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627 lines
27 KiB
C
627 lines
27 KiB
C
/* Copyright (C) 2018 the mpv developers
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef MPV_CLIENT_API_RENDER_H_
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#define MPV_CLIENT_API_RENDER_H_
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#include "client.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Overview
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* --------
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*
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* This API can be used to make mpv render using supported graphic APIs (such
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* as OpenGL). It can be used to handle video display.
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*
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* The renderer needs to be created with mpv_render_context_create() before
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* you start playback (or otherwise cause a VO to be created). Then (with most
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* backends) mpv_render_context_render() can be used to explicitly render the
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* current video frame. Use mpv_render_context_set_update_callback() to get
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* notified when there is a new frame to draw.
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*
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* Preferably rendering should be done in a separate thread. If you call
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* normal libmpv API functions on the renderer thread, deadlocks can result
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* (these are made non-fatal with timeouts, but user experience will obviously
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* suffer). See "Threading" section below.
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*
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* You can output and embed video without this API by setting the mpv "wid"
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* option to a native window handle (see "Embedding the video window" section
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* in the client.h header). In general, using the render API is recommended,
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* because window embedding can cause various issues, especially with GUI
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* toolkits and certain platforms.
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*
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* Supported backends
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* ------------------
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*
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* OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
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*
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* Threading
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* ---------
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*
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* You are recommended to do rendering on a separate thread than normal libmpv
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* use.
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*
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* The mpv_render_* functions can be called from any thread, under the
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* following conditions:
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* - only one of the mpv_render_* functions can be called at the same time
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* (unless they belong to different mpv cores created by mpv_create())
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* - never can be called from within the callbacks set with
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* mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
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* - if the OpenGL backend is used, for all functions the OpenGL context
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* must be "current" in the calling thread, and it must be the same OpenGL
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* context as the mpv_render_context was created with. Otherwise, undefined
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* behavior will occur.
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* - the thread does not call libmpv API functions other than the mpv_render_*
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* functions, except APIs which are declared as safe (see below). Likewise,
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* there must be no lock or wait dependency from the render thread to a
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* thread using other libmpv functions. Basically, the situation that your
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* render thread waits for a "not safe" libmpv API function to return must
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* not happen. If you ignore this requirement, deadlocks can happen, which
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* are made non-fatal with timeouts; then playback quality will be degraded,
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* and the message
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* mpv_render_context_render() not being called or stuck.
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* is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that
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* this won't happen, and must absolutely guarantee it, or a real deadlock
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* will freeze the mpv core thread forever.
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*
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* libmpv functions which are safe to call from a render thread are:
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* - functions marked with "Safe to be called from mpv render API threads."
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* - client.h functions which don't have an explicit or implicit mpv_handle
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* parameter
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* - mpv_render_* functions; but only for the same mpv_render_context pointer.
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* If the pointer is different, mpv_render_context_free() is not safe. (The
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* reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it may have
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* to process still queued requests from the core, which it can do only for
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* the current context, while requests for other contexts would deadlock.
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* Also, it may have to wait and block for the core to terminate the video
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* chain to make sure no resources are used after context destruction.)
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* - if the mpv_handle parameter refers to a different mpv core than the one
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* you're rendering for (very obscure, but allowed)
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*
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* Note about old libmpv version:
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*
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* Before API version 1.105 (basically in mpv 0.29.x), simply enabling
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* MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This can
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* be worked around by setting the "vd-lavc-dr" option to "no".
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* In addition, you were required to call all mpv_render*() API functions
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* from the same thread on which mpv_render_context_create() was originally
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* run (for the same the mpv_render_context). Not honoring it led to UB
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* (deadlocks, use of invalid pthread_t handles), even if you moved your GL
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* context to a different thread correctly.
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* These problems were addressed in API version 1.105 (mpv 0.30.0).
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*
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* Context and handle lifecycle
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* ----------------------------
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*
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* Video initialization will fail if the render context was not initialized yet
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* (with mpv_render_context_create()), or it will revert to a VO that creates
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* its own window.
