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The fullscreen button did nothing in sheet mode: AppKit ignores toggleFullScreen on a window attached as a sheet, and the old fallback targeted the key window — the sheet itself. Two other strategies were ruled out first: fullscreening the sheet's parent is silently refused while any sheet is attached, and resizing the sheet's backing window to screen size NaN-asserts inside AppKit's sheet positioning even without animation. Working approach: swap the sheet for a plain overlay in the main window and native-fullscreen the now sheet-free main window. - isMacPlayerFullScreenOverlay on NavigationCoordinator dismisses the sheet (presentation binding excludes it; the setter ignores the dismissal write-back) and mounts ExpandedPlayerSheet as a black-backed overlay in ContentView - ExpandedPlayerWindowManager fullscreens the parent after the sheet detaches, verifies AppKit accepted it (rolls back if refused), hides the window toolbar (NSWindow keeps it as a strip above the overlay otherwise) and restores it on exit - a didExitFullScreen observer restores the sheet on any exit path (button, Esc, green button, Window menu); closing the player while fullscreen exits the main window's fullscreen too - scheduleSharedViewAdoptionRetry on entry re-homes the shared render view once the dismissing sheet's window loses visibility — its steal is declined mid-dismissal and nothing else retried, leaving the overlay black until the next video load
468 lines
21 KiB
Swift
468 lines
21 KiB
Swift
//
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// ContentView.swift
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// Yattee
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//
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// Root content view with tab-based navigation.
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//
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import SwiftUI
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struct ContentView: View {
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@Environment(\.appEnvironment) private var appEnvironment
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var body: some View {
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Group {
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if let appEnvironment {
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#if os(iOS)
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if #available(iOS 26.1, *) {
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iOS26AdaptiveTabView(appEnvironment: appEnvironment)
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} else {
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iOS18AdaptiveTabView(appEnvironment: appEnvironment)
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}
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#elseif os(macOS)
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unifiedContentView(appEnvironment: appEnvironment)
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#elseif os(tvOS)
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unifiedContentView(appEnvironment: appEnvironment)
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#endif
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} else {
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ProgressView(String(localized: "common.loading"))
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}
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}
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.toastOverlay()
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}
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// MARK: - Unified Content View (macOS 15+, tvOS 18+)
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@ViewBuilder
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private func unifiedContentView(appEnvironment: AppEnvironment) -> some View {
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ZStack(alignment: .bottom) {
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#if os(macOS)
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UnifiedTabView(
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selectedTab: Binding(
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get: { appEnvironment.navigationCoordinator.selectedTab },
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set: { appEnvironment.navigationCoordinator.selectedTab = $0 }
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)
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)
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.environment(appEnvironment.settingsManager)
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#elseif os(tvOS)
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UnifiedTabView(
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selectedTab: Binding(
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get: { appEnvironment.navigationCoordinator.selectedTab },
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set: { appEnvironment.navigationCoordinator.selectedTab = $0 }
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)
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)
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.environment(appEnvironment.settingsManager)
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#endif
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// Mini player overlay (macOS only)
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#if os(macOS)
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miniPlayerOverlay(appEnvironment: appEnvironment)
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// Fullscreen overlay player: replaces the sheet while the main
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// window is native-fullscreen (a window with an attached sheet
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// can't fullscreen, so the sheet is swapped for this overlay).
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if appEnvironment.navigationCoordinator.isMacPlayerFullScreenOverlay {
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ZStack {
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Color.black
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ExpandedPlayerSheet()
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}
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.ignoresSafeArea()
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}
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#endif
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}
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#if os(macOS)
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.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
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if appEnvironment.settingsManager.macPlayerSeparateWindow {
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presentExpandedPlayerWindow(appEnvironment: appEnvironment)
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
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if !isExpanded {
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// Closing the player while in overlay fullscreen also exits
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// the main window's fullscreen (it was entered for the video).
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ExpandedPlayerWindowManager.shared.endOverlayFullScreen(exitParentFullScreen: true)
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ExpandedPlayerWindowManager.shared.hide()
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}
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}
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.onChange(of: appEnvironment.settingsManager.macPlayerSeparateWindow) { _, separateWindow in
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guard appEnvironment.navigationCoordinator.isPlayerExpanded else { return }
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if separateWindow {
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// Inline sheet → separate window: let the sheet dismiss first, then
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// present the window (mirrors the previous inline→window transition).
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Task { @MainActor in
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try? await Task.sleep(for: .milliseconds(300))
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if appEnvironment.navigationCoordinator.isPlayerExpanded {
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presentExpandedPlayerWindow(appEnvironment: appEnvironment)
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}
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}
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} else {
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// Separate window → inline sheet: hide the window so the sheet binding
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// (isPlayerExpanded && !separateWindow) takes over.
