - client.h functions which don't have an explicit or implicit mpv_handle
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|  *    parameter
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|  *  - mpv_render_* functions; but only for the same mpv_render_context pointer.
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|  *    If the pointer is different, mpv_render_context_free() is not safe. (The
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|  *    reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it may have
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|  *    to process still queued requests from the core, which it can do only for
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|  *    the current context, while requests for other contexts would deadlock.
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|  *    Also, it may have to wait and block for the core to terminate the video
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|  *    chain to make sure no resources are used after context destruction.)
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|  *  - if the mpv_handle parameter refers to a different mpv core than the one
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|  *    you're rendering for (very obscure, but allowed)
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|  *
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|  * Note about old libmpv version:
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|  *
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|  *      Before API version 1.105 (basically in mpv 0.29.x), simply enabling
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|  *      MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This can
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|  *      be worked around by setting the "vd-lavc-dr" option to "no".
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|  *      In addition, you were required to call all mpv_render*() API functions
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|  *      from the same thread on which mpv_render_context_create() was originally
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|  *      run (for the same the mpv_render_context). Not honoring it led to UB
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|  *      (deadlocks, use of invalid pthread_t handles), even if you moved your GL
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|  *      context to a different thread correctly.
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|  *      These problems were addressed in API version 1.105 (mpv 0.30.0).
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|  *
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|  * Context and handle lifecycle
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|  * ----------------------------
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|  *
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|  * Video initialization will fail if the render context was not initialized yet
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|  * (with mpv_render_context_create()), or it will revert to a VO that creates
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|  * its own window.
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|  *
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|  * Currently, there can be only 1 mpv_render_context at a time per mpv core.
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|  *
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|  * Calling mpv_render_context_free() while a VO is using the render context is
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|  * active will disable video.
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|  *
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|  * You must free the context with mpv_render_context_free() before the mpv core
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|  * is destroyed. If this doesn't happen, undefined behavior will result.
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|  *
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|  * Software renderer
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|  * -----------------
 | |
|  *
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|  * MPV_RENDER_API_TYPE_SW provides an extremely simple (but slow) renderer to
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|  * memory surfaces. You probably don't want to use this. Use other render API
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|  * types, or other methods of video embedding.
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|  *
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|  * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
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|  * MPV_RENDER_API_TYPE_SW.
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|  *
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|  * Call mpv_render_context_render() with various MPV_RENDER_PARAM_SW_* fields
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|  * to render the video frame to an in-memory surface. The following fields are
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|  * required: MPV_RENDER_PARAM_SW_SIZE, MPV_RENDER_PARAM_SW_FORMAT,
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|  * MPV_RENDER_PARAM_SW_STRIDE, MPV_RENDER_PARAM_SW_POINTER.
 | |
|  *
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|  * This method of rendering is very slow, because everything, including color
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|  * conversion, scaling, and OSD rendering, is done on the CPU, single-threaded.
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|  * In particular, large video or display sizes, as well as presence of OSD or
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|  * subtitles can make it too slow for realtime. As with other software rendering
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|  * VOs, setting "sw-fast" may help. Enabling or disabling zimg may help,
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|  * depending on the platform.
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|  *
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|  * In addition, certain multimedia job creation measures like HDR may not work
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|  * properly, and will have to be manually handled by for example inserting
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|  * filters.
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|  *
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|  * This API is not really suitable to extract individual frames from video etc.
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|  * (basically non-playback uses) - there are better libraries for this. It can
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|  * be used this way, but it may be clunky and tricky.
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|  *
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|  * Further notes:
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|  * - MPV_RENDER_PARAM_FLIP_Y is currently ignored (unsupported)
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|  * - MPV_RENDER_PARAM_DEPTH is ignored (meaningless)
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|  */
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| 
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| /**
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|  * Opaque context, returned by mpv_render_context_create().
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|  */
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| typedef struct mpv_render_context mpv_render_context;
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| 
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| /**
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|  * Parameters for mpv_render_param (which is used in a few places such as
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|  * mpv_render_context_create().
