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21b1f61da6
Previous video requires rebuilding queue a little, maybe in the future
413 lines
12 KiB
Swift
413 lines
12 KiB
Swift
import Foundation
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import SwiftUI
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struct PlayerControls: View {
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static let animation = Animation.easeInOut(duration: 0.2)
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private var player: PlayerModel!
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@EnvironmentObject<PlayerControlsModel> private var model
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#if os(iOS)
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@Environment(\.verticalSizeClass) private var verticalSizeClass
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#elseif os(tvOS)
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enum Field: Hashable {
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case play
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case backward
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case forward
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}
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@FocusState private var focusedField: Field?
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#endif
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init(player: PlayerModel) {
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self.player = player
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}
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var body: some View {
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VStack {
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ZStack(alignment: .bottom) {
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VStack(spacing: 0) {
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Group {
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HStack {
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statusBar
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.padding(3)
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#if os(macOS)
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.background(VisualEffectBlur(material: .hudWindow))
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#elseif os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: 3))
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Spacer()
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}
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buttonsBar
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.padding(.top, 4)
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.padding(.horizontal, 4)
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}
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Spacer()
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mediumButtonsBar
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Spacer()
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Group {
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timeline
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.offset(y: 10)
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.zIndex(1)
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HStack {
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Spacer()
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bottomBar
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#if os(macOS)
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.background(VisualEffectBlur(material: .hudWindow))
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#elseif os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: 3))
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}
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}
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.padding(.horizontal, 16)
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}
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}
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.opacity(model.presentingControls ? 1 : 0)
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}
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#if os(tvOS)
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.onChange(of: model.presentingControls) { _ in
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if model.presentingControls {
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focusedField = .play
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}
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}
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.onChange(of: focusedField) { _ in
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model.resetTimer()
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}
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#else
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.background(PlayerGestures())
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#endif
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.environment(\.colorScheme, .dark)
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}
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var timeline: some View {
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TimelineView(duration: durationBinding, current: currentTimeBinding, cornerRadius: 0)
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}
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var durationBinding: Binding<Double> {
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Binding<Double>(
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get: { model.duration.seconds },
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set: { value in model.duration = .secondsInDefaultTimescale(value) }
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)
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}
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var currentTimeBinding: Binding<Double> {
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Binding<Double>(
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get: { model.currentTime.seconds },
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set: { value in model.currentTime = .secondsInDefaultTimescale(value) }
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)
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}
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var statusBar: some View {
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HStack(spacing: 4) {
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Text(playbackStatus)
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Text("•")
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#if !os(tvOS)
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ToggleBackendButton()
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Text("•")
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StreamControl()
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#if os(macOS)
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.frame(maxWidth: 300)
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#endif
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#else
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Text(player.stream?.description ?? "")
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#endif
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}
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.foregroundColor(.primary)
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.padding(.trailing, 4)
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.font(.system(size: 14))
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}
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private var hidePlayerButton: some View {
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button("Hide", systemImage: "chevron.down") {
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player.hide()
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}
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#if !os(tvOS)
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.keyboardShortcut(.cancelAction)
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#endif
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}
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private var playbackStatus: String {
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if player.live {
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return "LIVE"
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}
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guard !player.isLoadingVideo else {
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return "loading..."
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}
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let videoLengthAtRate = (player.currentVideo?.length ?? 0) / Double(player.currentRate)
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let remainingSeconds = videoLengthAtRate - (player.time?.seconds ?? 0)
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if remainingSeconds < 60 {
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return "less than a minute"
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}
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let timeFinishAt = Date().addingTimeInterval(remainingSeconds)
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return "ends at \(formattedTimeFinishAt(timeFinishAt))"
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}
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private func formattedTimeFinishAt(_ date: Date) -> String {
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let dateFormatter = DateFormatter()
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dateFormatter.dateStyle = .none
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dateFormatter.timeStyle = .short
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return dateFormatter.string(from: date)
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}
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var buttonsBar: some View {
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HStack(spacing: 20) {
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#if !os(tvOS)
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#if os(iOS)
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hidePlayerButton
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#endif
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fullscreenButton
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#if os(iOS)
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pipButton
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#endif
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rateButton
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closeVideoButton
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Spacer()
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#endif
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// button("Music Mode", systemImage: "music.note")
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}
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}
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var fullscreenButton: some View {
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button(
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"Fullscreen",
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systemImage: fullScreenLayout ? "arrow.down.right.and.arrow.up.left" : "arrow.up.left.and.arrow.down.right"
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) {
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player.toggleFullscreen(fullScreenLayout)
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}
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#if !os(tvOS)
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.keyboardShortcut(fullScreenLayout ? .cancelAction : .defaultAction)
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#endif
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}
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@ViewBuilder private var rateButton: some View {
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#if os(macOS)
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ratePicker
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.labelsHidden()
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.frame(maxWidth: 70)
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#elseif os(iOS)
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Menu {
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ratePicker
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.frame(width: 45, height: 30)
