import Defaults import SwiftUI struct ControlsOverlay: View { @EnvironmentObject private var networkState @EnvironmentObject private var player @EnvironmentObject private var model @Default(.showMPVPlaybackStats) private var showMPVPlaybackStats var body: some View { VStack(spacing: 6) { HStack { backendButtons } qualityButton HStack { decreaseRateButton rateButton increaseRateButton } .foregroundColor(.white) if player.activeBackend == .mpv, showMPVPlaybackStats { mpvPlaybackStats } } } private var backendButtons: some View { ForEach(PlayerBackendType.allCases, id: \.self) { backend in backendButton(backend) } } private func backendButton(_ backend: PlayerBackendType) -> some View { Button { player.saveTime { player.changeActiveBackend(from: player.activeBackend, to: backend) model.resetTimer() } } label: { Text(backend.label) .padding(6) .foregroundColor(player.activeBackend == backend ? .accentColor : .secondary) } .buttonStyle(.plain) } private var increaseRateButton: some View { let increasedRate = PlayerModel.availableRates.first { $0 > player.currentRate } return Button { if let rate = increasedRate { player.currentRate = rate } } label: { Label("Increase rate", systemImage: "plus") .labelStyle(.iconOnly) .padding(.horizontal, 8) .contentShape(Rectangle()) } #if os(macOS) .buttonStyle(.bordered) #else .frame(height: 30) .modifier(ControlBackgroundModifier()) .clipShape(RoundedRectangle(cornerRadius: 4)) #endif .disabled(increasedRate.isNil) } private var decreaseRateButton: some View { let decreasedRate = PlayerModel.availableRates.last { $0 < player.currentRate } return Button { if let rate = decreasedRate { player.currentRate = rate } } label: { Label("Decrease rate", systemImage: "minus") .labelStyle(.iconOnly) .padding(.horizontal, 8) .contentShape(Rectangle()) } #if os(macOS) .buttonStyle(.bordered) #else .frame(height: 30) .modifier(ControlBackgroundModifier()) .clipShape(RoundedRectangle(cornerRadius: 4)) #endif .disabled(decreasedRate.isNil) } @ViewBuilder private var qualityButton: some View { #if os(macOS) StreamControl() .labelsHidden() .frame(maxWidth: 300) #elseif os(iOS) Menu { StreamControl() .frame(width: 45, height: 30) #if os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: 3)) } label: { Text(player.streamSelection?.shortQuality ?? "loading") .frame(width: 140, height: 30) .foregroundColor(.primary) } .buttonStyle(.plain) .foregroundColor(.primary) .frame(width: 140, height: 30) #if os(macOS) .background(VisualEffectBlur(material: .hudWindow)) #elseif os(iOS) .background(VisualEffectBlur(blurStyle: .systemThinMaterial)) #endif .mask(RoundedRectangle(cornerRadius: 3)) #endif } @ViewBuilder private var rateButton: some View { #if os(macOS) ratePicker .labelsHidden() .frame(maxWidth: 100) #elseif os(iOS) Menu { ratePicker .frame(width: 100, height: 30) .mask(RoundedRectangle(cornerRadius: 3)) } label: { Text(player.rateLabel(player.currentRate)) .foregroundColor(.primary) } .buttonStyle(.plain) .foregroundColor(.primary) .frame(width: 100, height: 30) .modifier(ControlBackgroundModifier()) .mask(RoundedRectangle(cornerRadius: 3)) #endif } var ratePicker: some View { Picker("Rate", selection: rateBinding) { ForEach(PlayerModel.availableRates, id: \.self) { rate in Text(player.rateLabel(rate)).tag(rate) } } .transaction { t in t.animation = .none } } private var rateBinding: Binding { .init(get: { player.currentRate }, set: { rate in player.currentRate = rate }) } var mpvPlaybackStats: some View { Group { VStack(alignment: .leading, spacing: 6) { Text("hw decoder: \(player.mpvBackend.hwDecoder)") Text("dropped: \(player.mpvBackend.frameDropCount)") Text("video: \(String(format: "%.2ffps", player.mpvBackend.outputFps))") Text("buffering: \(String(format: "%.0f%%", networkState.bufferingState))") Text("cache: \(String(format: "%.2fs", player.mpvBackend.cacheDuration))") } .mask(RoundedRectangle(cornerRadius: 3)) } #if !os(tvOS) .font(.system(size: 9)) #endif } } struct ControlsOverlay_Previews: PreviewProvider { static var previews: some View { ControlsOverlay() .environmentObject(PlayerModel()) .environmentObject(PlayerControlsModel()) } }