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|  *
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|  * Also see mpv_render_param for conventions and how to use it.
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|  */
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| typedef enum mpv_render_param_type {
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|     /**
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|      * Not a valid value, but also used to terminate a params array. Its value
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|      * is always guaranteed to be 0 (even if the ABI changes in the future).
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|      */
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|     MPV_RENDER_PARAM_INVALID = 0,
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|     /**
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|      * The render API to use. Valid for mpv_render_context_create().
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|      *
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|      * Type: char*
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|      *
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|      * Defined APIs:
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|      *
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|      *   MPV_RENDER_API_TYPE_OPENGL:
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|      *      OpenGL desktop 2.1 or later (preferably core profile compatible to
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|      *      OpenGL 3.2), or OpenGLES 2.0 or later.
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|      *      Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
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|      *      It is expected that an OpenGL context is valid and "current" when
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|      *      calling mpv_render_* functions (unless specified otherwise). It
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|      *      must be the same context for the same mpv_render_context.
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|      */
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|     MPV_RENDER_PARAM_API_TYPE = 1,
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|     /**
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|      * Required parameters for initializing the OpenGL renderer. Valid for
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|      * mpv_render_context_create().
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|      * Type: mpv_opengl_init_params*
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|      */
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|     MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
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|     /**
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|      * Describes a GL render target. Valid for mpv_render_context_render().
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|      * Type: mpv_opengl_fbo*
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|      */
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|     MPV_RENDER_PARAM_OPENGL_FBO = 3,
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|     /**
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|      * Control flipped rendering. Valid for mpv_render_context_render().
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|      * Type: int*
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|      * If the value is set to 0, render normally. Otherwise, render it flipped,
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|      * which is needed e.g. when rendering to an OpenGL default framebuffer
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|      * (which has a flipped coordinate system).
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|      */
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|     MPV_RENDER_PARAM_FLIP_Y = 4,
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|     /**
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|      * Control surface depth. Valid for mpv_render_context_render().
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|      * Type: int*
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|      * This implies the depth of the surface passed to the render function in
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|      * bits per channel. If omitted or set to 0, the renderer will assume 8.
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|      * Typically used to control dithering.
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|      */
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|     MPV_RENDER_PARAM_DEPTH = 5,
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|     /**
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|      * ICC profile blob. Valid for mpv_render_context_set_parameter().
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|      * Type: mpv_byte_array*
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|      * Set an ICC profile for use with the "icc-profile-auto" option. (If the
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|      * option is not enabled, the ICC data will not be used.)
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|      */
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|     MPV_RENDER_PARAM_ICC_PROFILE = 6,
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|     /**
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|      * Ambient light in lux. Valid for mpv_render_context_set_parameter().
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|      * Type: int*
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|      * This can be used for automatic gamma correction.
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|      */
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|     MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
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|     /**
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|      * X11 Display, sometimes used for hwdec. Valid for
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|      * mpv_render_context_create(). The Display must stay valid for the lifetime
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|      * of the mpv_render_context.
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|      * Type: Display*
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|      */
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|     MPV_RENDER_PARAM_X11_DISPLAY = 8,
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|     /**
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|      * Wayland display, sometimes used for hwdec. Valid for
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|      * mpv_render_context_create(). The wl_display must stay valid for the
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|      * lifetime of the mpv_render_context.
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|      * Type: struct wl_display*
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|      */
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|     MPV_RENDER_PARAM_WL_DISPLAY = 9,
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|     /**
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|      * Better control about rendering and enabling some advanced features. Valid
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|      * for mpv_render_context_create().
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|      *
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|      * This conflates multiple requirements the API user promises to abide if
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|      * this option is enabled:
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|      *
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|      *  - The API user's render thread, which is calling the mpv_render_*()
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|      *    functions, never waits for the core. Otherwise deadlocks can happen.
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|      *    See "Threading" section.