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ExpandedPlayerWindowManager.shared.hide(animated: false)
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}
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}
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.onChange(of: appEnvironment.settingsManager.macPlayerFloating) { _, floating in
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guard appEnvironment.navigationCoordinator.isPlayerExpanded,
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appEnvironment.settingsManager.macPlayerSeparateWindow else { return }
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ExpandedPlayerWindowManager.shared.updateWindowLevel(floating: floating)
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}
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.sheet(isPresented: Binding(
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get: {
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appEnvironment.navigationCoordinator.isPlayerExpanded &&
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!appEnvironment.settingsManager.macPlayerSeparateWindow &&
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!appEnvironment.navigationCoordinator.isMacPlayerFullScreenOverlay
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},
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set: { newValue in
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// Ignore the dismissal write-back when the sheet is swapped for
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// the fullscreen overlay — the player stays expanded there.
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if !newValue, appEnvironment.navigationCoordinator.isMacPlayerFullScreenOverlay {
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return
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}
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appEnvironment.navigationCoordinator.isPlayerExpanded = newValue
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}
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)) {
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let size = expandedSheetSize(appEnvironment: appEnvironment)
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let lockAspect = sheetLockAspectRatio(appEnvironment: appEnvironment)
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ExpandedPlayerSheet()
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// Floor keeps the content flexible so it tracks the window's
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// animated resize with no gap — do NOT pin an exact (max) size:
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// a fixed frame snaps instantly while the window animates,
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// exposing the window background as bars. The ideal size makes
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// `.presentationSizing(.fitted)` open the sheet at the correct
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// aspect immediately when the video size is already known (e.g.
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// re-opening while playing), avoiding a small-then-resize flash.
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.frame(
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minWidth: 640, idealWidth: size.width,
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minHeight: 360, idealHeight: size.height
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)
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.presentationSizing(.fitted)
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// `.presentationSizing(.fitted)` only fits the sheet once, at
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// presentation. Resize the backing window directly when the
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// aspect-ratio-derived size changes so the sheet tracks the video,
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// and lock interactive resize to the video ratio (no black bars).
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.sheetWindowSize(size, aspectRatio: lockAspect)
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}
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.sheet(isPresented: Binding(
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get: { appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented },
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set: { appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented = $0 }
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)) {
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QueueManagementSheet()
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}
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.sheet(isPresented: Binding(
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get: { appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented },
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set: { appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented = $0 }
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)) {
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if let video = appEnvironment.playerService.state.currentVideo {
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PlaylistSelectorSheet(video: video)
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}
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}
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#elseif os(tvOS)
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.fullScreenCover(isPresented: Binding(
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get: { appEnvironment.navigationCoordinator.isPlayerExpanded },
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set: { appEnvironment.navigationCoordinator.isPlayerExpanded = $0 }
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)) {
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TVPlayerView()
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}
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#endif
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}
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#if os(macOS)
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private func presentExpandedPlayerWindow(appEnvironment: AppEnvironment) {
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ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: true)
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}
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/// Size for the expanded-player sheet, derived from the current video aspect
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/// ratio (when auto-resize is enabled) so the sheet re-fits like window mode.
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/// Reading `videoAspectRatio` / `playerSheetAutoResize` here registers the
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/// @Observable dependency that drives the re-fit.
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private func expandedSheetSize(appEnvironment: AppEnvironment) -> CGSize {
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let settings = appEnvironment.settingsManager
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let aspect: Double
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if settings.playerSheetAutoResize,
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let ratio = appEnvironment.playerService.state.videoAspectRatio, ratio > 0 {
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aspect = ratio
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} else {
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aspect = 16.0 / 9.0 // fixed default when auto-resize is off / not yet known
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}
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return ExpandedPlayerWindowManager.fittedSheetSize(for: aspect)
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}
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/// Real video aspect ratio to lock the sheet's interactive resize to, or `0`
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/// when unknown. Unlike the sheet *size* (which honors `playerSheetAutoResize`),
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/// the resize lock always follows the actual video ratio — mirroring the
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/// standalone window, which locks unconditionally. Reading `videoAspectRatio`
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/// here registers the @Observable dependency that keeps the lock in sync.
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private func sheetLockAspectRatio(appEnvironment: AppEnvironment) -> Double {
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let ratio = appEnvironment.playerService.state.videoAspectRatio ?? 0
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return ratio > 0 ? ratio : 0
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}
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#endif
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#if os(macOS)
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@ViewBuilder
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private func miniPlayerOverlay(appEnvironment: AppEnvironment) -> some View {
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let playerState = appEnvironment.playerService.state
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let hasActiveVideo = playerState.currentVideo != nil
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let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
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// The expanded player is a separate window in window mode, so keep the capsule
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// visible alongside it. In sheet mode the sheet covers the window, so hide it.
