yattee/Shared/Player/Controls/PlayerControls.swift
Arkadiusz Fal 01f58b6458 Hello, mpv! 🎉
2022-08-15 16:33:54 +02:00

238 lines
6.7 KiB
Swift

import Foundation
import SwiftUI
struct PlayerControls: View {
static let animation = Animation.easeInOut(duration: 0)
private var player: PlayerModel!
@EnvironmentObject<PlayerControlsModel> private var model
@Environment(\.verticalSizeClass) private var verticalSizeClass
init(player: PlayerModel) {
self.player = player
}
var body: some View {
VStack {
ZStack(alignment: .bottom) {
VStack(spacing: 0) {
Group {
statusBar
.padding(3)
#if os(macOS)
.background(VisualEffectBlur(material: .hudWindow))
#elseif os(iOS)
.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
#endif
.mask(RoundedRectangle(cornerRadius: 3))
buttonsBar
.padding(.top, 4)
.padding(.horizontal, 4)
}
Spacer()
mediumButtonsBar
Spacer()
timeline
.offset(y: 10)
.zIndex(1)
bottomBar
#if os(macOS)
.background(VisualEffectBlur(material: .hudWindow))
#elseif os(iOS)
.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
#endif
.mask(RoundedRectangle(cornerRadius: 3))
}
}
.opacity(model.presentingControls ? 1 : 0)
}
.background(controlsBackground)
.environment(\.colorScheme, .dark)
}
var controlsBackground: some View {
model.presentingControls ?
AnyView(
PlayerGestures()
.background(Color.black.opacity(0.5))
) :
AnyView(Color.clear)
}
var timeline: some View {
TimelineView(duration: durationBinding, current: currentTimeBinding, cornerRadius: 0)
}
var durationBinding: Binding<Double> {
Binding<Double>(
get: { model.duration.seconds },
set: { value in model.duration = .secondsInDefaultTimescale(value) }
)
}
var currentTimeBinding: Binding<Double> {
Binding<Double>(
get: { model.currentTime.seconds },
set: { value in model.currentTime = .secondsInDefaultTimescale(value) }
)
}
var statusBar: some View {
HStack(spacing: 4) {
hidePlayerButton
Text(playbackStatus)
Spacer()
ToggleBackendButton()
Text("")
StreamControl()
}
.foregroundColor(.primary)
.padding(.trailing, 4)
.font(.system(size: 14))
}
private var hidePlayerButton: some View {
Button {
player.hide()
} label: {
Image(systemName: "chevron.down.circle.fill")
}
}
private var playbackStatus: String {
if player.live {
return "LIVE"
}
guard !player.isLoadingVideo else {
return "loading..."
}
let videoLengthAtRate = (player.currentVideo?.length ?? 0) / Double(player.currentRate)
let remainingSeconds = videoLengthAtRate - (player.time?.seconds ?? 0)
if remainingSeconds < 60 {
return "less than a minute"
}
let timeFinishAt = Date().addingTimeInterval(remainingSeconds)
return "ends at \(formattedTimeFinishAt(timeFinishAt))"
}
private func formattedTimeFinishAt(_ date: Date) -> String {
let dateFormatter = DateFormatter()
dateFormatter.dateStyle = .none
dateFormatter.timeStyle = .short
return dateFormatter.string(from: date)
}
var buttonsBar: some View {
HStack {
fullscreenButton
Spacer()
button("Music Mode", systemImage: "music.note")
}
}
var fullscreenButton: some View {
button(
"Fullscreen",
systemImage: fullScreenLayout ? "arrow.down.right.and.arrow.up.left" : "arrow.up.left.and.arrow.down.right"
) {
model.toggleFullscreen(fullScreenLayout)
}
.keyboardShortcut(fullScreenLayout ? .cancelAction : .defaultAction)
}
var mediumButtonsBar: some View {
HStack {
button("Seek Backward", systemImage: "gobackward.10", size: 50, cornerRadius: 10) {
player.backend.seek(relative: .secondsInDefaultTimescale(-10))
}
.keyboardShortcut("k")
Spacer()
button(
model.isPlaying ? "Pause" : "Play",
systemImage: model.isPlaying ? "pause.fill" : "play.fill",
size: 50,
cornerRadius: 10
) {
player.backend.togglePlay()
}
.keyboardShortcut("p")
.disabled(model.isLoadingVideo)
Spacer()
button("Seek Forward", systemImage: "goforward.10", size: 50, cornerRadius: 10) {
player.backend.seek(relative: .secondsInDefaultTimescale(10))
}
.keyboardShortcut("l")
}
.font(.system(size: 30))
.padding(.horizontal, 4)
}
var bottomBar: some View {
HStack {
Spacer()
Text(model.playbackTime)
}
.font(.system(size: 15))
.padding(.horizontal, 5)
.padding(.vertical, 3)
.labelStyle(.iconOnly)
.foregroundColor(.primary)
}
func button(
_ label: String,
systemImage: String = "arrow.up.left.and.arrow.down.right",
size: Double = 30,
cornerRadius: Double = 3,
action: @escaping () -> Void = {}
) -> some View {
Button {
action()
model.resetTimer()
} label: {
Label(label, systemImage: systemImage)
.labelStyle(.iconOnly)
.padding()
.contentShape(Rectangle())
}
.foregroundColor(.primary)
.frame(width: size, height: size)
#if os(macOS)
.background(VisualEffectBlur(material: .hudWindow))
#elseif os(iOS)
.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
#endif
.mask(RoundedRectangle(cornerRadius: cornerRadius))
}
var fullScreenLayout: Bool {
model.playingFullscreen || verticalSizeClass == .compact
}
}
struct PlayerControls_Previews: PreviewProvider {
static var previews: some View {
PlayerControls(player: PlayerModel())
}
}