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|      *  - The callback set with mpv_render_context_set_update_callback() can now
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|      *    be called even if there is no new frame. The API user should call the
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|      *    mpv_render_context_update() function, and interpret the return value
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|      *    for whether a new frame should be rendered.
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|      *  - Correct functionality is impossible if the update callback is not set,
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|      *    or not set soon enough after mpv_render_context_create() (the core can
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|      *    block while waiting for you to call mpv_render_context_update(), and
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|      *    if the update callback is not correctly set, it will deadlock, or
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|      *    block for too long).
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|      *
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|      * In general, setting this option will enable the following features (and
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|      * possibly more):
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|      *
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|      *  - "Direct rendering", which means the player decodes directly to a
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|      *    texture, which saves a copy per video frame ("vd-lavc-dr" option
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|      *    needs to be enabled, and the rendering backend as well as the
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|      *    underlying GPU API/driver needs to have support for it).
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|      *  - Rendering screenshots with the GPU API if supported by the backend
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|      *    (instead of using a suboptimal software fallback via libswscale).
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|      *
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|      * Warning: do not just add this without reading the "Threading" section
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|      *          above, and then wondering that deadlocks happen. The
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|      *          requirements are tricky. But also note that even if advanced
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|      *          control is disabled, not adhering to the rules will lead to
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|      *          playback problems. Enabling advanced controls simply makes
 | |
|      *          violating these rules fatal.
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|      *
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|      * Type: int*: 0 for disable (default), 1 for enable
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|      */
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|     MPV_RENDER_PARAM_ADVANCED_CONTROL = 10,
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|     /**
 | |
|      * Return information about the next frame to render. Valid for
 | |
|      * mpv_render_context_get_info().
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|      *
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|      * Type: mpv_render_frame_info*
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|      *
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|      * It strictly returns information about the _next_ frame. The implication
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|      * is that e.g. mpv_render_context_update()'s return value will have
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|      * MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call
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|      * mpv_render_context_render(). If there is no next frame, then the
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|      * return value will have is_valid set to 0.
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|      */
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|     MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11,
 | |
|     /**
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|      * Enable or disable video timing. Valid for mpv_render_context_render().
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|      *
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|      * Type: int*: 0 for disable, 1 for enable (default)
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|      *
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|      * When video is timed to audio, the player attempts to render video a bit
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|      * ahead, and then do a blocking wait until the target display time is
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|      * reached. This blocks mpv_render_context_render() for up to the amount
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|      * specified with the "video-timing-offset" global option. You can set
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|      * this parameter to 0 to disable this kind of waiting. If you do, it's
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|      * recommended to use the target time value in mpv_render_frame_info to
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|      * wait yourself, or to set the "video-timing-offset" to 0 instead.
 | |
|      *
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|      * Disabling this without doing anything in addition will result in A/V sync
 | |
|      * being slightly off.
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|      */
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|     MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12,
 | |
|     /**
 | |
|      * Use to skip rendering in mpv_render_context_render().
 | |
|      *
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|      * Type: int*: 0 for rendering (default), 1 for skipping
 | |
|      *
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|      * If this is set, you don't need to pass a target surface to the render
 | |
|      * function (and if you do, it's completely ignored). This can still call
 | |
|      * into the lower level APIs (i.e. if you use OpenGL, the OpenGL context
 | |
|      * must be set).
 | |
|      *
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|      * Be aware that the render API will consider this frame as having been
 | |
|      * rendered. All other normal rules also apply, for example about whether
 | |
|      * you have to call mpv_render_context_report_swap(). It also does timing
 | |
|      * in the same way.
 | |
|      */
 | |
|     MPV_RENDER_PARAM_SKIP_RENDERING = 13,
 | |
|     /**
 | |
|      * Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead.
 | |
|      * Type : struct mpv_opengl_drm_params*
 | |
|      */
 | |
|     MPV_RENDER_PARAM_DRM_DISPLAY = 14,
 | |
|     /**
 | |
|      * DRM draw surface size, contains draw surface dimensions.
