Files
yattee/Yattee/Views/Settings/PlayerControls/CenterControlsSettingsView.swift
Arkadiusz Fal 9e2b0fa095 Extend opaque background to settings and other pushed pages on macOS
The NavigationStack-level background wasn't enough: macOS draws its own
translucent material behind pushed navigation pages, and Form/List
containers draw a translucent scroll background on top of anything
placed behind them, so several pages kept the wallpaper-tinted look.

Bake the opaque background into SettingsFormContainer (covers all pages
built on it, pushed or not) and add opaqueSettingsFormBackground(),
which hides the container's scroll background before applying the
opaque one, to every macOS-reachable Form/List settings page: player
controls and its sub-editors, sidebar settings, edit source, legacy
data import, subscription/playlist import, customize home and its
shortcut style page, and the log viewer. Contributors, translators and
the remote control device page get the plain opaque background.

Claude-Session: https://claude.ai/code/session_0154KH8RAVAvm6iVanhmoW8o
2026-07-07 22:16:09 +02:00

484 lines
18 KiB
Swift

//
// CenterControlsSettingsView.swift
// Yattee
//
// View for configuring center section player controls.
//
import SwiftUI
/// View for configuring center section controls (play/pause, seek buttons).
struct CenterControlsSettingsView: View {
@Bindable var viewModel: PlayerControlsSettingsViewModel
// Local state that mirrors ViewModel - ensures immediate UI updates
@State private var showPlayPause: Bool = true
@State private var showSeekBackward: Bool = true
@State private var showSeekForward: Bool = true
@State private var seekBackwardSeconds: Double = 10
@State private var seekForwardSeconds: Double = 10
@State private var secondarySeekBackwardSeconds: Double = 30
@State private var secondarySeekForwardSeconds: Double = 30
@State private var leftSlider: SideSliderType = .disabled
@State private var rightSlider: SideSliderType = .disabled
/// On macOS the center overlay doesn't exist; the seek durations always
/// apply (keyboard arrows and default seek buttons), so the controls are
/// always visible there.
private var seekBackwardControlsVisible: Bool {
#if os(macOS)
return true
#else
return showSeekBackward
#endif
}
private var seekForwardControlsVisible: Bool {
#if os(macOS)
return true
#else
return showSeekForward
#endif
}
var body: some View {
Form {
#if os(iOS)
// Preview
Section {
CenterPreviewView(
settings: previewSettings,
buttonBackground: viewModel.currentLayout.globalSettings.buttonBackground,
theme: viewModel.currentLayout.globalSettings.theme
)
.listRowInsets(EdgeInsets())
.listRowBackground(Color.clear)
} header: {
Text(String(localized: "settings.playerControls.preview"))
}
// Play/Pause toggle
Section {
Toggle(
String(localized: "settings.playerControls.center.showPlayPause"),
isOn: $showPlayPause
)
.onChange(of: showPlayPause) { _, newValue in
viewModel.updateCenterSettingsSync { $0.showPlayPause = newValue }
}
} header: {
Text(String(localized: "settings.playerControls.center.playback"))
}
#endif
// Seek backward settings
Section {
#if os(iOS)
Toggle(
String(localized: "settings.playerControls.center.showSeekBackward"),
isOn: $showSeekBackward
)
.onChange(of: showSeekBackward) { _, newValue in
viewModel.updateCenterSettingsSync { $0.showSeekBackward = newValue }
}
#endif
if seekBackwardControlsVisible {
#if !os(tvOS)
HStack {
Text(String(localized: "settings.playerControls.center.seekBackwardTime"))
Spacer()
Text("\(Int(seekBackwardSeconds))s")
.foregroundStyle(.secondary)
}
Slider(
value: $seekBackwardSeconds,
in: 1...90,
step: 1
)
.onChange(of: seekBackwardSeconds) { _, newValue in
viewModel.updateCenterSettingsSync { $0.seekBackwardSeconds = Int(newValue) }
}
#endif
// Quick presets
HStack(spacing: 8) {
ForEach([5, 10, 15, 30, 45, 60], id: \.self) { seconds in
Button("\(seconds)s") {
seekBackwardSeconds = Double(seconds)
}
.buttonStyle(.bordered)
#if !os(tvOS)
.controlSize(.small)
#endif
.tint(Int(seekBackwardSeconds) == seconds ? .accentColor : .secondary)
}
}
#if os(macOS)
HStack {
Text(String(
localized: "settings.playerControls.center.secondarySeekBackwardTime",
defaultValue: "Secondary Seek Time"
))
Spacer()
Text("\(Int(secondarySeekBackwardSeconds))s")
.foregroundStyle(.secondary)
}
Slider(
value: $secondarySeekBackwardSeconds,
in: 1...90,
step: 1
)
.onChange(of: secondarySeekBackwardSeconds) { _, newValue in
viewModel.updateCenterSettingsSync { $0.secondarySeekBackwardSeconds = Int(newValue) }
}
// Quick presets
HStack(spacing: 8) {
ForEach([15, 30, 45, 60, 90], id: \.self) { seconds in
Button("\(seconds)s") {
secondarySeekBackwardSeconds = Double(seconds)
}
.buttonStyle(.bordered)
.controlSize(.small)
