yattee/Shared/Player/Controls/OSD/Buffering.swift
2022-08-29 00:42:40 +02:00

60 lines
1.6 KiB
Swift

import Defaults
import Foundation
import SwiftUI
struct Buffering: View {
var reason = "Buffering stream..."
var state: String?
#if os(iOS)
@Environment(\.verticalSizeClass) private var verticalSizeClass
#endif
@EnvironmentObject<PlayerModel> private var player
@Default(.playerControlsLayout) private var regularPlayerControlsLayout
@Default(.fullScreenPlayerControlsLayout) private var fullScreenPlayerControlsLayout
var playerControlsLayout: PlayerControlsLayout {
fullScreenLayout ? fullScreenPlayerControlsLayout : regularPlayerControlsLayout
}
var fullScreenLayout: Bool {
#if os(iOS)
player.playingFullScreen || verticalSizeClass == .compact
#else
player.playingFullScreen
#endif
}
var body: some View {
VStack(spacing: 2) {
ProgressView()
#if os(macOS)
.scaleEffect(0.4)
#else
.scaleEffect(0.7)
#endif
.frame(maxHeight: 14)
.progressViewStyle(.circular)
Text(reason)
.font(.system(size: playerControlsLayout.timeFontSize))
if let state = state {
Text(state)
.font(.system(size: playerControlsLayout.bufferingStateFontSize).monospacedDigit())
}
}
.padding(8)
.modifier(ControlBackgroundModifier())
.clipShape(RoundedRectangle(cornerRadius: 4))
.foregroundColor(.secondary)
}
}
struct Buffering_Previews: PreviewProvider {
static var previews: some View {
Buffering(state: "100% (2.95s)")
}
}