yattee/Shared/Player/VideoPlayerView.swift
2022-08-15 16:34:25 +02:00

501 lines
19 KiB
Swift

import AVKit
#if os(iOS)
import CoreMotion
#endif
import Defaults
import Siesta
import SwiftUI
struct VideoPlayerView: View {
#if os(iOS)
static let hiddenOffset = YatteeApp.isForPreviews ? 0 : max(UIScreen.main.bounds.height, UIScreen.main.bounds.width) + 100
static let defaultSidebarQueueValue = UIScreen.main.bounds.width > 900 && Defaults[.playerSidebar] == .whenFits
#else
static let defaultSidebarQueueValue = Defaults[.playerSidebar] != .never
#endif
static let defaultAspectRatio = 16 / 9.0
static var defaultMinimumHeightLeft: Double {
#if os(macOS)
300
#else
200
#endif
}
@State private var playerSize: CGSize = .zero { didSet {
sidebarQueue = playerSize.width > 900 && Defaults[.playerSidebar] == .whenFits
}}
@State private var hoveringPlayer = false
@State private var fullScreenDetails = false
@State private var sidebarQueue = defaultSidebarQueueValue
@Environment(\.colorScheme) private var colorScheme
#if os(iOS)
@Environment(\.verticalSizeClass) private var verticalSizeClass
@State private var orientation = UIInterfaceOrientation.portrait
@State private var lastOrientation: UIInterfaceOrientation?
#elseif os(macOS)
var hoverThrottle = Throttle(interval: 0.5)
var mouseLocation: CGPoint { NSEvent.mouseLocation }
#endif
#if os(iOS)
@GestureState private var dragGestureState = false
@GestureState private var dragGestureOffset = CGSize.zero
@State private var viewDragOffset = 0.0
@State private var orientationObserver: Any?
#endif
@EnvironmentObject<AccountsModel> private var accounts
@EnvironmentObject<NavigationModel> private var navigation
@EnvironmentObject<PlayerModel> private var player
@EnvironmentObject<PlayerControlsModel> private var playerControls
@EnvironmentObject<RecentsModel> private var recents
@EnvironmentObject<SearchModel> private var search
@EnvironmentObject<ThumbnailsModel> private var thumbnails
var body: some View {
#if DEBUG
// TODO: remove
if #available(iOS 15.0, macOS 12.0, *) {
Self._printChanges()
}
#endif
#if os(macOS)
return HSplitView {
content
}
.alert(isPresented: $navigation.presentingAlertInVideoPlayer) { navigation.alert }
.onOpenURL {
OpenURLHandler(
accounts: accounts,
navigation: navigation,
recents: recents,
player: player,
search: search
).handle($0)
}
.frame(minWidth: 950, minHeight: 700)
#else
return GeometryReader { geometry in
HStack(spacing: 0) {
content
.onAppear {
playerSize = geometry.size
}
}
#if os(iOS)
.frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!))
.ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea)
#endif
.onChange(of: geometry.size) { size in
self.playerSize = size
}
.onChange(of: fullScreenDetails) { value in
player.backend.setNeedsDrawing(!value)
}
.onAppear {
#if os(iOS)
viewDragOffset = 0.0
configureOrientationUpdatesBasedOnAccelerometer()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak player] in
player?.onPresentPlayer?()
player?.onPresentPlayer = nil
}
if let orientationMask = player.lockedOrientation {
Orientation.lockOrientation(
orientationMask,
andRotateTo: orientationMask == .landscapeLeft ? .landscapeLeft : orientationMask == .landscapeRight ? .landscapeRight : .portrait
)
}
#endif
}
.onDisappear {
#if os(iOS)
if Defaults[.lockPortraitWhenBrowsing] {
Orientation.lockOrientation(.portrait, andRotateTo: .portrait)
} else {
Orientation.lockOrientation(.allButUpsideDown)
}
stopOrientationUpdates()
player.controls.hideOverlays()
player.lockedOrientation = nil
#endif
}
}
#if os(iOS)
.offset(y: playerOffset)
.animation(.linear(duration: 0.2), value: playerOffset)
.backport
.persistentSystemOverlays(!fullScreenLayout)
#endif
#endif
}
#if os(iOS)
var playerOffset: Double {
dragGestureState ? dragGestureOffset.height : viewDragOffset
}
var playerWidth: Double? {
fullScreenLayout ? (UIScreen.main.bounds.size.width - SafeArea.insets.left - SafeArea.insets.right) : nil
}
var playerHeight: Double? {
fullScreenLayout ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil
}
var playerEdgesIgnoringSafeArea: Edge.Set {
if fullScreenLayout, UIDevice.current.orientation.isLandscape {
return [.vertical]
}
return []
}
#endif
var content: some View {
Group {
ZStack(alignment: .bottomLeading) {
#if os(tvOS)
ZStack {
PlayerBackendView()
tvControls
}
.ignoresSafeArea()
.onMoveCommand { direction in
if direction == .up || direction == .down {
playerControls.show()
}
playerControls.resetTimer()
guard !playerControls.presentingControls else { return }
if direction == .left {
player.backend.seek(relative: .secondsInDefaultTimescale(-10))
}
if direction == .right {
player.backend.seek(relative: .secondsInDefaultTimescale(10))
}
}
.onPlayPauseCommand {
player.togglePlay()
}
.onExitCommand {
if playerControls.presentingControls {
playerControls.hide()
} else {
player.hide()
}
}
#else
GeometryReader { geometry in
Group {
if player.playingInPictureInPicture {
pictureInPicturePlaceholder
} else {
PlayerBackendView()
#if !os(tvOS)
.modifier(
VideoPlayerSizeModifier(
geometry: geometry,
aspectRatio: player.aspectRatio,
fullScreen: fullScreenLayout
)
)
.overlay(playerPlaceholder)
#endif
}
}
.frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil)
.onHover { hovering in
hoveringPlayer = hovering
hovering ? playerControls.show() : playerControls.hide()
}
#if os(iOS)
.gesture(playerControls.presentingOverlays ? nil : playerDragGesture)
.onChange(of: dragGestureState) { _ in
if !dragGestureState {
onPlayerDragGestureEnded()
}
}
#elseif os(macOS)
.onAppear(perform: {
NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) {
hoverThrottle.execute {
if !player.currentItem.isNil, hoveringPlayer {
playerControls.resetTimer()
}
}
return $0
}
})
#endif
.background(Color.black)
#if !os(tvOS)
if !fullScreenLayout {
VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails)
#if os(iOS)
.ignoresSafeArea(.all, edges: .bottom)
.transition(.move(edge: .bottom))
#endif
.background(colorScheme == .dark ? Color.black : Color.white)
.modifier(VideoDetailsPaddingModifier(
playerSize: player.playerSize,
fullScreen: fullScreenDetails
))
}
#endif
}
#endif
}
.background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all))
#if os(macOS)
.frame(minWidth: 650)
#endif
if !fullScreenLayout {
#if os(iOS)
if sidebarQueue {
PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
.frame(maxWidth: 350)
.background(colorScheme == .dark ? Color.black : Color.white)
.transition(.move(edge: .bottom))
}
#elseif os(macOS)
if Defaults[.playerSidebar] != .never {
PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails)
.frame(minWidth: 300)
.background(colorScheme == .dark ? Color.black : Color.white)
}
#endif
}
}
#if os(iOS)
.statusBar(hidden: fullScreenLayout)
#endif
}
var fullScreenLayout: Bool {
#if os(iOS)
