import AVKit #if os(iOS) import CoreMotion #endif import Defaults import Siesta import SwiftUI struct VideoPlayerView: View { #if os(iOS) static let hiddenOffset = YatteeApp.isForPreviews ? 0 : max(UIScreen.main.bounds.height, UIScreen.main.bounds.width) + 100 static let defaultSidebarQueueValue = UIScreen.main.bounds.width > 900 && Defaults[.playerSidebar] == .whenFits #else static let defaultSidebarQueueValue = Defaults[.playerSidebar] != .never #endif static let defaultAspectRatio = 16 / 9.0 static var defaultMinimumHeightLeft: Double { #if os(macOS) 300 #else 200 #endif } @State private var playerSize: CGSize = .zero { didSet { sidebarQueue = playerSize.width > 900 && Defaults[.playerSidebar] == .whenFits }} @State private var hoveringPlayer = false @State private var fullScreenDetails = false @State private var sidebarQueue = defaultSidebarQueueValue @Environment(\.colorScheme) private var colorScheme #if os(iOS) @Environment(\.verticalSizeClass) private var verticalSizeClass @State private var orientation = UIInterfaceOrientation.portrait @State private var lastOrientation: UIInterfaceOrientation? #elseif os(macOS) var hoverThrottle = Throttle(interval: 0.5) var mouseLocation: CGPoint { NSEvent.mouseLocation } #endif #if os(iOS) @GestureState private var dragGestureState = false @GestureState private var dragGestureOffset = CGSize.zero @State private var viewDragOffset = 0.0 @State private var orientationObserver: Any? #endif @EnvironmentObject private var accounts @EnvironmentObject private var navigation @EnvironmentObject private var player @EnvironmentObject private var playerControls @EnvironmentObject private var recents @EnvironmentObject private var search @EnvironmentObject private var thumbnails var body: some View { #if DEBUG // TODO: remove if #available(iOS 15.0, macOS 12.0, *) { Self._printChanges() } #endif #if os(macOS) return HSplitView { content } .alert(isPresented: $navigation.presentingAlertInVideoPlayer) { navigation.alert } .onOpenURL { OpenURLHandler( accounts: accounts, navigation: navigation, recents: recents, player: player, search: search ).handle($0) } .frame(minWidth: 950, minHeight: 700) #else return GeometryReader { geometry in HStack(spacing: 0) { content .onAppear { playerSize = geometry.size } } #if os(iOS) .frame(width: playerWidth.isNil ? nil : Double(playerWidth!), height: playerHeight.isNil ? nil : Double(playerHeight!)) .ignoresSafeArea(.all, edges: playerEdgesIgnoringSafeArea) #endif .onChange(of: geometry.size) { size in self.playerSize = size } .onChange(of: fullScreenDetails) { value in player.backend.setNeedsDrawing(!value) } .onAppear { #if os(iOS) viewDragOffset = 0.0 configureOrientationUpdatesBasedOnAccelerometer() DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [weak player] in player?.onPresentPlayer?() player?.onPresentPlayer = nil } if let orientationMask = player.lockedOrientation { Orientation.lockOrientation( orientationMask, andRotateTo: orientationMask == .landscapeLeft ? .landscapeLeft : orientationMask == .landscapeRight ? .landscapeRight : .portrait ) } #endif } .onDisappear { #if os(iOS) if Defaults[.lockPortraitWhenBrowsing] { Orientation.lockOrientation(.portrait, andRotateTo: .portrait) } else { Orientation.lockOrientation(.allButUpsideDown) } stopOrientationUpdates() player.controls.hideOverlays() player.lockedOrientation = nil #endif } } #if os(iOS) .offset(y: playerOffset) .animation(.linear(duration: 0.2), value: playerOffset) .backport .persistentSystemOverlays(!fullScreenLayout) #endif #endif } #if os(iOS) var playerOffset: Double { dragGestureState ? dragGestureOffset.height : viewDragOffset } var playerWidth: Double? { fullScreenLayout ? (UIScreen.main.bounds.size.width - SafeArea.insets.left - SafeArea.insets.right) : nil } var playerHeight: Double? { fullScreenLayout ? UIScreen.main.bounds.size.height - (OrientationTracker.shared.currentInterfaceOrientation.isPortrait ? (SafeArea.insets.top + SafeArea.insets.bottom) : 0) : nil } var playerEdgesIgnoringSafeArea: Edge.Set { if fullScreenLayout, UIDevice.current.orientation.isLandscape { return [.vertical] } return [] } #endif var content: some View { Group { ZStack(alignment: .bottomLeading) { #if os(tvOS) ZStack { PlayerBackendView() tvControls } .ignoresSafeArea() .onMoveCommand { direction in if direction == .up || direction == .down { playerControls.show() } playerControls.resetTimer() guard !playerControls.presentingControls else { return } if direction == .left { player.backend.seek(relative: .secondsInDefaultTimescale(-10)) } if direction == .right { player.backend.seek(relative: .secondsInDefaultTimescale(10)) } } .onPlayPauseCommand { player.togglePlay() } .onExitCommand { if playerControls.presentingControls { playerControls.hide() } else { player.hide() } } #else GeometryReader { geometry in Group { if player.playingInPictureInPicture { pictureInPicturePlaceholder } else { PlayerBackendView() #if !os(tvOS) .modifier( VideoPlayerSizeModifier( geometry: geometry, aspectRatio: player.aspectRatio, fullScreen: fullScreenLayout ) ) .overlay(playerPlaceholder) #endif } } .frame(maxWidth: fullScreenLayout ? .infinity : nil, maxHeight: fullScreenLayout ? .infinity : nil) .onHover { hovering in hoveringPlayer = hovering hovering ? playerControls.show() : playerControls.hide() } #if os(iOS) .gesture(playerControls.presentingOverlays ? nil : playerDragGesture) .onChange(of: dragGestureState) { _ in if !dragGestureState { onPlayerDragGestureEnded() } } #elseif os(macOS) .onAppear(perform: { NSEvent.addLocalMonitorForEvents(matching: [.mouseMoved]) { hoverThrottle.execute { if !player.currentItem.isNil, hoveringPlayer { playerControls.resetTimer() } } return $0 } }) #endif .background(Color.black) #if !os(tvOS) if !fullScreenLayout { VideoDetails(sidebarQueue: sidebarQueue, fullScreen: $fullScreenDetails) #if os(iOS) .ignoresSafeArea(.all, edges: .bottom) .transition(.move(edge: .bottom)) #endif .background(colorScheme == .dark ? Color.black : Color.white) .modifier(VideoDetailsPaddingModifier( playerSize: player.playerSize, fullScreen: fullScreenDetails )) } #endif } #endif } .background(((colorScheme == .dark || fullScreenLayout) ? Color.black : Color.white).edgesIgnoringSafeArea(.all)) #if os(macOS) .frame(minWidth: 650) #endif if !fullScreenLayout { #if os(iOS) if sidebarQueue { PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails) .frame(maxWidth: 350) .background(colorScheme == .dark ? Color.black : Color.white) .transition(.move(edge: .bottom)) } #elseif os(macOS) if Defaults[.playerSidebar] != .never { PlayerQueueView(sidebarQueue: true, fullScreen: $fullScreenDetails) .frame(minWidth: 300) .background(colorScheme == .dark ? Color.black : Color.white) } #endif } } #if os(iOS) .statusBar(hidden: fullScreenLayout) #endif } var fullScreenLayout: Bool { #if os(iOS) player.playingFullScreen || verticalSizeClass == .compact #else player.playingFullScreen #endif } @ViewBuilder var playerPlaceholder: some View { if player.currentItem.isNil { ZStack(alignment: .topTrailing) { HStack { Spacer() VStack { Spacer() VStack(spacing: 10) { #if !os(tvOS) Image(systemName: "ticket") .font(.system(size: 120)) #endif } Spacer() } .foregroundColor(.gray) Spacer() } #if os(iOS) Button { player.hide() } label: { Image(systemName: "xmark") .font(.system(size: 40)) } .buttonStyle(.plain) .padding(10) .foregroundColor(.gray) #endif } .background(Color.black) .contentShape(Rectangle()) .frame(width: player.playerSize.width, height: player.playerSize.height) } } var pictureInPicturePlaceholder: some View { HStack { Spacer() VStack { Spacer() VStack(spacing: 10) { #if !os(tvOS) Image(systemName: "pip") .font(.system(size: 120)) #endif Text("Playing in Picture in Picture") } Spacer() } .foregroundColor(.gray) Spacer() } .contextMenu { Button { player.closePiP() } label: { Label("Exit Picture in Picture", systemImage: "pip.exit") } } .contentShape(Rectangle()) .frame(width: player.playerSize.width, height: player.playerSize.height) } #if os(iOS) var playerDragGesture: some Gesture { DragGesture(minimumDistance: 0, coordinateSpace: .global) .updating($dragGestureOffset) { value, state, _ in state = value.translation.height > 0 ? value.translation : .zero } .updating($dragGestureState) { _, state, _ in state = true } .onChanged { value in guard player.presentingPlayer, !playerControls.presentingControlsOverlay else { return } if player.controls.presentingControls { player.controls.presentingControls = false } let drag = value.translation.height guard drag > 0 else { return } viewDragOffset = drag if drag > 60, player.playingFullScreen { player.exitFullScreen() if Defaults[.rotateToPortraitOnExitFullScreen] { Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait) playerControls.show() } } } .onEnded { _ in onPlayerDragGestureEnded() } } private func onPlayerDragGestureEnded() { guard player.presentingPlayer, !playerControls.presentingControlsOverlay else { return } if viewDragOffset > 100 { player.hide() DispatchQueue.main.asyncAfter(deadline: .now() + 0.4) { player.backend.setNeedsDrawing(false) player.exitFullScreen() } } else { withAnimation(.linear(duration: 0.2)) { viewDragOffset = 0 } player.backend.setNeedsDrawing(true) player.show() } } private func configureOrientationUpdatesBasedOnAccelerometer() { let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation if currentOrientation.isLandscape, Defaults[.enterFullscreenInLandscape], !player.playingFullScreen, !player.playingInPictureInPicture { DispatchQueue.main.async { player.controls.presentingControls = false player.enterFullScreen(showControls: false) } Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation) } orientationObserver = NotificationCenter.default.addObserver( forName: OrientationTracker.deviceOrientationChangedNotification, object: nil, queue: .main ) { _ in guard !Defaults[.honorSystemOrientationLock], player.presentingPlayer, !player.playingInPictureInPicture, player.lockedOrientation.isNil else { return } let orientation = OrientationTracker.shared.currentInterfaceOrientation guard lastOrientation != orientation else { return } lastOrientation = orientation DispatchQueue.main.async { guard Defaults[.enterFullscreenInLandscape] else { return } if orientation.isLandscape { player.controls.presentingControls = false player.enterFullScreen(showControls: false) Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation) } else { player.exitFullScreen(showControls: false) Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait) } } } } private func stopOrientationUpdates() { guard let observer = orientationObserver else { return } NotificationCenter.default.removeObserver(observer) } #endif #if os(tvOS) var tvControls: some View { TVControls(model: playerControls, player: player, thumbnails: thumbnails) .onReceive(playerControls.reporter) { _ in playerControls.show() playerControls.resetTimer() } } #endif } struct VideoPlayerView_Previews: PreviewProvider { static var previews: some View { VideoPlayerView() .injectFixtureEnvironmentObjects() } }