import Defaults import Foundation import SwiftUI struct PlayerOverlayModifier: ViewModifier { @ObservedObject private var player = PlayerModel.shared @State private var expansionState = ControlsBar.ExpansionState.mini @Environment(\.navigationStyle) private var navigationStyle @Default(.playerButtonShowsControlButtonsWhenMinimized) private var controlsWhenMinimized func body(content: Content) -> some View { content #if !os(tvOS) .overlay(overlay, alignment: .bottomTrailing) #endif } @ViewBuilder var overlay: some View { Group { if player.currentItem != nil { ControlsBar(fullScreen: .constant(false), expansionState: $expansionState, playerBar: true) .offset(x: expansionState == .mini && !controlsWhenMinimized ? 10 : 0, y: 0) .transition(.opacity) } } .animation(.default, value: player.currentItem) } } struct PlayerOverlayModifier_Previews: PreviewProvider { static var previews: some View { HStack {} .frame(maxWidth: .infinity, maxHeight: 100) .modifier(PlayerOverlayModifier()) } }