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#if os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: 3))
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} label: {
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Text(player.rateLabel(player.currentRate))
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.foregroundColor(.primary)
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}
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.buttonStyle(.plain)
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.foregroundColor(.primary)
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.frame(width: 50, height: 30)
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#if os(macOS)
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.background(VisualEffectBlur(material: .hudWindow))
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#elseif os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: 3))
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#endif
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}
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private var closeVideoButton: some View {
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button("Close", systemImage: "xmark") {
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player.pause()
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player.hide()
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player.closePiP()
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var delay = 0.2
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#if os(macOS)
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delay = 0.0
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#endif
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) {
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player.closeCurrentItem()
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}
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}
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}
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var ratePicker: some View {
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Picker("Rate", selection: rateBinding) {
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ForEach(PlayerModel.availableRates, id: \.self) { rate in
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Text(player.rateLabel(rate)).tag(rate)
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}
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}
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.transaction { t in t.animation = .none }
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}
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private var rateBinding: Binding<Float> {
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.init(get: { player.currentRate }, set: { rate in player.currentRate = rate })
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}
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private var pipButton: some View {
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button("PiP", systemImage: "pip") {
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model.startPiP()
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}
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}
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var mediumButtonsBar: some View {
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HStack {
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#if !os(tvOS)
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restartVideoButton
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.padding(.trailing, 15)
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button("Seek Backward", systemImage: "gobackward.10", size: 30, cornerRadius: 5) {
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player.backend.seek(relative: .secondsInDefaultTimescale(-10))
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}
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#if os(tvOS)
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.focused($focusedField, equals: .backward)
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#else
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.keyboardShortcut("k", modifiers: [])
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.keyboardShortcut(KeyEquivalent.leftArrow, modifiers: [])
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#endif
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#endif
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Spacer()
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button(
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model.isPlaying ? "Pause" : "Play",
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systemImage: model.isPlaying ? "pause.fill" : "play.fill",
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size: 30, cornerRadius: 5
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) {
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player.backend.togglePlay()
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}
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#if os(tvOS)
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.focused($focusedField, equals: .play)
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#else
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.keyboardShortcut("p")
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.keyboardShortcut(.space)
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#endif
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.disabled(model.isLoadingVideo)
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Spacer()
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#if !os(tvOS)
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button("Seek Forward", systemImage: "goforward.10", size: 30, cornerRadius: 5) {
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player.backend.seek(relative: .secondsInDefaultTimescale(10))
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}
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#if os(tvOS)
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.focused($focusedField, equals: .forward)
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#else
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.keyboardShortcut("l", modifiers: [])
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.keyboardShortcut(KeyEquivalent.rightArrow, modifiers: [])
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#endif
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advanceToNextItemButton
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.padding(.leading, 15)
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#endif
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}
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.font(.system(size: 20))
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.padding(.horizontal, 4)
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}
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private var restartVideoButton: some View {
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button("Restart video", systemImage: "backward.end.fill", size: 30, cornerRadius: 5) {
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player.backend.seek(to: 0.0)
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}
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}
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private var advanceToNextItemButton: some View {
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button("Next", systemImage: "forward.fill", size: 30, cornerRadius: 5) {
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player.advanceToNextItem()
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}
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.disabled(player.queue.isEmpty)
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}
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var bottomBar: some View {
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HStack {
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Text(model.playbackTime)
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}
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.font(.system(size: 15))
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.padding(.horizontal, 5)
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.padding(.vertical, 3)
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.labelStyle(.iconOnly)
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.foregroundColor(.primary)
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}
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func button(
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_ label: String,
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systemImage: String = "arrow.up.left.and.arrow.down.right",
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size: Double = 30,
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cornerRadius: Double = 3,
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action: @escaping () -> Void = {}
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) -> some View {
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Button {
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action()
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model.resetTimer()
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} label: {
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Label(label, systemImage: systemImage)
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.labelStyle(.iconOnly)
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.padding()
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.contentShape(Rectangle())
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}
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.buttonStyle(.plain)
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.foregroundColor(.primary)
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.frame(width: size, height: size)
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#if os(macOS)
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.background(VisualEffectBlur(material: .hudWindow))
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#elseif os(iOS)
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.background(VisualEffectBlur(blurStyle: .systemThinMaterial))
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#endif
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.mask(RoundedRectangle(cornerRadius: cornerRadius))
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}
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var fullScreenLayout: Bool {
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#if os(iOS)
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model.playingFullscreen || verticalSizeClass == .compact
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#else
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model.playingFullscreen
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#endif
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}
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}
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struct PlayerControls_Previews: PreviewProvider {
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static var previews: some View {
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let model = PlayerControlsModel()
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model.presentingControls = true
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model.currentTime = .secondsInDefaultTimescale(0)
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model.duration = .secondsInDefaultTimescale(120)
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let view = ZStack {
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Color.gray
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PlayerControls(player: PlayerModel())
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.injectFixtureEnvironmentObjects()
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.environmentObject(model)
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}
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return Group {
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if #available(iOS 15.0, macOS 12.0, tvOS 15.0, *) {
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view.previewInterfaceOrientation(.landscapeLeft)
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} else {
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view
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}
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}
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}
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}
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