 | |
|      * Valid for mpv_render_context_create().
 | |
|      * Type : struct mpv_opengl_drm_draw_surface_size*
 | |
|      */
 | |
|     MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15,
 | |
|     /**
 | |
|      * DRM display, contains drm display handles.
 | |
|      * Valid for mpv_render_context_create().
 | |
|      * Type : struct mpv_opengl_drm_params_v2*
 | |
|     */
 | |
|     MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
 | |
|     /**
 | |
|      * MPV_RENDER_API_TYPE_SW only: rendering target surface size, mandatory.
 | |
|      * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
 | |
|      * Type: int[2] (e.g.: int s[2] = {w, h}; param.data = &s[0];)
 | |
|      *
 | |
|      * The video frame is transformed as with other VOs. Typically, this means
 | |
|      * the video gets scaled and black bars are added if the video size or
 | |
|      * aspect ratio mismatches with the target size.
 | |
|      */
 | |
|     MPV_RENDER_PARAM_SW_SIZE = 17,
 | |
|     /**
 | |
|      * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel format,
 | |
|      * mandatory.
 | |
|      * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
 | |
|      * Type: char* (e.g.: char *f = "rgb0"; param.data = f;)
 | |
|      *
 | |
|      * Valid values are:
 | |
|      *  "rgb0", "bgr0", "0bgr", "0rgb"
 | |
|      *      4 bytes per pixel RGB, 1 byte (8 bit) per component, component bytes
 | |
|      *      with increasing address from left to right (e.g. "rgb0" has r at
 | |
|      *      address 0), the "0" component contains uninitialized garbage (often
 | |
|      *      the value 0, but not necessarily; the bad naming is inherited from
 | |
|      *      FFmpeg)
 | |
|      *      Pixel alignment size: 4 bytes
 | |
|      *  "rgb24"
 | |
|      *      3 bytes per pixel RGB. This is strongly discouraged because it is
 | |
|      *      very slow.
 | |
|      *      Pixel alignment size: 1 bytes
 | |
|      *  other
 | |
|      *      The API may accept other pixel formats, using mpv internal format
 | |
|      *      names, as long as it's internally marked as RGB, has exactly 1
 | |
|      *      plane, and is supported as conversion output. It is not a good idea
 | |
|      *      to rely on any of these. Their semantics and handling could change.
 | |
|      */
 | |
|     MPV_RENDER_PARAM_SW_FORMAT = 18,
 | |
|     /**
 | |
|      * MPV_RENDER_API_TYPE_SW only: rendering target surface bytes per line,
 | |
|      * mandatory.
 | |
|      * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
 | |
|      * Type: size_t*
 | |
|      *
 | |
|      * This is the number of bytes between a pixel (x, y) and (x, y + 1) on the
 | |
|      * target surface. It must be a multiple of the pixel size, and have space
 | |
|      * for the surface width as specified by MPV_RENDER_PARAM_SW_SIZE.
 | |
|      *
 | |
|      * Both stride and pointer value should be a multiple of 64 to facilitate
 | |
|      * fast SIMD operation. Lower alignment might trigger slower code paths,
 | |
|      * and in the worst case, will copy the entire target frame. If mpv is built
 | |
|      * with zimg (and zimg is not disabled), the performance impact might be
 | |
|      * less.
 | |
|      * In either cases, the pointer and stride must be aligned at least to the
 | |
|      * pixel alignment size. Otherwise, crashes and undefined behavior is
 | |
|      * possible on platforms which do not support unaligned accesses (either
 | |
|      * through normal memory access or aligned SIMD memory access instructions).
 | |
|      */
 | |
|     MPV_RENDER_PARAM_SW_STRIDE = 19,
 | |
|     /*
 | |
|      * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel data pointer,
 | |
|      * mandatory.