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*
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* Currently, there can be only 1 mpv_render_context at a time per mpv core.
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*
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* Calling mpv_render_context_free() while a VO is using the render context is
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* active will disable video.
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*
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* You must free the context with mpv_render_context_free() before the mpv core
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* is destroyed. If this doesn't happen, undefined behavior will result.
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*/
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/**
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* Opaque context, returned by mpv_render_context_create().
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*/
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typedef struct mpv_render_context mpv_render_context;
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/**
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* Parameters for mpv_render_param (which is used in a few places such as
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* mpv_render_context_create().
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*
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* Also see mpv_render_param for conventions and how to use it.
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*/
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typedef enum mpv_render_param_type {
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/**
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* Not a valid value, but also used to terminate a params array. Its value
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* is always guaranteed to be 0 (even if the ABI changes in the future).
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*/
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MPV_RENDER_PARAM_INVALID = 0,
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/**
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* The render API to use. Valid for mpv_render_context_create().
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*
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* Type: char*
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*
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* Defined APIs:
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*
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* MPV_RENDER_API_TYPE_OPENGL:
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* OpenGL desktop 2.1 or later (preferably core profile compatible to
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* OpenGL 3.2), or OpenGLES 2.0 or later.
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* Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
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* It is expected that an OpenGL context is valid and "current" when
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* calling mpv_render_* functions (unless specified otherwise). It
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* must be the same context for the same mpv_render_context.
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*/
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MPV_RENDER_PARAM_API_TYPE = 1,
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/**
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* Required parameters for initializing the OpenGL renderer. Valid for
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* mpv_render_context_create().
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* Type: mpv_opengl_init_params*
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*/
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MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
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/**
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* Describes a GL render target. Valid for mpv_render_context_render().
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* Type: mpv_opengl_fbo*
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*/
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MPV_RENDER_PARAM_OPENGL_FBO = 3,
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/**
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* Control flipped rendering. Valid for mpv_render_context_render().
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* Type: int*
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* If the value is set to 0, render normally. Otherwise, render it flipped,
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* which is needed e.g. when rendering to an OpenGL default framebuffer
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* (which has a flipped coordinate system).
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*/
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MPV_RENDER_PARAM_FLIP_Y = 4,
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/**
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* Control surface depth. Valid for mpv_render_context_render().
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* Type: int*
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* This implies the depth of the surface passed to the render function in
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* bits per channel. If omitted or set to 0, the renderer will assume 8.
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* Typically used to control dithering.
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*/
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MPV_RENDER_PARAM_DEPTH = 5,
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/**
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* ICC profile blob. Valid for mpv_render_context_set_parameter().
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* Type: mpv_byte_array*
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* Set an ICC profile for use with the "icc-profile-auto" option. (If the
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* option is not enabled, the ICC data will not be used.)
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*/
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MPV_RENDER_PARAM_ICC_PROFILE = 6,
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/**
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* Ambient light in lux. Valid for mpv_render_context_set_parameter().
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* Type: int*
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* This can be used for automatic gamma correction.
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*/
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MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
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/**
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* X11 Display, sometimes used for hwdec. Valid for
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* mpv_render_context_create(). The Display must stay valid for the lifetime
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* of the mpv_render_context.
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* Type: Display*
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*/
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MPV_RENDER_PARAM_X11_DISPLAY = 8,
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/**
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* Wayland display, sometimes used for hwdec. Valid for
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* mpv_render_context_create(). The wl_display must stay valid for the
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* lifetime of the mpv_render_context.
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* Type: struct wl_display*
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*/
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MPV_RENDER_PARAM_WL_DISPLAY = 9,
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/**
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* Better control about rendering and enabling some advanced features. Valid
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* for mpv_render_context_create().
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*
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* This conflates multiple requirements the API user promises to abide if
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* this option is enabled:
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*
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* - The API user's render thread, which is calling the mpv_render_*()
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* functions, never waits for the core. Otherwise deadlocks can happen.
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* See "Threading" section.
