import Defaults import Foundation import SwiftUI extension VideoPlayerView { func configureOrientationUpdatesBasedOnAccelerometer() { let currentOrientation = OrientationTracker.shared.currentInterfaceOrientation if currentOrientation.isLandscape, Defaults[.enterFullscreenInLandscape], !player.playingFullScreen, !player.playingInPictureInPicture { guard player.presentingPlayer else { return } DispatchQueue.main.async { playerControls.presentingControls = false player.enterFullScreen(showControls: false) } player.onPresentPlayer.append { Orientation.lockOrientation(.allButUpsideDown, andRotateTo: currentOrientation) } } orientationObserver = NotificationCenter.default.addObserver( forName: OrientationTracker.deviceOrientationChangedNotification, object: nil, queue: .main ) { _ in guard !Defaults[.honorSystemOrientationLock], player.presentingPlayer, !player.playingInPictureInPicture, player.lockedOrientation.isNil else { return } let orientation = OrientationTracker.shared.currentInterfaceOrientation guard lastOrientation != orientation else { return } lastOrientation = orientation DispatchQueue.main.async { guard Defaults[.enterFullscreenInLandscape], player.presentingPlayer else { return } if orientation.isLandscape { playerControls.presentingControls = false player.enterFullScreen(showControls: false) Orientation.lockOrientation(OrientationTracker.shared.currentInterfaceOrientationMask, andRotateTo: orientation) } else { player.exitFullScreen(showControls: false) Orientation.lockOrientation(.allButUpsideDown, andRotateTo: .portrait) } } } } func stopOrientationUpdates() { guard let observer = orientationObserver else { return } NotificationCenter.default.removeObserver(observer) } }