 | |
|      * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
 | |
|      * Type: void*
 | |
|      *
 | |
|      * This points to the first pixel at the left/top corner (0, 0). In
 | |
|      * particular, each line y starts at (pointer + stride * y). Upon rendering,
 | |
|      * all data between pointer and (pointer + stride * h) is overwritten.
 | |
|      * Whether the padding between (w, y) and (0, y + 1) is overwritten is left
 | |
|      * unspecified (it should not be, but unfortunately some scaler backends
 | |
|      * will do it anyway). It is assumed that even the padding after the last
 | |
|      * line (starting at bytepos(w, h) until (pointer + stride * h)) is
 | |
|      * writable.
 | |
|      *
 | |
|      * See MPV_RENDER_PARAM_SW_STRIDE for alignment requirements.
 | |
|      */
 | |
|     MPV_RENDER_PARAM_SW_POINTER = 20,
 | |
| } mpv_render_param_type;
 | |
| 
 | |
| /**
 | |
|  * For backwards compatibility with the old naming of
 | |
|  * MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
 | |
|  */
 | |
| #define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
 | |
| 
 | |
| /**
 | |
|  * Used to pass arbitrary parameters to some mpv_render_* functions. The
 | |
|  * meaning of the data parameter is determined by the type, and each
 | |
|  * MPV_RENDER_PARAM_* documents what type the value must point to.
 | |
|  *
 | |
|  * Each value documents the required data type as the pointer you cast to
 | |
|  * void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO
 | |
|  * documents the type as Something* , then the code should look like this:
 | |
|  *
 | |
|  *   Something foo = {...};
 | |
|  *   mpv_render_param param;
 | |
|  *   param.type = MPV_RENDER_PARAM_FOO;
 | |
|  *   param.data = & foo;
 | |
|  *
 | |
|  * Normally, the data field points to exactly 1 object. If the type is char*,
 | |
|  * it points to a 0-terminated string.
 | |
|  *
 | |
|  * In all cases (unless documented otherwise) the pointers need to remain
 | |
|  * valid during the call only. Unless otherwise documented, the API functions
 | |
|  * will not write to the params array or any data pointed to it.
 | |
|  *
 | |
|  * As a convention, parameter arrays are always terminated by type==0. There
 | |
|  * is no specific order of the parameters required. The order of the 2 fields in
 | |
|  * this struct is guaranteed (even after ABI changes).
 | |
|  */
 | |
| typedef struct mpv_render_param {
 | |
|     enum mpv_render_param_type type;
 | |
|     void *data;
 | |
| } mpv_render_param;
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Predefined values for MPV_RENDER_PARAM_API_TYPE.
 | |
|  */
 | |
| // See render_gl.h
 | |
| #define MPV_RENDER_API_TYPE_OPENGL "opengl"
 | |
| // See section "Software renderer"
 | |
| #define MPV_RENDER_API_TYPE_SW "sw"
 | |
| 
 | |
| /**
 | |
|  * Flags used in mpv_render_frame_info.flags. Each value represents a bit in it.
 | |
|  */
 | |
| typedef enum mpv_render_frame_info_flag {
 | |
|     /**
 | |
|      * Set if there is actually a next frame. If unset, there is no next frame
 | |
|      * yet, and other flags and fields that require a frame to be queued will
 | |
|      * be unset.
 | |
|      *
 | |
|      * This is set for _any_ kind of frame, even for redraw requests.
 | |
|      *
 | |
|      * Note that when this is unset, it simply means no new frame was
 | |
|      * decoded/queued yet, not necessarily that the end of the video was
 | |
|      * reached. A new frame can be queued after some time.
 | |
|      *
 | |
|      * If the return value of mpv_render_context_render() had the
 | |
|      * MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well,
 | |
|      * unless the frame is rendered, or discarded by other asynchronous events.
 | |
|      */
 | |
|     MPV_RENDER_FRAME_INFO_PRESENT         = 1 << 0,
 | |
|     /**
 | |
|      * If set, the frame is not an actual new video frame, but a redraw request.