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* - The callback set with mpv_render_context_set_update_callback() can now
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* be called even if there is no new frame. The API user should call the
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* mpv_render_context_update() function, and interpret the return value
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* for whether a new frame should be rendered.
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* - Correct functionality is impossible if the update callback is not set,
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* or not set soon enough after mpv_render_context_create() (the core can
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* block while waiting for you to call mpv_render_context_update(), and
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* if the update callback is not correctly set, it will deadlock, or
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* block for too long).
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*
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* In general, setting this option will enable the following features (and
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* possibly more):
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*
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* - "Direct rendering", which means the player decodes directly to a
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* texture, which saves a copy per video frame ("vd-lavc-dr" option
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* needs to be enabled, and the rendering backend as well as the
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* underlying GPU API/driver needs to have support for it).
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* - Rendering screenshots with the GPU API if supported by the backend
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* (instead of using a suboptimal software fallback via libswscale).
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*
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* Warning: do not just add this without reading the "Threading" section
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* above, and then wondering that deadlocks happen. The
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* requirements are tricky. But also note that even if advanced
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* control is disabled, not adhering to the rules will lead to
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* playback problems. Enabling advanced controls simply makes
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* violating these rules fatal.
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*
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* Type: int*: 0 for disable (default), 1 for enable
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*/
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MPV_RENDER_PARAM_ADVANCED_CONTROL = 10,
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/**
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* Return information about the next frame to render. Valid for
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* mpv_render_context_get_info().
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*
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* Type: mpv_render_frame_info*
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*
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* It strictly returns information about the _next_ frame. The implication
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* is that e.g. mpv_render_context_update()'s return value will have
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* MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call
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* mpv_render_context_render(). If there is no next frame, then the
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* return value will have is_valid set to 0.
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*/
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MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11,
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/**
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* Enable or disable video timing. Valid for mpv_render_context_render().
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*
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* Type: int*: 0 for disable, 1 for enable (default)
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*
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* When video is timed to audio, the player attempts to render video a bit
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* ahead, and then do a blocking wait until the target display time is
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* reached. This blocks mpv_render_context_render() for up to the amount
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* specified with the "video-timing-offset" global option. You can set
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* this parameter to 0 to disable this kind of waiting. If you do, it's
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* recommended to use the target time value in mpv_render_frame_info to
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* wait yourself, or to set the "video-timing-offset" to 0 instead.
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*
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* Disabling this without doing anything in addition will result in A/V sync
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* being slightly off.
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*/
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MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12,
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/**
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* Use to skip rendering in mpv_render_context_render().
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*
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* Type: int*: 0 for rendering (default), 1 for skipping
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*
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* If this is set, you don't need to pass a target surface to the render
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* function (and if you do, it's completely ignored). This can still call
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* into the lower level APIs (i.e. if you use OpenGL, the OpenGL context
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* must be set).
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*
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* Be aware that the render API will consider this frame as having been
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* rendered. All other normal rules also apply, for example about whether
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* you have to call mpv_render_context_report_swap(). It also does timing
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* in the same way.
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*/
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MPV_RENDER_PARAM_SKIP_RENDERING = 13,
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/**
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* Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead.
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* Type : struct mpv_opengl_drm_params*
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*/
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MPV_RENDER_PARAM_DRM_DISPLAY = 14,
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/**
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* DRM draw surface size, contains draw surface dimensions.
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* Valid for mpv_render_context_create().
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* Type : struct mpv_opengl_drm_draw_surface_size*
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*/
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MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15,
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/**
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* DRM display, contains drm display handles.
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* Valid for mpv_render_context_create().
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* Type : struct mpv_opengl_drm_params_v2*
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*/
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MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
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} mpv_render_param_type;
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/**
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* For backwards compatibility with the old naming of
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* MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
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*/
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#define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
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/**
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* Used to pass arbitrary parameters to some mpv_render_* functions. The
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* meaning of the data parameter is determined by the type, and each
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* MPV_RENDER_PARAM_* documents what type the value must point to.