.tint(Int(secondarySeekBackwardSeconds) == seconds ? .accentColor : .secondary)
}
}
#endif
}
} header: {
Text(String(localized: "settings.playerControls.center.seekBackward"))
}
// Seek forward settings
Section {
#if os(iOS)
Toggle(
String(localized: "settings.playerControls.center.showSeekForward"),
isOn: $showSeekForward
)
.onChange(of: showSeekForward) { _, newValue in
viewModel.updateCenterSettingsSync { $0.showSeekForward = newValue }
}
#endif
if seekForwardControlsVisible {
#if !os(tvOS)
HStack {
Text(String(localized: "settings.playerControls.center.seekForwardTime"))
Spacer()
Text("\(Int(seekForwardSeconds))s")
.foregroundStyle(.secondary)
}
Slider(
value: $seekForwardSeconds,
in: 1...90,
step: 1
)
.onChange(of: seekForwardSeconds) { _, newValue in
viewModel.updateCenterSettingsSync { $0.seekForwardSeconds = Int(newValue) }
}
#endif
// Quick presets
HStack(spacing: 8) {
ForEach([5, 10, 15, 30, 45, 60], id: \.self) { seconds in
Button("\(seconds)s") {
seekForwardSeconds = Double(seconds)
}
.buttonStyle(.bordered)
#if !os(tvOS)
.controlSize(.small)
#endif
.tint(Int(seekForwardSeconds) == seconds ? .accentColor : .secondary)
}
}
#if os(macOS)
HStack {
Text(String(
localized: "settings.playerControls.center.secondarySeekForwardTime",
defaultValue: "Secondary Seek Time"
))
Spacer()
Text("\(Int(secondarySeekForwardSeconds))s")
.foregroundStyle(.secondary)
}
Slider(
value: $secondarySeekForwardSeconds,
in: 1...90,
step: 1
)
.onChange(of: secondarySeekForwardSeconds) { _, newValue in
viewModel.updateCenterSettingsSync { $0.secondarySeekForwardSeconds = Int(newValue) }
}
// Quick presets
HStack(spacing: 8) {
ForEach([15, 30, 45, 60, 90], id: \.self) { seconds in
Button("\(seconds)s") {
secondarySeekForwardSeconds = Double(seconds)
}
.buttonStyle(.bordered)
.controlSize(.small)
.tint(Int(secondarySeekForwardSeconds) == seconds ? .accentColor : .secondary)
}
}
#endif
}
} header: {
Text(String(localized: "settings.playerControls.center.seekForward"))
} footer: {
#if os(macOS)
Text(String(
localized: "settings.playerControls.center.seekDurationsFooter",
defaultValue: "Seek durations are used by the ← and → keyboard shortcuts and by seek buttons added to the player. Hold ⇧ Shift with ← or → to seek by the secondary durations."
))
#endif
}
#if os(iOS)
// Side sliders section (iOS only)
Section {
Picker(
String(localized: "settings.playerControls.center.leftSlider"),
selection: $leftSlider
) {
ForEach(SideSliderType.allCases, id: \.self) { type in
Text(type.displayName).tag(type)
}
}
.onChange(of: leftSlider) { _, newValue in
viewModel.updateCenterSettingsSync { $0.leftSlider = newValue }
}
Picker(
String(localized: "settings.playerControls.center.rightSlider"),
selection: $rightSlider
) {
ForEach(SideSliderType.allCases, id: \.self) { type in
Text(type.displayName).tag(type)
}
}
.onChange(of: rightSlider) { _, newValue in
viewModel.updateCenterSettingsSync { $0.rightSlider = newValue }
}
} header: {
Text(String(localized: "settings.playerControls.center.sliders"))
} footer: {
Text(String(localized: "settings.playerControls.center.slidersFooter"))
}
#endif
}
#if os(macOS)
.formStyle(.grouped)
.navigationTitle(String(localized: "settings.playerControls.seekDurations", defaultValue: "Seek Durations"))
#else
.navigationTitle(String(localized: "settings.playerControls.centerControls"))
#endif
.opaqueSettingsFormBackground()
#if os(iOS)
.navigationBarTitleDisplayMode(.inline)
#endif
.onAppear {
syncFromViewModel()
}
}
// MARK: - Computed Properties
/// Settings for preview - uses local state for immediate updates
private var previewSettings: CenterSectionSettings {
CenterSectionSettings(
showPlayPause: showPlayPause,
showSeekBackward: showSeekBackward,
showSeekForward: showSeekForward,
seekBackwardSeconds: Int(seekBackwardSeconds),
seekForwardSeconds: Int(seekForwardSeconds),
secondarySeekBackwardSeconds: Int(secondarySeekBackwardSeconds),
secondarySeekForwardSeconds: Int(secondarySeekForwardSeconds),
leftSlider: leftSlider,
rightSlider: rightSlider
)
}
// MARK: - Helpers
/// Syncs local state from ViewModel
private func syncFromViewModel() {
let settings = viewModel.centerSettings
showPlayPause = settings.showPlayPause
showSeekBackward = settings.showSeekBackward
showSeekForward = settings.showSeekForward
seekBackwardSeconds = Double(settings.seekBackwardSeconds)
seekForwardSeconds = Double(settings.seekForwardSeconds)
secondarySeekBackwardSeconds = Double(settings.secondarySeekBackwardSeconds)
secondarySeekForwardSeconds = Double(settings.secondarySeekForwardSeconds)
leftSlider = settings.leftSlider
rightSlider = settings.rightSlider
}
}
// MARK: - Center Preview
#if os(iOS)
/// Preview representation of a vertical side slider.