player.playingFullScreen || verticalSizeClass == .compact
#else
player.playingFullScreen
#endif
}
@ViewBuilder var playerPlaceholder: some View {
if player.currentItem.isNil {
ZStack(alignment: .topTrailing) {
HStack {
Spacer()
VStack {
Spacer()
VStack(spacing: 10) {
#if !os(tvOS)
Image(systemName: "ticket")
.font(.system(size: 120))
#endif
}
Spacer()
}
.foregroundColor(.gray)
Spacer()
}
#if os(iOS)
Button {
player.hide()
} label: {
Image(systemName: "xmark")
.font(.system(size: 40))
}
.buttonStyle(.plain)
.padding(10)
.foregroundColor(.gray)
#endif
}
.background(Color.black)
.contentShape(Rectangle())
.frame(width: player.playerSize.width, height: player.playerSize.height)
}
}
var pictureInPicturePlaceholder: some View {
HStack {
Spacer()
VStack {
Spacer()
VStack(spacing: 10) {
#if !os(tvOS)
Image(systemName: "pip")
.font(.system(size: 120))
#endif
Text("Playing in Picture in Picture")
}
Spacer()
}
.foregroundColor(.gray)
Spacer()
}
.contextMenu {
Button {
player.closePiP()
} label: {
Label("Exit Picture in Picture", systemImage: "pip.exit")
}
}
.contentShape(Rectangle())
.frame(width: player.playerSize.width, height: player.playerSize.height)
}
#if os(iOS)
var playerDragGesture: some Gesture {
DragGesture(minimumDistance: 0, coordinateSpace: .global)
.updating($dragGestureOffset) { value, state, _ in
state = value.translation.height > 0 ? value.translation : .zero
}
.updating($dragGestureState) { _, state, _ in
state = true
}
.onChanged { value in
guard player.presentingPlayer,
!playerControls.presentingControlsOverlay else { return }
if player.controls.presentingControls {
player.controls.presentingControls = false
}
let drag = value.translation.height
guard drag > 0 else { return }
viewDragOffset = drag
if drag > 60,
player.playingFullScreen
{
player.exitFullScreen()
if Defaults[.rotateToPortraitOnExitFullScreen] {
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
playerControls.show()
}
}
}
.onEnded { _ in
onPlayerDragGestureEnded()
}
}
private func onPlayerDragGestureEnded() {
guard player.presentingPlayer,
!playerControls.presentingControlsOverlay else { return }
if viewDragOffset > 100 {
player.hide()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) {
player.backend.setNeedsDrawing(false)
player.exitFullScreen()
}
viewDragOffset = Self.hiddenOffset
} else {
withAnimation(.linear(duration: 0.2)) {
viewDragOffset = 0
}
player.backend.setNeedsDrawing(true)
player.show()
}
}
private func configureOrientationUpdatesBasedOnAccelerometer() {
let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation
if currentOrientation.isLandscape,
Defaults[.enterFullscreenInLandscape],
!player.playingFullScreen,
!player.playingInPictureInPicture
{
DispatchQueue.main.async {
player.controls.presentingControls = false
player.enterFullScreen(showControls: false)
}
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation)
}
orientationObserver = NotificationCenter.default.addObserver(
forName: OrientationTracker.deviceOrientationChangedNotification,
object: nil,
queue: .main
) { _ in
guard !Defaults[.honorSystemOrientationLock],
player.presentingPlayer,
!player.playingInPictureInPicture,
player.lockedOrientation.isNil
else {
return
}
let orientation = OrientationTracker.shared.currentInterfaceOrientation
guard lastOrientation != orientation else {
return
}
lastOrientation = orientation
DispatchQueue.main.async {
guard Defaults[.enterFullscreenInLandscape] else {
return
}
if orientation.isLandscape {
player.controls.presentingControls = false
player.enterFullScreen(showControls: false)
Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation)
} else {
player.exitFullScreen(showControls: false)
Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait)
}
}
}
}
private func stopOrientationUpdates() {
guard let observer = orientationObserver else { return }
NotificationCenter.default.removeObserver(observer)
}
#endif
#if os(tvOS)
var tvControls: some View {
TVControls(model: playerControls, player: player, thumbnails: thumbnails)
.onReceive(playerControls.reporter) { _ in
playerControls.show()
playerControls.resetTimer()
}
}
#endif
}
struct VideoPlayerView_Previews: PreviewProvider {
static var previews: some View {
VideoPlayerView()
.injectFixtureEnvironmentObjects()
}
}