import AVKit #if os(iOS) import CoreMotion #endif import Defaults import Siesta import SwiftUI struct VideoPlayerView: View { #if os(iOS) static let hiddenPlayerOffset = UIScreen.main.bounds.height + 100 #else static let hiddenPlayerOffset = 0.0 #endif static let defaultAspectRatio = 16 / 9.0 static var defaultMinimumHeightLeft: Double { #if os(macOS) 300 #else 200 #endif } @State private var playerSize: CGSize = .zero @State private var hoveringPlayer = false @State private var fullScreenDetails = false @Environment(\.colorScheme) private var colorScheme #if os(iOS) @Environment(\.horizontalSizeClass) private var horizontalSizeClass @Environment(\.verticalSizeClass) private var verticalSizeClass @Default(.enterFullscreenInLandscape) private var enterFullscreenInLandscape @Default(.honorSystemOrientationLock) private var honorSystemOrientationLock @Default(.lockOrientationInFullScreen) private var lockOrientationInFullScreen @State private var motionManager: CMMotionManager! @State private var orientation = UIInterfaceOrientation.portrait @State private var lastOrientation: UIInterfaceOrientation? #elseif os(macOS) var mouseLocation: CGPoint { NSEvent.mouseLocation } #endif #if !os(macOS) @State private var playerOffset = Self.hiddenPlayerOffset #endif @EnvironmentObject private var accounts @EnvironmentObject private var playerControls @EnvironmentObject private var player var body: some View { #if os(macOS) HSplitView { content } .onOpenURL { OpenURLHandler(accounts: accounts, player: player).handle($0) } .frame(minWidth: 950, minHeight: 700) #else GeometryReader { geometry in HStack(spacing: 0) { content .onAppear { playerSize = geometry.size } } .onChange(of: geometry.size) { size in self.playerSize = size } .onChange(of: fullScreenDetails) { value in player.backend.setNeedsDrawing(!value) } #if os(iOS) .onReceive(NotificationCenter.default.publisher(for: UIDevice.orientationDidChangeNotification)) { _ in handleOrientationDidChangeNotification() } #endif .onChange(of: player.presentingPlayer) { newValue in if newValue { playerOffset = 0 #if os(iOS) configureOrientationUpdatesBasedOnAccelerometer() #endif } else { #if os(iOS) if Defaults[.lockPortraitWhenBrowsing] { Orientation.lockOrientation(.portrait, andRotateTo: .portrait) } else { Orientation.lockOrientation(.allButUpsideDown) } motionManager?.stopAccelerometerUpdates() motionManager = nil #else playerOffset = Self.hiddenPlayerOffset #endif } } } .offset(y: playerOffset) .animation(.easeIn(duration: 0.2), value: playerOffset) #endif } var content: some View { Group { Group { #if os(tvOS) playerView .ignoresSafeArea(.all, edges: .all) .onMoveCommand { direction in if direction == .left { playerControls.resetTimer() player.backend.seek(relative: .secondsInDefaultTimescale(-10)) } if direction == .right { playerControls.resetTimer() player.backend.seek(relative: .secondsInDefaultTimescale(10)) } if direction == .up { playerControls.show() playerControls.resetTimer() } if direction == .down { playerControls.show() playerControls.resetTimer() } } #else GeometryReader { geometry in VStack(spacing: 0) { if player.currentItem.isNil { playerPlaceholder(geometry: geometry) } else if player.playingInPictureInPicture { pictureInPicturePlaceholder(geometry: geometry) } else { playerView #if !os(tvOS) .modifier( VideoPlayerSizeModifier( geometry: geometry, aspectRatio: player.avPlayerBackend.controller?.aspectRatio, fullScreen: playerControls.playingFullscreen ) ) #endif } } .frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil) .onHover { hovering in hoveringPlayer = hovering hovering ? playerControls.show() : playerControls.hide() } #if !os(macOS) .gesture( DragGesture(minimumDistance: 0) .onChanged { value in guard !fullScreenLayout else { return } player.backend.setNeedsDrawing(false) let drag = value.translation.height guard drag > 0 else { return } withAnimation(.easeIn(duration: 0.2)) { playerOffset = drag } } .onEnded { _ in if playerOffset > 100 { player.backend.setNeedsDrawing(true) player.hide() } else { player.show() playerOffset = 0 } } ) #else .onAppear(perform: { NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) { if hoveringPlayer { playerControls.resetTimer() } return $0 } }) #endif .background(Color.black) #if !os(tvOS) if !playerControls.playingFullscreen { Group { #if os(iOS) if verticalSizeClass == .regular { VideoDetails(sidebarQueue: sidebarQueueBinding, fullScreen: $fullScreenDetails) } #else VideoDetails(sidebarQueue: sidebarQueueBinding, fullScreen: $fullScreenDetails) #endif } .background(colorScheme == .dark ? Color.black : Color.white) .modifier(VideoDetailsPaddingModifier( geometry: geometry, aspectRatio: player.avPlayerBackend.controller?.aspectRatio, fullScreen: fullScreenDetails )) } #endif } #endif } .background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all)) #if os(macOS) .frame(minWidth: 650) #endif if !playerControls.playingFullscreen { #if os(iOS) if sidebarQueue { PlayerQueueView(sidebarQueue: .constant(true), fullScreen: $fullScreenDetails) .frame(maxWidth: 350) } #elseif os(macOS) if Defaults[.playerSidebar] != .never { PlayerQueueView(sidebarQueue: sidebarQueueBinding, fullScreen: $fullScreenDetails) .frame(minWidth: 300) } #endif } } .ignoresSafeArea(.all, edges: fullScreenLayout ? .vertical : Edge.Set()) #if os(iOS) .statusBar(hidden: playerControls.playingFullscreen) .navigationBarHidden(true) #endif } var playerView: some View { ZStack(alignment: .top) { switch player.activeBackend { case .mpv: player.mpvPlayerView .overlay(GeometryReader { proxy in Color.clear .onAppear { player.playerSize = proxy.size } .onChange(of: proxy.size) { _ in player.playerSize = proxy.size } }) case .appleAVPlayer: player.avPlayerView #if os(iOS) .onAppear { player.pipController = .init(playerLayer: player.playerLayerView.playerLayer) let pipDelegate = PiPDelegate() pipDelegate.player = player player.pipDelegate = pipDelegate player.pipController!.delegate = pipDelegate player.playerLayerView.playerLayer.player = player.avPlayerBackend.avPlayer } #endif } #if !os(tvOS) PlayerGestures() #endif PlayerControls(player: player) } #if os(iOS) .onAppear { // ugly patch for #78 guard player.activeBackend == .mpv else { return } player.activeBackend = .appleAVPlayer DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { player.activeBackend = .mpv } } #endif } var fullScreenLayout: Bool { #if os(iOS) playerControls.playingFullscreen || verticalSizeClass == .compact #else playerControls.playingFullscreen #endif } func playerPlaceholder(geometry: GeometryProxy) -> some View { ZStack(alignment: .topLeading) { HStack { Spacer() VStack { Spacer() VStack(spacing: 10) { #if !os(tvOS) Image(systemName: "ticket") .font(.system(size: 120)) #endif } Spacer() } .foregroundColor(.gray) Spacer() } #if os(iOS) Button { player.hide() } label: { Image(systemName: "xmark") .font(.system(size: 40)) } .buttonStyle(.plain) .padding(10) .foregroundColor(.gray) #endif } .contentShape(Rectangle()) .frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: geometry.size.width / Self.defaultAspectRatio) } func pictureInPicturePlaceholder(geometry: GeometryProxy) -> some View { HStack { Spacer() VStack { Spacer() VStack(spacing: 10) { #if !os(tvOS) Image(systemName: "pip") .font(.system(size: 120)) #endif Text("Playing in Picture in Picture") } Spacer() } .foregroundColor(.gray) Spacer() } .contextMenu { Button { player.closePiP() } label: { Label("Exit Picture in Picture", systemImage: "pip.exit") } } .contentShape(Rectangle()) .frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: geometry.size.width / Self.defaultAspectRatio) } var sidebarQueue: Bool { switch Defaults[.playerSidebar] { case .never: return false case .always: return true case .whenFits: return playerSize.width > 900 } } var sidebarQueueBinding: Binding { Binding( get: { sidebarQueue }, set: { _ in } ) } #if os(iOS) private func configureOrientationUpdatesBasedOnAccelerometer() { if UIDevice.current.orientation.isLandscape, enterFullscreenInLandscape, !playerControls.playingFullscreen, !player.playingInPictureInPicture { DispatchQueue.main.async { player.enterFullScreen() } } guard !honorSystemOrientationLock, motionManager.isNil else { return } motionManager = CMMotionManager() motionManager.accelerometerUpdateInterval = 0.2 motionManager.startAccelerometerUpdates(to: OperationQueue()) { data, _ in guard player.presentingPlayer, !player.playingInPictureInPicture, !data.isNil else { return } guard let acceleration = data?.acceleration else { return } var orientation = UIInterfaceOrientation.unknown if acceleration.x >= 0.65 { orientation = .landscapeLeft } else if acceleration.x <= -0.65 { orientation = .landscapeRight } else if acceleration.y <= -0.65 { orientation = .portrait } else if acceleration.y >= 0.65 { orientation = .portraitUpsideDown } guard lastOrientation != orientation else { return } lastOrientation = orientation if orientation.isLandscape { DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) { guard enterFullscreenInLandscape else { return } player.enterFullScreen() let orientationLockMask = orientation == .landscapeLeft ? UIInterfaceOrientationMask.landscapeLeft : .landscapeRight Orientation.lockOrientation(orientationLockMask, andRotateTo: orientation) guard lockOrientationInFullScreen else { return } player.lockedOrientation = orientation } } else { guard abs(acceleration.z) <= 0.74, player.lockedOrientation.isNil, enterFullscreenInLandscape, !lockOrientationInFullScreen else { return } DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) { player.exitFullScreen() } Orientation.lockOrientation(.portrait) } } } private func handleOrientationDidChangeNotification() { playerOffset = playerOffset == 0 ? 0 : Self.hiddenPlayerOffset let newOrientation = UIApplication.shared.windows.first?.windowScene?.interfaceOrientation if newOrientation?.isLandscape ?? false, player.presentingPlayer, lockOrientationInFullScreen, !player.lockedOrientation.isNil { Orientation.lockOrientation(.landscape, andRotateTo: newOrientation) return } guard player.presentingPlayer, enterFullscreenInLandscape, honorSystemOrientationLock else { return } if UIDevice.current.orientation.isLandscape { DispatchQueue.main.async { player.lockedOrientation = newOrientation player.enterFullScreen() } } else { DispatchQueue.main.async { player.exitFullScreen() } DispatchQueue.main.asyncAfter(deadline: .now() + 0.8) { player.exitFullScreen() } } } #endif } struct VideoPlayerView_Previews: PreviewProvider { static var previews: some View { VideoPlayerView() .injectFixtureEnvironmentObjects() } }