yattee/Shared/Player/PlayerDragGesture.swift
Arkadiusz Fal 9ca5d292ec
Merge pull request #820 from yattee/video-details-gestures
add drag gestures to video details
2024-11-08 15:03:07 +01:00

165 lines
5.7 KiB
Swift

import Defaults
import SwiftUI
extension VideoPlayerView {
var playerDragGesture: some Gesture {
DragGesture(minimumDistance: 30, coordinateSpace: .global)
#if os(iOS)
.updating($dragGestureOffset) { value, state, _ in
guard isVerticalDrag else { return }
var translation = value.translation
translation.height = max(-translation.height, translation.height)
state = translation
}
#endif
.updating($dragGestureState) { _, state, _ in
state = true
}
.onChanged { value in
guard player.presentingPlayer,
!controlsOverlayModel.presenting,
dragGestureState,
!disableToggleGesture else { return }
if player.controls.presentingControls, !player.musicMode {
player.controls.presentingControls = false
}
if player.musicMode {
player.backend.stopControlsUpdates()
}
let verticalDrag = value.translation.height
let horizontalDrag = value.translation.width
#if os(iOS)
if viewDragOffset > 0, !isVerticalDrag {
isVerticalDrag = true
}
#endif
if !isVerticalDrag,
horizontalPlayerGestureEnabled,
abs(horizontalDrag) > seekGestureSensitivity,
!isHorizontalDrag,
player.activeBackend == .mpv || !avPlayerUsesSystemControls
{
isHorizontalDrag = true
player.seek.onSeekGestureStart()
viewDragOffset = 0
}
if horizontalPlayerGestureEnabled, isHorizontalDrag {
player.seek.updateCurrentTime {
let time = player.backend.playerItemDuration?.seconds ?? 0
if player.seek.gestureStart.isNil {
player.seek.gestureStart = time
}
let timeSeek = (time / player.playerSize.width) * horizontalDrag * seekGestureSpeed
player.seek.gestureSeek = timeSeek
}
return
}
// Toggle fullscreen on upward drag only when not disabled
if fullscreenPlayerGestureEnabled, verticalDrag < -50 {
player.toggleFullScreenAction()
disableGestureTemporarily()
return
}
// Ignore downward swipes when in fullscreen
guard verticalDrag > 0 && !player.playingFullScreen else {
return
}
viewDragOffset = verticalDrag
}
.onEnded { _ in
onPlayerDragGestureEnded()
}
}
var detailsDragGesture: some Gesture {
DragGesture(minimumDistance: 30)
.onChanged { value in
handleDetailsDragChange(value)
}
.onEnded { value in
handleDetailsDragEnd(value)
}
}
private func handleDetailsDragChange(_ value: DragGesture.Value) {
let maxOffset = -player.playerSize.height
// Continuous drag update for smooth movement of VideoDetails
if fullScreenDetails {
// Allow only downward dragging when in fullscreen
if value.translation.height > 0 {
detailViewDragOffset = min(value.translation.height, abs(maxOffset))
}
} else {
// Allow only upward dragging when not in fullscreen
if value.translation.height < 0 {
detailViewDragOffset = max(value.translation.height, maxOffset)
}
}
}
private func handleDetailsDragEnd(_ value: DragGesture.Value) {
if value.translation.height < -50, !fullScreenDetails {
// Swipe up to enter fullscreen
withAnimation(Constants.overlayAnimation) {
fullScreenDetails = true
detailViewDragOffset = 0
}
} else if value.translation.height > 50, fullScreenDetails {
// Swipe down to exit fullscreen
withAnimation(Constants.overlayAnimation) {
fullScreenDetails = false
detailViewDragOffset = 0
}
} else {
// Reset offset if drag was not significant
withAnimation(Constants.overlayAnimation) {
detailViewDragOffset = 0
}
}
}
func onPlayerDragGestureEnded() {
if horizontalPlayerGestureEnabled, isHorizontalDrag {
isHorizontalDrag = false
player.seek.onSeekGestureEnd()
}
isVerticalDrag = false
guard player.presentingPlayer,
!controlsOverlayModel.presenting else { return }
if viewDragOffset > 100 {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = Self.hiddenOffset
}
} else {
withAnimation(Constants.overlayAnimation) {
viewDragOffset = 0
}
player.backend.setNeedsDrawing(true)
player.show()
if player.musicMode {
player.backend.startControlsUpdates()
}
}
}
private func disableGestureTemporarily() {
disableToggleGesture = true
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
disableToggleGesture = false
}
}
}