 | |
|      * For example if the video is paused, and an option that affects video
 | |
|      * rendering was changed (or any other reason), an update request can be
 | |
|      * issued and this flag will be set.
 | |
|      *
 | |
|      * Typically, redraw frames will not be subject to video timing.
 | |
|      *
 | |
|      * Implies MPV_RENDER_FRAME_INFO_PRESENT.
 | |
|      */
 | |
|     MPV_RENDER_FRAME_INFO_REDRAW          = 1 << 1,
 | |
|     /**
 | |
|      * If set, this is supposed to reproduce the previous frame perfectly. This
 | |
|      * is usually used for certain "video-sync" options ("display-..." modes).
 | |
|      * Typically the renderer will blit the video from a FBO. Unset otherwise.
 | |
|      *
 | |
|      * Implies MPV_RENDER_FRAME_INFO_PRESENT.
 | |
|      */
 | |
|     MPV_RENDER_FRAME_INFO_REPEAT          = 1 << 2,
 | |
|     /**
 | |
|      * If set, the player timing code expects that the user thread blocks on
 | |
|      * vsync (by either delaying the render call, or by making a call to
 | |
|      * mpv_render_context_report_swap() at vsync time).
 | |
|      *
 | |
|      * Implies MPV_RENDER_FRAME_INFO_PRESENT.
 | |
|      */
 | |
|     MPV_RENDER_FRAME_INFO_BLOCK_VSYNC     = 1 << 3,
 | |
| } mpv_render_frame_info_flag;
 | |
| 
 | |
| /**
 | |
|  * Information about the next video frame that will be rendered. Can be
 | |
|  * retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO.
 | |
|  */
 | |
| typedef struct mpv_render_frame_info {
 | |
|     /**
 | |
|      * A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are
 | |
|      * combined with bitwise or).
 | |
|      */
 | |
|     uint64_t flags;
 | |
|     /**
 | |
|      * Absolute time at which the frame is supposed to be displayed. This is in
 | |
|      * the same unit and base as the time returned by mpv_get_time_us(). For
 | |
|      * frames that are redrawn, or if vsync locked video timing is used (see
 | |
|      * "video-sync" option), then this can be 0. The "video-timing-offset"
 | |
|      * option determines how much "headroom" the render thread gets (but a high
 | |
|      * enough frame rate can reduce it anyway). mpv_render_context_render() will
 | |
|      * normally block until the time is elapsed, unless you pass it
 | |
|      * MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0.
 | |
|      */
 | |
|     int64_t target_time;
 | |
| } mpv_render_frame_info;
 | |
| 
 | |
| /**
 | |
|  * Initialize the renderer state. Depending on the backend used, this will
 | |
|  * access the underlying GPU API and initialize its own objects.
 | |
|  *
 | |
|  * You must free the context with mpv_render_context_free(). Not doing so before
 | |
|  * the mpv core is destroyed may result in memory leaks or crashes.
 | |
|  *
 | |
|  * Currently, only at most 1 context can exists per mpv core (it represents the
 | |
|  * main video output).
 | |
|  *
 | |
|  * You should pass the following parameters:
 | |
|  *  - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API.
 | |
|  *  - Backend-specific init parameter, like MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
 | |
|  *  - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is
 | |
|  *    strongly recommended.
 | |
|  *  - If you want to use hwdec, possibly hwdec interop resources.
 | |
|  *
 | |
|  * @param res set to the context (on success) or NULL (on failure). The value
 | |
|  *            is never read and always overwritten.
 | |
|  * @param mpv handle used to get the core (the mpv_render_context won't depend
 | |
|  *            on this specific handle, only the core referenced by it)
 | |
|  * @param params an array of parameters, terminated by type==0. It's left
 | |
|  *               unspecified what happens with unknown parameters. At least
 | |
|  *               MPV_RENDER_PARAM_API_TYPE is required, and most backends will
 | |
|  *               require another backend-specific parameter.