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let usesWindow = appEnvironment.settingsManager.macPlayerSeparateWindow
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if hasActiveVideo && (!isExpanded || usesWindow) {
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VStack(spacing: 0) {
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Spacer()
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MiniPlayerView()
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}
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// Float the capsule above the bottom edge (macOS uses a sidebar, not a tab bar)
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.padding(.bottom, 16)
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// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
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.transition(.move(edge: .bottom))
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.animation(.spring(response: 0.3), value: hasActiveVideo)
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}
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}
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#endif
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}
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// MARK: - iOS 18+ Adaptive Tab View
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#if os(iOS)
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/// Switches between CompactTabView and UnifiedTabView based on horizontal size class.
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/// Compact width (iPhone, iPad Stage Manager small): CompactTabView with settings-based customization
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/// Regular width (iPad full, iPad larger windows): UnifiedTabView with sidebar adaptable
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struct iOS18AdaptiveTabView: View {
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@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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let appEnvironment: AppEnvironment
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@State private var showingMiniPlayerQueueSheet = false
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@State private var showingMiniPlayerPlaylistSheet = false
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/// Whether to show the black overlay that covers scaled content when player is expanded
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private var shouldShowExpandedOverlay: Bool {
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let nav = appEnvironment.navigationCoordinator
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// Show overlay only when:
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// - Player window is actually visible (not just isPlayerExpanded intent)
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// - Expand animation has completed (not animating)
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// - Dismiss gesture is not active (so user can see scaled content during drag)
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return nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating && !nav.isPlayerDismissGestureActive
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}
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/// Whether to show loading spinner while waiting for player window to appear
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private var shouldShowExpandPendingSpinner: Bool {
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let nav = appEnvironment.navigationCoordinator
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// Show spinner when expand is requested but window isn't visible yet
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return nav.isPlayerExpanded && !nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating
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}
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var body: some View {
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ZStack(alignment: .bottom) {
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if horizontalSizeClass == .compact || UIDevice.current.userInterfaceIdiom == .phone {
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CompactTabView()
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.environment(appEnvironment.settingsManager)
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} else {
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UnifiedTabView(
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selectedTab: Binding(
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get: { appEnvironment.navigationCoordinator.selectedTab },
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set: { appEnvironment.navigationCoordinator.selectedTab = $0 }
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)
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)
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.environment(appEnvironment.settingsManager)
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}
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// Mini player overlay
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miniPlayerOverlay
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// Black overlay when player is fully expanded
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// Hides scaled content behind player sheet, removed during dismiss gesture for parallax effect
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if shouldShowExpandedOverlay {
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Color.black
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.ignoresSafeArea()
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.transaction { $0.animation = nil }
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}
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// Loading spinner when expand is pending but window not yet visible
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// This handles the case when scene is transitioning (e.g., Control Center)
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if shouldShowExpandPendingSpinner {
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ZStack {
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Color.black.opacity(0.7)
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ProgressView()
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.tint(.white)
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.scaleEffect(1.2)
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}
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.ignoresSafeArea()
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.transition(.opacity.animation(.easeInOut(duration: 0.2)))
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
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presentExpandedPlayer()
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}
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.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
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if !isExpanded {
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ExpandedPlayerWindowManager.shared.hide()
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented) { _, newValue in
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showingMiniPlayerQueueSheet = newValue
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}
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.onChange(of: appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented) { _, newValue in
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showingMiniPlayerPlaylistSheet = newValue
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}
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.sheet(isPresented: $showingMiniPlayerQueueSheet, onDismiss: {
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appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented = false
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}) {
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QueueManagementSheet()
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.presentationDetents([.medium, .large])
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}
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.sheet(isPresented: $showingMiniPlayerPlaylistSheet, onDismiss: {
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appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented = false
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}) {
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if let video = appEnvironment.playerService.state.currentVideo {
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PlaylistSelectorSheet(video: video)
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.presentationDetents([.medium, .large])
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}
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}
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}
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@ViewBuilder
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private var miniPlayerOverlay: some View {
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let playerState = appEnvironment.playerService.state
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let hasActiveVideo = playerState.currentVideo != nil
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let isExpanded = appEnvironment.navigationCoordinator.isPlayerExpanded
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if hasActiveVideo && !isExpanded {
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VStack(spacing: 0) {
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Spacer()
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MiniPlayerView()
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}
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.padding(.bottom, 49)
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// Use move-only transition (no opacity) to prevent thumbnail flash during collapse
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// The opacity transition caused video to appear faded during player sheet dismiss
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.transition(.move(edge: .bottom))
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.animation(.spring(response: 0.3), value: hasActiveVideo)
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}
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}
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private func presentExpandedPlayer() {
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let shouldAnimate = !appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation
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appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation = false
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ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: shouldAnimate)
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}
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}
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// MARK: - iOS 26+ Adaptive Tab View
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/// iOS 26.1+ version with bottom accessory mini player support.
