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109 lines
3.7 KiB
Swift
109 lines
3.7 KiB
Swift
import Defaults
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import SwiftUI
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struct PlayerBackendView: View {
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#if os(iOS)
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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@ObservedObject private var safeAreaModel = SafeAreaModel.shared
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#endif
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@ObservedObject private var player = PlayerModel.shared
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@Default(.avPlayerUsesSystemControls) private var avPlayerUsesSystemControls
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var body: some View {
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ZStack(alignment: .top) {
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Group {
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ZStack {
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Group {
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switch player.activeBackend {
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case .mpv:
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player.mpvPlayerView
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case .appleAVPlayer:
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#if os(tvOS)
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AppleAVPlayerView()
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#else
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if avPlayerUsesSystemControls,
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!player.playingInPictureInPicture,
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!player.avPlayerBackend.isStartingPiP
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{
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AppleAVPlayerView()
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} else if !avPlayerUsesSystemControls ||
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player.avPlayerBackend.isStartingPiP
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{
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AppleAVPlayerLayerView()
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}
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#endif
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}
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}
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.zIndex(0)
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}
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}
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.overlay(GeometryReader { proxy in
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Color.clear
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.onAppear { player.playerSize = proxy.size }
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.onChange(of: proxy.size) { _ in player.playerSize = proxy.size }
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.onChange(of: player.controls.presentingOverlays) { _ in player.playerSize = proxy.size }
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})
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#if !os(tvOS)
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if player.activeBackend == .mpv || !avPlayerUsesSystemControls {
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PlayerGestures()
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}
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PlayerControls()
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#if os(iOS)
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.padding(.top, controlsTopPadding)
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.padding(.bottom, controlsBottomPadding)
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#endif
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#else
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hiddenControlsButton
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#endif
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}
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#if os(iOS)
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.statusBarHidden(player.playingFullScreen)
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#endif
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}
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#if os(iOS)
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var controlsTopPadding: Double {
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guard player.playingFullScreen else { return 0 }
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if UIDevice.current.userInterfaceIdiom != .pad {
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return verticalSizeClass == .compact ? safeAreaModel.safeArea.top : 0
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} else {
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return safeAreaModel.safeArea.top.isZero ? safeAreaModel.safeArea.bottom : safeAreaModel.safeArea.top
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}
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}
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var controlsBottomPadding: Double {
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if UIDevice.current.userInterfaceIdiom != .pad {
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return player.playingFullScreen || verticalSizeClass == .compact ? safeAreaModel.safeArea.bottom : 0
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} else {
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return player.playingFullScreen ? safeAreaModel.safeArea.bottom : 0
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}
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}
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#endif
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#if os(tvOS)
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private var hiddenControlsButton: some View {
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VStack {
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Button {
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player.controls.show()
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} label: {
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EmptyView()
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}
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.offset(y: -100)
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.buttonStyle(.plain)
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.background(Color.clear)
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.foregroundColor(.clear)
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}
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}
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#endif
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}
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struct PlayerBackendView_Previews: PreviewProvider {
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static var previews: some View {
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PlayerBackendView()
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.injectFixtureEnvironmentObjects()
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}
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}
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