Files
yattee/Yattee/Views/Settings/PlayerControls/PresetEditorView.swift
Arkadiusz Fal 05bbd449f8 Drive macOS player control bars from presets
Render the macOS control bar button row and top bar from the active
preset's sections via a new MacOSControlsSectionRenderer, replacing the
hardcoded QuickTime-style rows in MacOSControlBar. Add a keepOnTop
button type and macOS-specific button availability lists, and adapt the
player controls settings editors (preset editor, section editor, button
configuration) for macOS.

Also apply the preset font style to the control bar time labels, and
update the built-in macOS Default preset order (queue before transport,
fullscreen at the end), bumping builtInPresetsVersion to 7.
2026-05-31 16:55:39 +02:00

233 lines
6.2 KiB
Swift

//
// PresetEditorView.swift
// Yattee
//
// Sheet view for creating, renaming, or duplicating a preset.
//
import SwiftUI
/// Mode for the preset editor.
enum PresetEditorMode {
case create(baseLayouts: [LayoutPreset], activePreset: LayoutPreset?)
case rename(currentName: String)
var title: String {
switch self {
case .create:
return String(localized: "settings.playerControls.newPreset")
case .rename:
return String(localized: "settings.playerControls.renamePreset")
}
}
var placeholder: String {
switch self {
case .create, .rename:
return String(localized: "settings.playerControls.presetNamePlaceholder")
}
}
var initialValue: String {
switch self {
case .create:
return ""
case .rename(let currentName):
return currentName
}
}
var saveButtonTitle: String {
switch self {
case .create:
return String(localized: "settings.playerControls.create")
case .rename:
return String(localized: "settings.playerControls.save")
}
}
}
/// Sheet view for creating or renaming a preset.
struct PresetEditorView: View {
@Environment(\.dismiss) private var dismiss
let mode: PresetEditorMode
let onSave: (String, UUID?) -> Void
@State private var name: String
@State private var selectedBaseLayoutID: UUID?
@FocusState private var isNameFocused: Bool
private var baseLayouts: [LayoutPreset] {
if case .create(let layouts, _) = mode {
return layouts
}
return []
}
init(mode: PresetEditorMode, onSave: @escaping (String, UUID?) -> Void) {
self.mode = mode
self.onSave = onSave
_name = State(initialValue: mode.initialValue)
// Set default selection to active preset for create mode
if case .create(_, let activePreset) = mode {
_selectedBaseLayoutID = State(initialValue: activePreset?.id)
}
}
private var trimmedName: String {
name.trimmingCharacters(in: .whitespacesAndNewlines)
}
private var isValid: Bool {
!trimmedName.isEmpty && trimmedName.count <= LayoutPreset.maxNameLength
}
var body: some View {
#if os(macOS)
macOSDialog
#else
NavigationStack {
Form {
// Base Layout Picker (only for create mode)
if case .create(_, _) = mode {
Section {
basePicker
}
}
Section {
nameField
} footer: {
nameFooter
}
}
.navigationTitle(mode.title)
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button(String(localized: "settings.playerControls.cancel")) {
dismiss()
}
}
ToolbarItem(placement: .confirmationAction) {
Button(mode.saveButtonTitle) {
saveIfValid()
}
.disabled(!isValid)
}
}
.onAppear {
isNameFocused = true
}
}
#if os(iOS)
.presentationDetents([.medium])
#endif
#endif
}
// MARK: - Shared Controls
private var basePicker: some View {
Picker(
String(localized: "settings.playerControls.baseLayout"),
selection: $selectedBaseLayoutID
) {
ForEach(baseLayouts) { preset in
Text(preset.name).tag(preset.id as UUID?)
}
}
}
private var nameField: some View {
TextField(mode.placeholder, text: $name)
.focused($isNameFocused)
.submitLabel(.done)
.onSubmit(saveIfValid)
}
private var nameFooter: some View {
HStack {
if trimmedName.count > LayoutPreset.maxNameLength {
Text(String(localized: "settings.playerControls.nameTooLong"))
.foregroundStyle(.red)
}
Spacer()
Text("\(trimmedName.count)/\(LayoutPreset.maxNameLength)")
.foregroundStyle(
trimmedName.count > LayoutPreset.maxNameLength ? .red : .secondary
)
}
}
// MARK: - macOS Dialog
#if os(macOS)
/// Compact dialog layout matching native macOS sheets (title, fields,
/// trailing action buttons) instead of the iOS navigation-bar form.
private var macOSDialog: some View {
VStack(alignment: .leading, spacing: 16) {
Text(mode.title)
.font(.headline)
if case .create(_, _) = mode {
basePicker
}
VStack(alignment: .leading, spacing: 4) {
nameField
.textFieldStyle(.roundedBorder)
nameFooter
.font(.caption)
}
HStack {
Spacer()
Button(String(localized: "settings.playerControls.cancel")) {
dismiss()
}
.keyboardShortcut(.cancelAction)
Button(mode.saveButtonTitle) {
saveIfValid()
}
.keyboardShortcut(.defaultAction)
.disabled(!isValid)
}
}
.padding(20)
.frame(width: 400)
.onAppear {
isNameFocused = true
}
}
#endif
private func saveIfValid() {
guard isValid else { return }
onSave(trimmedName, selectedBaseLayoutID)
dismiss()
}
}
// MARK: - Preview
#Preview("Create") {
PresetEditorView(
mode: .create(
baseLayouts: LayoutPreset.allBuiltIn(),
activePreset: LayoutPreset.defaultPreset()
)
) { _, _ in }
}
#Preview("Rename") {
PresetEditorView(mode: .rename(currentName: "My Custom Preset")) { _, _ in }
}