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/// Uses UnifiedTabView with sidebarAdaptable for regular width, CompactTabView for compact.
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@available(iOS 26.1, *)
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struct iOS26AdaptiveTabView: View {
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@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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let appEnvironment: AppEnvironment
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@State private var showingMiniPlayerQueueSheet = false
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@State private var showingMiniPlayerPlaylistSheet = false
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/// Whether to show the black overlay that covers scaled content when player is expanded
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private var shouldShowExpandedOverlay: Bool {
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let nav = appEnvironment.navigationCoordinator
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// Show overlay only when:
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// - Player window is actually visible (not just isPlayerExpanded intent)
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// - Expand animation has completed (not animating)
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// - Dismiss gesture is not active (so user can see scaled content during drag)
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return nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating && !nav.isPlayerDismissGestureActive
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}
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/// Whether to show loading spinner while waiting for player window to appear
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private var shouldShowExpandPendingSpinner: Bool {
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let nav = appEnvironment.navigationCoordinator
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// Show spinner when expand is requested but window isn't visible yet
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return nav.isPlayerExpanded && !nav.isPlayerWindowVisible && !nav.isPlayerSheetAnimating
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}
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var body: some View {
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ZStack {
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Group {
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if horizontalSizeClass == .compact || UIDevice.current.userInterfaceIdiom == .phone {
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// Compact: Use CompactTabView with settings-based customization
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// No bottom accessory since we're not using sidebarAdaptable style
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CompactTabView()
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.environment(appEnvironment.settingsManager)
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} else {
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// Regular: Use UnifiedTabView which has bottom accessory support via sidebarAdaptable
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UnifiedTabView(
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selectedTab: Binding(
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get: { appEnvironment.navigationCoordinator.selectedTab },
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set: { appEnvironment.navigationCoordinator.selectedTab = $0 }
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)
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)
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.environment(appEnvironment.settingsManager)
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}
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}
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// Black overlay when player is fully expanded
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// Hides scaled content behind player sheet, removed during dismiss gesture for parallax effect
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if shouldShowExpandedOverlay {
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Color.black
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.ignoresSafeArea()
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.transaction { $0.animation = nil }
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}
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// Loading spinner when expand is pending but window not yet visible
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// This handles the case when scene is transitioning (e.g., Control Center)
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if shouldShowExpandPendingSpinner {
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ZStack {
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Color.black.opacity(0.7)
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ProgressView()
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.tint(.white)
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.scaleEffect(1.2)
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}
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.ignoresSafeArea()
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.transition(.opacity.animation(.easeInOut(duration: 0.2)))
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.playerExpandTrigger) { _, _ in
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presentExpandedPlayer()
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}
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.onChange(of: appEnvironment.navigationCoordinator.isPlayerExpanded) { _, isExpanded in
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if !isExpanded {
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ExpandedPlayerWindowManager.shared.hide()
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}
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}
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.onChange(of: appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented) { _, newValue in
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showingMiniPlayerQueueSheet = newValue
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}
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.onChange(of: appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented) { _, newValue in
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showingMiniPlayerPlaylistSheet = newValue
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}
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.sheet(isPresented: $showingMiniPlayerQueueSheet, onDismiss: {
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appEnvironment.navigationCoordinator.isMiniPlayerQueueSheetPresented = false
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}) {
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QueueManagementSheet()
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.presentationDetents([.medium, .large])
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}
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.sheet(isPresented: $showingMiniPlayerPlaylistSheet, onDismiss: {
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appEnvironment.navigationCoordinator.isMiniPlayerPlaylistSheetPresented = false
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}) {
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if let video = appEnvironment.playerService.state.currentVideo {
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PlaylistSelectorSheet(video: video)
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.presentationDetents([.medium, .large])
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}
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}
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}
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private func presentExpandedPlayer() {
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let shouldAnimate = !appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation
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appEnvironment.navigationCoordinator.skipNextPlayerExpandAnimation = false
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ExpandedPlayerWindowManager.shared.show(with: appEnvironment, animated: shouldAnimate)
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}
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}
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#endif
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// MARK: - Preview
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#Preview {
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ContentView()
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.appEnvironment(.preview)
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}
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