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*
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* Each value documents the required data type as the pointer you cast to
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* void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO
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* documents the type as Something* , then the code should look like this:
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*
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* Something foo = {...};
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* mpv_render_param param;
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* param.type = MPV_RENDER_PARAM_FOO;
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* param.data = & foo;
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*
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* Normally, the data field points to exactly 1 object. If the type is char*,
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* it points to a 0-terminated string.
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*
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* In all cases (unless documented otherwise) the pointers need to remain
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* valid during the call only. Unless otherwise documented, the API functions
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* will not write to the params array or any data pointed to it.
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*
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* As a convention, parameter arrays are always terminated by type==0. There
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* is no specific order of the parameters required. The order of the 2 fields in
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* this struct is guaranteed (even after ABI changes).
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*/
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typedef struct mpv_render_param {
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enum mpv_render_param_type type;
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void *data;
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} mpv_render_param;
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/**
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* Predefined values for MPV_RENDER_PARAM_API_TYPE.
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*/
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#define MPV_RENDER_API_TYPE_OPENGL "opengl"
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/**
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* Flags used in mpv_render_frame_info.flags. Each value represents a bit in it.
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*/
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typedef enum mpv_render_frame_info_flag {
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/**
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* Set if there is actually a next frame. If unset, there is no next frame
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* yet, and other flags and fields that require a frame to be queued will
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* be unset.
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*
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* This is set for _any_ kind of frame, even for redraw requests.
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*
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* Note that when this is unset, it simply means no new frame was
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* decoded/queued yet, not necessarily that the end of the video was
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* reached. A new frame can be queued after some time.
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*
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* If the return value of mpv_render_context_render() had the
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* MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well,
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* unless the frame is rendered, or discarded by other asynchronous events.
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*/
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MPV_RENDER_FRAME_INFO_PRESENT = 1 << 0,
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/**
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* If set, the frame is not an actual new video frame, but a redraw request.
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* For example if the video is paused, and an option that affects video
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* rendering was changed (or any other reason), an update request can be
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* issued and this flag will be set.
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*
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* Typically, redraw frames will not be subject to video timing.
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*
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* Implies MPV_RENDER_FRAME_INFO_PRESENT.
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*/
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MPV_RENDER_FRAME_INFO_REDRAW = 1 << 1,
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/**
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* If set, this is supposed to reproduce the previous frame perfectly. This
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* is usually used for certain "video-sync" options ("display-..." modes).
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* Typically the renderer will blit the video from a FBO. Unset otherwise.
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*
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* Implies MPV_RENDER_FRAME_INFO_PRESENT.
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*/
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MPV_RENDER_FRAME_INFO_REPEAT = 1 << 2,
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/**
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* If set, the player timing code expects that the user thread blocks on
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* vsync (by either delaying the render call, or by making a call to
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* mpv_render_context_report_swap() at vsync time).
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*
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* Implies MPV_RENDER_FRAME_INFO_PRESENT.
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*/
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MPV_RENDER_FRAME_INFO_BLOCK_VSYNC = 1 << 3,
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} mpv_render_frame_info_flag;
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/**
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* Information about the next video frame that will be rendered. Can be
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* retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO.
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*/
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typedef struct mpv_render_frame_info {
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/**
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* A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are
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* combined with bitwise or).
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*/
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uint64_t flags;
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/**
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* Absolute time at which the frame is supposed to be displayed. This is in
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* the same unit and base as the time returned by mpv_get_time_us(). For
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* frames that are redrawn, or if vsync locked video timing is used (see
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* "video-sync" option), then this can be 0. The "video-timing-offset"
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* option determines how much "headroom" the render thread gets (but a high
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* enough frame rate can reduce it anyway). mpv_render_context_render() will
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* normally block until the time is elapsed, unless you pass it
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* MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0.
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*/
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int64_t target_time;
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} mpv_render_frame_info;
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/**
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* Initialize the renderer state. Depending on the backend used, this will
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* access the underlying GPU API and initialize its own objects.
