yattee/Model/Player/PlayerControlsModel.swift
2022-10-27 18:03:57 +02:00

138 lines
3.7 KiB
Swift

import Combine
import CoreMedia
import Defaults
import Foundation
import SwiftUI
final class PlayerControlsModel: ObservableObject {
@Published var isLoadingVideo = false
@Published var isPlaying = true
@Published var presentingControls = false { didSet { handlePresentationChange() } }
@Published var presentingControlsOverlay = false { didSet { handleSettingsOverlayPresentationChange() } }
@Published var presentingDetailsOverlay = false { didSet { handleDetailsOverlayPresentationChange() } }
var timer: Timer?
#if os(tvOS)
private(set) var reporter = PassthroughSubject<String, Never>()
#endif
var player: PlayerModel!
init(
isLoadingVideo: Bool = false,
isPlaying: Bool = true,
presentingControls: Bool = false,
presentingControlsOverlay: Bool = false,
presentingDetailsOverlay: Bool = false,
timer: Timer? = nil,
player: PlayerModel? = nil
) {
self.isLoadingVideo = isLoadingVideo
self.isPlaying = isPlaying
self.presentingControls = presentingControls
self.presentingControlsOverlay = presentingControlsOverlay
self.presentingDetailsOverlay = presentingDetailsOverlay
self.timer = timer
self.player = player
}
func handlePresentationChange() {
guard let player = player else { return }
if presentingControls {
DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
player.backend.startControlsUpdates()
self?.resetTimer()
}
} else {
if !player.musicMode {
DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
player.backend.stopControlsUpdates()
self?.removeTimer()
}
} else {
DispatchQueue.main.async(qos: .userInteractive) { [weak self] in
self?.presentingControls = true
}
}
}
}
func handleSettingsOverlayPresentationChange() {
player?.backend.setNeedsNetworkStateUpdates(presentingControlsOverlay && Defaults[.showMPVPlaybackStats])
}
func handleDetailsOverlayPresentationChange() {}
var presentingOverlays: Bool {
presentingDetailsOverlay || presentingControlsOverlay
}
func hideOverlays() {
presentingDetailsOverlay = false
presentingControlsOverlay = false
}
func show() {
guard !(player?.currentItem.isNil ?? true) else {
return
}
guard !presentingControls else {
return
}
player.backend.updateControls()
withAnimation(PlayerControls.animation) {
presentingControls = true
}
}
func hide() {
guard let player = player,
!player.musicMode
else {
return
}
player.backend.stopControlsUpdates()
guard !player.currentItem.isNil else {
return
}
guard presentingControls else {
return
}
withAnimation(PlayerControls.animation) {
presentingControls = false
}
}
func toggle() {
presentingControls ? hide() : show()
}
func resetTimer() {
removeTimer()
guard let player = player, !player.musicMode else {
return
}
timer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { _ in
withAnimation(PlayerControls.animation) { [weak self] in
self?.presentingControls = false
}
}
}
func removeTimer() {
timer?.invalidate()
timer = nil
}
func update() {
player?.backend.updateControls()
}
}