 | |
|  * @return error code, including but not limited to:
 | |
|  *      MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
 | |
|  *                             (or required extensions are missing)
 | |
|  *      MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
 | |
|  *                                 support for the requested API was not
 | |
|  *                                 built in the used libmpv binary.
 | |
|  *      MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was
 | |
|  *                                   not valid.
 | |
|  */
 | |
| int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
 | |
|                               mpv_render_param *params);
 | |
| 
 | |
| /**
 | |
|  * Attempt to change a single parameter. Not all backends and parameter types
 | |
|  * support all kinds of changes.
 | |
|  *
 | |
|  * @param ctx a valid render context
 | |
|  * @param param the parameter type and data that should be set
 | |
|  * @return error code. If a parameter could actually be changed, this returns
 | |
|  *         success, otherwise an error code depending on the parameter type
 | |
|  *         and situation.
 | |
|  */
 | |
| int mpv_render_context_set_parameter(mpv_render_context *ctx,
 | |
|                                      mpv_render_param param);
 | |
| 
 | |
| /**
 | |
|  * Retrieve information from the render context. This is NOT a counterpart to
 | |
|  * mpv_render_context_set_parameter(), because you generally can't read
 | |
|  * parameters set with it, and this function is not meant for this purpose.
 | |
|  * Instead, this is for communicating information from the renderer back to the
 | |
|  * user. See mpv_render_param_type; entries which support this function
 | |
|  * explicitly mention it, and for other entries you can assume it will fail.
 | |
|  *
 | |
|  * You pass param with param.type set and param.data pointing to a variable
 | |
|  * of the required data type. The function will then overwrite that variable
 | |
|  * with the returned value (at least on success).
 | |
|  *
 | |
|  * @param ctx a valid render context
 | |
|  * @param param the parameter type and data that should be retrieved
 | |
|  * @return error code. If a parameter could actually be retrieved, this returns
 | |
|  *         success, otherwise an error code depending on the parameter type
 | |
|  *         and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown
 | |
|  *         param.type, or if retrieving it is not supported.
 | |
|  */
 | |
| int mpv_render_context_get_info(mpv_render_context *ctx,
 | |
|                                 mpv_render_param param);
 | |
| 
 | |
| typedef void (*mpv_render_update_fn)(void *cb_ctx);
 | |
| 
 | |
| /**
 | |
|  * Set the callback that notifies you when a new video frame is available, or
 | |
|  * if the video display configuration somehow changed and requires a redraw.
 | |
|  * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
 | |
|  * the callback, and all the other listed restrictions apply (such as not
 | |
|  * exiting the callback by throwing exceptions).
 | |
|  *
 | |
|  * This can be called from any thread, except from an update callback. In case
 | |
|  * of the OpenGL backend, no OpenGL state or API is accessed.
 | |
|  *
 | |
|  * Calling this will raise an update callback immediately.
 | |
|  *
 | |
|  * @param callback callback(callback_ctx) is called if the frame should be
 | |
|  *                 redrawn
 | |
|  * @param callback_ctx opaque argument to the callback
 | |
|  */
 | |
| void mpv_render_context_set_update_callback(mpv_render_context *ctx,
 | |
|                                             mpv_render_update_fn callback,
 | |
|                                             void *callback_ctx);
 | |
| 
 | |
| /**
 | |
|  * The API user is supposed to call this when the update callback was invoked
 | |
|  * (like all mpv_render_* functions, this has to happen on the render thread,
 | |
|  * and _not_ from the update callback itself).
 | |
|  *
 | |
|  * This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set (default).
 | |
|  * Otherwise, it's a hard requirement that this is called after each update
 | |
|  * callback. If multiple update callback happened, and the function could not
 | |
|  * be called sooner, it's OK to call it once after the last callback.
 | |
|  *
 | |
|  * If an update callback happens during or after this function, the function
 | |
|  * must be called again at the soonest possible time.
 | |
|  *
 | |
|  * If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work
 | |
|  * such as allocating textures for the video decoder.
