Files
yattee/Yattee/Views/Player/ExpandedPlayerSheet+VideoInfo.swift
Arkadiusz Fal d5285b2b83 Add unified page-based details panel on existing layouts
Phase 1 of the player panels redesign:

- New PanelSettings model (pages, regions, layout mode, default
  visibility) stored as an optional field on PlayerControlsLayout with
  an effectivePanelSettings accessor; lenient Codable so future page
  types and settings payloads never corrupt saved presets.
- New Views/Player/Panels content engine: PlayerPanelContentView
  renders a page bar plus the selected page (info, comments, related,
  chapters, queue, tracks), with runtime hiding of empty pages.
- PortraitDetailsPanel and FloatingDetailsPanel now host the shared
  content instead of their duplicated info bodies; drag machinery,
  pills, and fades are untouched.
- Comments list extracted into CommentsListContent shared by the
  overlay and the comments page; comments pill routes to the comments
  page (expanding the portrait panel) when the page is enabled, and
  falls back to the overlay when it is not.
- Tracks page embeds QualitySelectorView via a new isEmbedded mode.
- Deleted the unused video info bodies in ExpandedPlayerSheet+VideoInfo
  and the dead PlayerInfoTab model.
2026-09-21 23:20:45 +02:00

118 lines
3.8 KiB
Swift

//
// ExpandedPlayerSheet+VideoInfo.swift
// Yattee
//
// Video info, description, and comments functionality for the expanded player sheet.
//
import SwiftUI
#if os(iOS) || os(macOS) || os(tvOS)
extension ExpandedPlayerSheet {
// MARK: - Scroll & Comments
/// Scrolls the content to the top.
func scrollToTop() {
withAnimation(.easeOut(duration: 0.25)) {
scrollPosition.scrollTo(y: 0)
}
}
/// Expands the comments overlay.
func expandComments() {
// Scroll player to top so video is fully visible
scrollPosition.scrollTo(y: 0)
// Use same animation as player sheet expand (0.3s, no bounce)
withAnimation(.smooth(duration: 0.3)) {
isCommentsExpanded = true
}
}
/// Collapses the comments overlay.
func collapseComments() {
navigationCoordinator?.commentsFrame = .zero
// Use same animation as player sheet dismiss (0.3s, no bounce)
withAnimation(.smooth(duration: 0.3)) {
isCommentsExpanded = false
commentsDismissOffset = 0
}
}
/// Starts preloading comments, cancelling any in-flight task.
func startPreloadingComments() {
commentsPreloadTask?.cancel()
commentsPreloadTask = Task { await preloadComments() }
}
/// Cancels any in-flight comments preload task.
func cancelCommentsPreload() {
commentsPreloadTask?.cancel()
commentsPreloadTask = nil
}
/// Handles comments dismiss offset during drag.
func handleCommentsDismissOffset(_ offset: CGFloat) {
// Don't apply real-time offset during drag - it causes feedback loop
// with scroll geometry. The scroll view bounces naturally with iOS rubber-banding.
}
/// Handles the end of comments dismiss gesture.
func handleCommentsDismissGestureEnded(_ finalOffset: CGFloat) {
let dismissThreshold: CGFloat = 30
if finalOffset >= dismissThreshold {
collapseComments()
}
// Below threshold - scroll view will rubber-band back naturally
}
/// Preloads comments for the current video.
func preloadComments() async {
guard let playerState, playerState.commentsState == .idle else { return }
// Check if comments pill is disabled in preset settings
let pillSettings = playerControlsLayout.effectivePlayerPillSettings
guard pillSettings.shouldLoadComments else {
playerState.commentsState = .disabled
return
}
guard let contentService = appEnvironment?.contentService,
let instancesManager = appEnvironment?.instancesManager else { return }
await playerState.loadComments(contentService: contentService, instancesManager: instancesManager)
}
// MARK: - Actions
/// Closes the current video and dismisses the player.
func closeVideo() {
// Mark as closing to hide tab accessory before dismissal
playerState?.isClosingVideo = true
// Clear the queue when closing video
appEnvironment?.queueManager.clearQueue()
// Reset panel state when closing player
appEnvironment?.settingsManager.landscapeDetailsPanelVisible = false
appEnvironment?.settingsManager.landscapeDetailsPanelPinned = false
// Stop player FIRST before dismissing window
// This ensures MPVRenderView and backend are properly cleaned up
// before the window's content view hierarchy is destroyed
playerService?.stop()
// Then dismiss player window (after backend is stopped)
navigationCoordinator?.isPlayerExpanded = false
}
/// Switches to a different stream.
func switchToStream(_ stream: Stream, audioStream: Stream? = nil) {
Task {
await playerService?.selectStreamManually(stream, audioStream: audioStream)
}
}
}
#endif