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116 lines
3.3 KiB
Swift
116 lines
3.3 KiB
Swift
import AVFAudio
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import CoreMedia
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import Defaults
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import Foundation
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import SwiftUI
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extension PlayerModel {
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func handleSegments(at time: CMTime) {
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if let segment = lastSkipped {
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if time > .secondsInDefaultTimescale(segment.end + 5) {
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resetLastSegment()
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}
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}
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guard let firstSegment = sponsorBlock.segments.first(where: { $0.timeInSegment(time) }) else {
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return
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}
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// find last segment in case they are 2 sec or less after each other
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// to avoid multiple skips in a row
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var nextSegments = [firstSegment]
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while let segment = sponsorBlock.segments.first(where: {
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!nextSegments.contains($0) &&
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$0.timeInSegment(.secondsInDefaultTimescale(nextSegments.last!.end + 2))
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}) {
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nextSegments.append(segment)
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}
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if let segmentToSkip = nextSegments.last, shouldSkip(segmentToSkip, at: time) {
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skip(segmentToSkip, at: time)
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}
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}
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private func skip(_ segment: Segment, at time: CMTime) {
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if let duration = playerItemDuration, segment.endTime.seconds >= duration.seconds - 3 {
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logger.error("segment end time is: \(segment.end) when player item duration is: \(duration.seconds)")
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DispatchQueue.main.async { [weak self] in
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guard let self = self else {
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return
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}
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self.pause()
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if Defaults[.closeLastItemOnPlaybackEnd] {
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self.prepareCurrentItemForHistory(finished: true)
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}
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if self.queue.isEmpty {
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#if !os(macOS)
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try? AVAudioSession.sharedInstance().setActive(false)
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#endif
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if Defaults[.closeLastItemOnPlaybackEnd] {
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self.resetQueue()
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self.hide()
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}
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} else {
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self.advanceToNextItem()
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}
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}
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return
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}
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backend.seek(to: segment.endTime)
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DispatchQueue.main.async { [weak self] in
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withAnimation {
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self?.lastSkipped = segment
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}
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self?.segmentRestorationTime = time
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}
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logger.info("SponsorBlock skipping to: \(segment.end)")
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}
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private func shouldSkip(_ segment: Segment, at time: CMTime) -> Bool {
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guard isPlaying,
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!restoredSegments.contains(segment),
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Defaults[.sponsorBlockCategories].contains(segment.category)
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else {
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return false
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}
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return time.seconds - segment.start < 2 && segment.end - time.seconds > 2
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}
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func restoreLastSkippedSegment() {
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guard let segment = lastSkipped,
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let time = segmentRestorationTime
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else {
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return
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}
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restoredSegments.append(segment)
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backend.seek(to: time)
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resetLastSegment()
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}
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private func resetLastSegment() {
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DispatchQueue.main.async { [weak self] in
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withAnimation {
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self?.lastSkipped = nil
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self?.controls.objectWillChange.send()
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}
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self?.segmentRestorationTime = nil
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}
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}
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func resetSegments() {
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resetLastSegment()
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restoredSegments = []
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}
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}
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