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100 lines
3.3 KiB
Swift
100 lines
3.3 KiB
Swift
import Defaults
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import SwiftUI
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extension VideoPlayerView {
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var playerDragGesture: some Gesture {
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DragGesture(minimumDistance: 0, coordinateSpace: .global)
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#if os(iOS)
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.updating($dragGestureOffset) { value, state, _ in
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guard isVerticalDrag else { return }
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var translation = value.translation
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translation.height = max(0, translation.height)
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state = translation
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}
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#endif
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.updating($dragGestureState) { _, state, _ in
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state = true
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}
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.onChanged { value in
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guard player.presentingPlayer,
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!playerControls.presentingControlsOverlay else { return }
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if playerControls.presentingControls, !player.musicMode {
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playerControls.presentingControls = false
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}
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if player.musicMode {
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player.backend.stopControlsUpdates()
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}
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let verticalDrag = value.translation.height
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let horizontalDrag = value.translation.width
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#if os(iOS)
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if viewDragOffset > 0, !isVerticalDrag {
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isVerticalDrag = true
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}
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#endif
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if !isVerticalDrag, abs(horizontalDrag) > 15, !isHorizontalDrag {
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isHorizontalDrag = true
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player.playerTime.resetSeek()
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viewDragOffset = 0
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}
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if horizontalPlayerGestureEnabled, isHorizontalDrag {
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player.playerTime.onSeekGestureStart {
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let timeSeek = (player.playerTime.duration.seconds / player.playerSize.width) * horizontalDrag * seekGestureSpeed
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player.playerTime.gestureSeek = timeSeek
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}
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return
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}
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guard verticalDrag > 0 else { return }
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viewDragOffset = verticalDrag
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if verticalDrag > 60,
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player.playingFullScreen
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{
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player.exitFullScreen(showControls: false)
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#if os(iOS)
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if Defaults[.rotateToPortraitOnExitFullScreen] {
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Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
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}
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#endif
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}
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}
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.onEnded { _ in
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onPlayerDragGestureEnded()
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}
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}
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private func onPlayerDragGestureEnded() {
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if horizontalPlayerGestureEnabled, isHorizontalDrag {
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isHorizontalDrag = false
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player.playerTime.onSeekGestureEnd()
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}
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isVerticalDrag = false
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guard player.presentingPlayer,
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!playerControls.presentingControlsOverlay else { return }
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if viewDragOffset > 100 {
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withAnimation(Constants.overlayAnimation) {
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viewDragOffset = Self.hiddenOffset
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}
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} else {
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withAnimation(Constants.overlayAnimation) {
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viewDragOffset = 0
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}
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player.backend.setNeedsDrawing(true)
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player.show()
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if player.musicMode {
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player.backend.startControlsUpdates()
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}
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}
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}
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}
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