yattee/Shared/Player/PlayerGestures.swift
2022-10-27 18:03:57 +02:00

69 lines
2.0 KiB
Swift

import SwiftUI
struct PlayerGestures: View {
@EnvironmentObject<PlayerModel> private var player
@EnvironmentObject<PlayerControlsModel> private var model
var body: some View {
HStack(spacing: 0) {
gestureRectangle
.tapRecognizer(
tapSensitivity: 0.2,
singleTapAction: { singleTapAction() },
doubleTapAction: {
player.backend.seek(relative: .secondsInDefaultTimescale(-10))
},
anyTapAction: {
model.update()
}
)
gestureRectangle
.tapRecognizer(
tapSensitivity: 0.2,
singleTapAction: { singleTapAction() },
doubleTapAction: {
player.backend.togglePlay()
},
anyTapAction: {
model.update()
}
)
gestureRectangle
.tapRecognizer(
tapSensitivity: 0.2,
singleTapAction: { singleTapAction() },
doubleTapAction: {
player.backend.seek(relative: .secondsInDefaultTimescale(10))
},
anyTapAction: {
model.update()
}
)
}
}
func singleTapAction() {
if model.presentingOverlays {
withAnimation(PlayerControls.animation) {
model.hideOverlays()
}
} else {
model.toggle()
}
}
var gestureRectangle: some View {
Color.clear
.contentShape(Rectangle())
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
struct PlayerGestures_Previews: PreviewProvider {
static var previews: some View {
PlayerGestures()
}
}