import SwiftUI struct TimelineView: View { @Binding private var duration: Double @Binding private var current: Double @State private var size = CGSize.zero @State private var dragging = false @State private var dragOffset: Double = 0 @State private var draggedFrom: Double = 0 private var start: Double = 0.0 private var height = 8.0 var cornerRadius: Double var thumbTooltipWidth: Double = 100 @EnvironmentObject private var player @EnvironmentObject private var controls init(duration: Binding, current: Binding, cornerRadius: Double = 10.0) { _duration = duration _current = current self.cornerRadius = cornerRadius } var body: some View { ZStack(alignment: .leading) { Group { RoundedRectangle(cornerRadius: cornerRadius) .foregroundColor(.blue) .frame(maxHeight: height) RoundedRectangle(cornerRadius: cornerRadius) .fill(Color.green) .frame(maxHeight: height) .frame(width: current * oneUnitWidth) segmentsLayers } .mask(RoundedRectangle(cornerRadius: 3)) Circle() .strokeBorder(.gray, lineWidth: 1) .background(Circle().fill(dragging ? .gray : .white)) .offset(x: thumbOffset) .foregroundColor(.red.opacity(0.6)) .frame(maxHeight: height * 4) #if !os(tvOS) .gesture( DragGesture(minimumDistance: 0) .onChanged { value in if !dragging { controls.removeTimer() draggedFrom = current } dragging = true let drag = value.translation.width let change = (drag / size.width) * units let changedCurrent = current + change guard changedCurrent >= start, changedCurrent <= duration else { return } withAnimation(Animation.linear(duration: 0.2)) { dragOffset = drag } } .onEnded { _ in current = projectedValue player.backend.seek(to: projectedValue) dragging = false dragOffset = 0.0 draggedFrom = 0.0 controls.resetTimer() } ) #endif ZStack { RoundedRectangle(cornerRadius: cornerRadius) .frame(maxWidth: thumbTooltipWidth, maxHeight: 30) Text(projectedValue.formattedAsPlaybackTime() ?? "--:--") .foregroundColor(.black) } .animation(.linear(duration: 0.1)) .opacity(dragging ? 1 : 0) .offset(x: thumbTooltipOffset, y: -(height * 2) - 7) } .background(GeometryReader { proxy in Color.clear .onAppear { self.size = proxy.size } .onChange(of: proxy.size) { size in self.size = size } }) #if !os(tvOS) .gesture(DragGesture(minimumDistance: 0).onEnded { value in let target = (value.location.x / size.width) * units current = target player.backend.seek(to: target) }) #endif } var projectedValue: Double { let change = (dragOffset / size.width) * units let projected = draggedFrom + change return projected.isFinite ? (duration - projected < (0.03 * duration) ? duration : projected) : start } var thumbOffset: Double { let offset = dragging ? (draggedThumbHorizontalOffset + dragOffset) : thumbHorizontalOffset return offset.isFinite ? offset : thumbLeadingOffset } var thumbTooltipOffset: Double { let offset = (dragging ? ((current * oneUnitWidth) + dragOffset) : (current * oneUnitWidth)) - (thumbTooltipWidth / 2) return offset.clamped(to: minThumbTooltipOffset ... maxThumbTooltipOffset) } var minThumbTooltipOffset: Double = -10 var maxThumbTooltipOffset: Double { max(minThumbTooltipOffset, (units * oneUnitWidth) - thumbTooltipWidth + 10) } var segmentsLayers: some View { ForEach(player.sponsorBlock.segments, id: \.uuid) { segment in RoundedRectangle(cornerRadius: cornerRadius) .offset(x: segmentLayerHorizontalOffset(segment)) .foregroundColor(.red) .frame(maxHeight: height) .frame(width: segmentLayerWidth(segment)) } } func segmentLayerHorizontalOffset(_ segment: Segment) -> Double { segment.start * oneUnitWidth } func segmentLayerWidth(_ segment: Segment) -> Double { let width = segment.duration * oneUnitWidth return width.isFinite ? width : thumbLeadingOffset } var draggedThumbHorizontalOffset: Double { thumbLeadingOffset + (draggedFrom * oneUnitWidth) } var thumbHorizontalOffset: Double { thumbLeadingOffset + (current * oneUnitWidth) } var thumbLeadingOffset: Double { -(size.width / 2) } var oneUnitWidth: Double { let one = size.width / units return one.isFinite ? one : 0 } var units: Double { duration - start } func setCurrent(_ current: Double) { withAnimation { self.current = current } } } struct TimelineView_Previews: PreviewProvider { static var previews: some View { VStack(spacing: 40) { TimelineView(duration: .constant(100), current: .constant(0)) TimelineView(duration: .constant(100), current: .constant(1)) TimelineView(duration: .constant(100), current: .constant(30)) TimelineView(duration: .constant(100), current: .constant(50)) TimelineView(duration: .constant(100), current: .constant(66)) TimelineView(duration: .constant(100), current: .constant(90)) TimelineView(duration: .constant(100), current: .constant(100)) } .environmentObject(PlayerModel()) .padding() } }