 | |
|  *
 | |
|  * @return a bitset of mpv_render_update_flag values (i.e. multiple flags are
 | |
|  *         combined with bitwise or). Typically, this will tell the API user
 | |
|  *         what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag is
 | |
|  *         set, mpv_render_context_render() should be called. If flags unknown
 | |
|  *         to the API user are set, or if the return value is 0, nothing needs
 | |
|  *         to be done.
 | |
|  */
 | |
| uint64_t mpv_render_context_update(mpv_render_context *ctx);
 | |
| 
 | |
| /**
 | |
|  * Flags returned by mpv_render_context_update(). Each value represents a bit
 | |
|  * in the function's return value.
 | |
|  */
 | |
| typedef enum mpv_render_update_flag {
 | |
|     /**
 | |
|      * A new video frame must be rendered. mpv_render_context_render() must be
 | |
|      * called.
 | |
|      */
 | |
|     MPV_RENDER_UPDATE_FRAME         = 1 << 0,
 | |
| } mpv_render_context_flag;
 | |
| 
 | |
| /**
 | |
|  * Render video.
 | |
|  *
 | |
|  * Typically renders the video to a target surface provided via mpv_render_param
 | |
|  * (the details depend on the backend in use). Options like "panscan" are
 | |
|  * applied to determine which part of the video should be visible and how the
 | |
|  * video should be scaled. You can change these options at runtime by using the
 | |
|  * mpv property API.
 | |
|  *
 | |
|  * The renderer will reconfigure itself every time the target surface
 | |
|  * configuration (such as size) is changed.
 | |
|  *
 | |
|  * This function implicitly pulls a video frame from the internal queue and
 | |
|  * renders it. If no new frame is available, the previous frame is redrawn.
 | |
|  * The update callback set with mpv_render_context_set_update_callback()
 | |
|  * notifies you when a new frame was added. The details potentially depend on
 | |
|  * the backends and the provided parameters.
 | |
|  *
 | |
|  * Generally, libmpv will invoke your update callback some time before the video
 | |
|  * frame should be shown, and then lets this function block until the supposed
 | |
|  * display time. This will limit your rendering to video FPS. You can prevent
 | |
|  * this by setting the "video-timing-offset" global option to 0. (This applies
 | |
|  * only to "audio" video sync mode.)
 | |
|  *
 | |
|  * You should pass the following parameters:
 | |
|  *  - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO.
 | |
|  *  - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y.
 | |
|  *
 | |
|  * @param ctx a valid render context
 | |
|  * @param params an array of parameters, terminated by type==0. Which parameters
 | |
|  *               are required depends on the backend. It's left unspecified what
 | |
|  *               happens with unknown parameters.
 | |
|  * @return error code
 | |
|  */
 | |
| int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params);
 | |
| 
 | |
| /**
 | |
|  * Tell the renderer that a frame was flipped at the given time. This is
 | |
|  * optional, but can help the player to achieve better timing.
 | |
|  *
 | |
|  * Note that calling this at least once informs libmpv that you will use this
 | |
|  * function. If you use it inconsistently, expect bad video playback.
 | |
|  *
 | |
|  * If this is called while no video is initialized, it is ignored.
 | |
|  *
 | |
|  * @param ctx a valid render context
 | |
|  */
 | |
| void mpv_render_context_report_swap(mpv_render_context *ctx);
 | |
| 
 | |
| /**
 | |
|  * Destroy the mpv renderer state.
 | |
|  *
 | |
|  * If video is still active (e.g. a file playing), video will be disabled
 | |
|  * forcefully.
 | |
|  *
 | |
|  * @param ctx a valid render context. After this function returns, this is not
 | |
|  *            a valid pointer anymore. NULL is also allowed and does nothing.
 | |
|  */
 | |
| void mpv_render_context_free(mpv_render_context *ctx);
 | |
| 
 | |
| #ifdef __cplusplus
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #endif
 | 
