import Foundation import UIKit struct SafeArea { static var insets: UIEdgeInsets { let keyWindow = scene?.windows.first { $0.isKeyWindow } return keyWindow?.safeAreaInsets ?? .init() } static var verticalInset: Double { insets.top + insets.bottom } static var horizontalInsets: Double { insets.left + insets.right } static var scene: UIWindowScene? { UIApplication.shared.connectedScenes .filter { $0.activationState == .foregroundActive } .compactMap { $0 as? UIWindowScene } .first } }