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71 lines
1.9 KiB
Swift
71 lines
1.9 KiB
Swift
import SwiftUI
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struct QueueView: View {
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@State private var expanded = false
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@ObservedObject private var player = PlayerModel.shared
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var body: some View {
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LazyVStack {
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if !items.isEmpty {
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Button {
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withAnimation {
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expanded.toggle()
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}
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} label: {
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HStack(spacing: 12) {
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sectionLabel(label)
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Spacer()
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ClearQueueButton()
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if items.count > 1 {
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Label("Show more", systemImage: expanded ? "chevron.up" : "chevron.down")
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.animation(nil, value: expanded)
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.foregroundColor(.accentColor)
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.imageScale(.large)
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.labelStyle(.iconOnly)
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}
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}
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}
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.buttonStyle(.plain)
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ListView(items: items, limit: limit)
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.environment(\.inQueueListing, true)
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}
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}
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.padding(.vertical, items.isEmpty ? 0 : 15)
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}
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var label: String {
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if items.count < 2 {
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return "Next in Queue".localized()
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}
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return "Next in Queue".localized() + " (\(items.count))"
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}
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var items: [ContentItem] {
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player.queue.map(\.contentItem)
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}
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var limit: Int? {
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if !expanded {
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return 1
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}
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return nil
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}
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func sectionLabel(_ label: String) -> some View {
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Text(label.localized())
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.font(.title3.bold())
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.frame(maxWidth: .infinity, alignment: .leading)
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.foregroundColor(.secondary)
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}
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}
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struct QueueView_Previews: PreviewProvider {
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static var previews: some View {
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QueueView()
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}
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}
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