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*
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* You must free the context with mpv_render_context_free(). Not doing so before
|
|
* the mpv core is destroyed may result in memory leaks or crashes.
|
|
*
|
|
* Currently, only at most 1 context can exists per mpv core (it represents the
|
|
* main video output).
|
|
*
|
|
* You should pass the following parameters:
|
|
* - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API.
|
|
* - Backend-specific init parameter, like MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
|
|
* - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is
|
|
* strongly recommended.
|
|
* - If you want to use hwdec, possibly hwdec interop resources.
|
|
*
|
|
* @param res set to the context (on success) or NULL (on failure). The value
|
|
* is never read and always overwritten.
|
|
* @param mpv handle used to get the core (the mpv_render_context won't depend
|
|
* on this specific handle, only the core referenced by it)
|
|
* @param params an array of parameters, terminated by type==0. It's left
|
|
* unspecified what happens with unknown parameters. At least
|
|
* MPV_RENDER_PARAM_API_TYPE is required, and most backends will
|
|
* require another backend-specific parameter.
|
|
* @return error code, including but not limited to:
|
|
* MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
|
|
* (or required extensions are missing)
|
|
* MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
|
|
* support for the requested API was not
|
|
* built in the used libmpv binary.
|
|
* MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was
|
|
* not valid.
|
|
*/
|
|
int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
|
|
mpv_render_param *params);
|
|
|
|
/**
|
|
* Attempt to change a single parameter. Not all backends and parameter types
|
|
* support all kinds of changes.
|
|
*
|
|
* @param ctx a valid render context
|
|
* @param param the parameter type and data that should be set
|
|
* @return error code. If a parameter could actually be changed, this returns
|
|
* success, otherwise an error code depending on the parameter type
|
|
* and situation.
|
|
*/
|
|
int mpv_render_context_set_parameter(mpv_render_context *ctx,
|
|
mpv_render_param param);
|
|
|
|
/**
|
|
* Retrieve information from the render context. This is NOT a counterpart to
|
|
* mpv_render_context_set_parameter(), because you generally can't read
|
|
* parameters set with it, and this function is not meant for this purpose.
|
|
* Instead, this is for communicating information from the renderer back to the
|
|
* user. See mpv_render_param_type; entries which support this function
|
|
* explicitly mention it, and for other entries you can assume it will fail.
|
|
*
|
|
* You pass param with param.type set and param.data pointing to a variable
|
|
* of the required data type. The function will then overwrite that variable
|
|
* with the returned value (at least on success).
|
|
*
|
|
* @param ctx a valid render context
|
|
* @param param the parameter type and data that should be retrieved
|
|
* @return error code. If a parameter could actually be retrieved, this returns
|
|
* success, otherwise an error code depending on the parameter type
|
|
* and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown
|
|
* param.type, or if retrieving it is not supported.
|
|
*/
|
|
int mpv_render_context_get_info(mpv_render_context *ctx,
|
|
mpv_render_param param);
|
|
|
|
typedef void (*mpv_render_update_fn)(void *cb_ctx);
|
|
|
|
/**
|
|
* Set the callback that notifies you when a new video frame is available, or
|
|
* if the video display configuration somehow changed and requires a redraw.
|
|
* Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
|
|
* the callback, and all the other listed restrictions apply (such as not
|
|
* exiting the callback by throwing exceptions).
|
|
*
|
|
* This can be called from any thread, except from an update callback. In case
|
|
* of the OpenGL backend, no OpenGL state or API is accessed.
|
|
*
|
|
* Calling this will raise an update callback immediately.
|
|
*
|
|
* @param callback callback(callback_ctx) is called if the frame should be
|
|
* redrawn
|
|
* @param callback_ctx opaque argument to the callback
|
|
*/
|
|
void mpv_render_context_set_update_callback(mpv_render_context *ctx,
|
|
mpv_render_update_fn callback,
|
|
void *callback_ctx);
|
|
|
|
/**
|
|
* The API user is supposed to call this when the update callback was invoked
|
|
* (like all mpv_render_* functions, this has to happen on the render thread,
|
|
* and _not_ from the update callback itself).