private struct SliderPreview: View {
let type: SideSliderType
let buttonBackground: ButtonBackgroundStyle
var body: some View {
VStack(spacing: 4) {
if let icon = type.systemImage {
Image(systemName: icon)
.font(.system(size: 10, weight: .medium))
.foregroundStyle(.white)
}
// Slider track preview
ZStack(alignment: .bottom) {
Capsule()
.fill(.white.opacity(0.3))
Capsule()
.fill(.white)
.frame(height: 30) // ~50% fill for preview
}
.frame(width: 3, height: 60)
}
.padding(.vertical, 8)
.padding(.horizontal, 4)
.frame(width: 24)
.modifier(SliderPreviewBackgroundModifier(buttonBackground: buttonBackground))
}
}
/// Applies background to slider preview based on button background style.
private struct SliderPreviewBackgroundModifier: ViewModifier {
let buttonBackground: ButtonBackgroundStyle
func body(content: Content) -> some View {
if let glassStyle = buttonBackground.glassStyle {
content.glassBackground(glassStyle, in: .capsule, fallback: .ultraThinMaterial)
} else {
content.background(.ultraThinMaterial.opacity(0.5), in: Capsule())
}
}
}
#endif
private struct CenterPreviewView: View {
let settings: CenterSectionSettings
let buttonBackground: ButtonBackgroundStyle
let theme: ControlsTheme
private let buttonSize: CGFloat = 32
private let playButtonSize: CGFloat = 44
private let spacing: CGFloat = 24
var body: some View {
ZStack {
Image("PlayerControlsPreviewBackground")
.resizable()
.scaledToFill()
// Gradient shade like actual player
LinearGradient(
colors: [.black.opacity(0.7), .clear, .black.opacity(0.7)],
startPoint: .top,
endPoint: .bottom
)
// Center controls
HStack(spacing: spacing) {
if settings.showSeekBackward {
CenterButtonPreview(
systemImage: settings.seekBackwardSystemImage,
size: buttonSize,
buttonBackground: buttonBackground
)
}
if settings.showPlayPause {
CenterButtonPreview(
systemImage: "play.fill",
size: playButtonSize,
buttonBackground: buttonBackground
)
}
if settings.showSeekForward {
CenterButtonPreview(
systemImage: settings.seekForwardSystemImage,
size: buttonSize,
buttonBackground: buttonBackground
)
}
}
#if os(iOS)
// Side sliders preview
HStack {
if settings.leftSlider != .disabled {
SliderPreview(type: settings.leftSlider, buttonBackground: buttonBackground)
.padding(.leading, 8)
}
Spacer()
if settings.rightSlider != .disabled {
SliderPreview(type: settings.rightSlider, buttonBackground: buttonBackground)
.padding(.trailing, 8)
}
}
#endif
}
.frame(height: 100)
.clipShape(RoundedRectangle(cornerRadius: 8))
.padding(.horizontal)
.padding(.vertical, 8)
.modifier(PreviewThemeModifier(theme: theme))
}
}
private struct CenterButtonPreview: View {
let systemImage: String
let size: CGFloat
let buttonBackground: ButtonBackgroundStyle
/// Frame size - slightly larger when backgrounds are enabled.
private var frameSize: CGFloat {
buttonBackground.glassStyle != nil ? size * 1.4 : size * 1.2
}
var body: some View {
if let glassStyle = buttonBackground.glassStyle {
Image(systemName: systemImage)
.font(.system(size: size * 0.7))
.foregroundStyle(.white)
.frame(width: frameSize, height: frameSize)
.glassBackground(glassStyle, in: .circle, fallback: .ultraThinMaterial)
} else {
Image(systemName: systemImage)
.font(.system(size: size * 0.7))
.foregroundStyle(.white)
.frame(width: frameSize, height: frameSize)
}
}
}
// MARK: - Preview
#Preview {
NavigationStack {
CenterControlsSettingsView(
viewModel: PlayerControlsSettingsViewModel(
layoutService: PlayerControlsLayoutService(),
settingsManager: SettingsManager()
)
)
}
}