|
|
*
|
|
* This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set (default).
|
|
* Otherwise, it's a hard requirement that this is called after each update
|
|
* callback. If multiple update callback happened, and the function could not
|
|
* be called sooner, it's OK to call it once after the last callback.
|
|
*
|
|
* If an update callback happens during or after this function, the function
|
|
* must be called again at the soonest possible time.
|
|
*
|
|
* If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work
|
|
* such as allocating textures for the video decoder.
|
|
*
|
|
* @return a bitset of mpv_render_update_flag values (i.e. multiple flags are
|
|
* combined with bitwise or). Typically, this will tell the API user
|
|
* what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag is
|
|
* set, mpv_render_context_render() should be called. If flags unknown
|
|
* to the API user are set, or if the return value is 0, nothing needs
|
|
* to be done.
|
|
*/
|
|
uint64_t mpv_render_context_update(mpv_render_context *ctx);
|
|
|
|
/**
|
|
* Flags returned by mpv_render_context_update(). Each value represents a bit
|
|
* in the function's return value.
|
|
*/
|
|
typedef enum mpv_render_update_flag {
|
|
/**
|
|
* A new video frame must be rendered. mpv_render_context_render() must be
|
|
* called.
|
|
*/
|
|
MPV_RENDER_UPDATE_FRAME = 1 << 0,
|
|
} mpv_render_context_flag;
|
|
|
|
/**
|
|
* Render video.
|
|
*
|
|
* Typically renders the video to a target surface provided via mpv_render_param
|
|
* (the details depend on the backend in use). Options like "panscan" are
|
|
* applied to determine which part of the video should be visible and how the
|
|
* video should be scaled. You can change these options at runtime by using the
|
|
* mpv property API.
|
|
*
|
|
* The renderer will reconfigure itself every time the target surface
|
|
* configuration (such as size) is changed.
|
|
*
|
|
* This function implicitly pulls a video frame from the internal queue and
|
|
* renders it. If no new frame is available, the previous frame is redrawn.
|
|
* The update callback set with mpv_render_context_set_update_callback()
|
|
* notifies you when a new frame was added. The details potentially depend on
|
|
* the backends and the provided parameters.
|
|
*
|
|
* Generally, libmpv will invoke your update callback some time before the video
|
|
* frame should be shown, and then lets this function block until the supposed
|
|
* display time. This will limit your rendering to video FPS. You can prevent
|
|
* this by setting the "video-timing-offset" global option to 0. (This applies
|
|
* only to "audio" video sync mode.)
|
|
*
|
|
* You should pass the following parameters:
|
|
* - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO.
|
|
* - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y.
|
|
*
|
|
* @param ctx a valid render context
|
|
* @param params an array of parameters, terminated by type==0. Which parameters
|
|
* are required depends on the backend. It's left unspecified what
|
|
* happens with unknown parameters.
|
|
* @return error code
|
|
*/
|
|
int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params);
|
|
|
|
/**
|
|
* Tell the renderer that a frame was flipped at the given time. This is
|
|
* optional, but can help the player to achieve better timing.
|
|
*
|
|
* Note that calling this at least once informs libmpv that you will use this
|
|
* function. If you use it inconsistently, expect bad video playback.
|
|
*
|
|
* If this is called while no video is initialized, it is ignored.
|
|
*
|
|
* @param ctx a valid render context
|
|
*/
|
|
void mpv_render_context_report_swap(mpv_render_context *ctx);
|
|
|
|
/**
|
|
* Destroy the mpv renderer state.
|
|
*
|
|
* If video is still active (e.g. a file playing), video will be disabled
|
|
* forcefully.
|
|
*
|
|
* @param ctx a valid render context. After this function returns, this is not
|
|
* a valid pointer anymore. NULL is also allowed and does nothing.
|
|
*/
|
|
void mpv_render_context_free(mpv_render_context *ctx);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|