import Defaults import SwiftUI struct VerticalCells: View { #if os(iOS) @Environment(\.verticalSizeClass) private var verticalSizeClass #endif @Environment(\.scrollViewBottomPadding) private var scrollViewBottomPadding @Environment(\.loadMoreContentHandler) private var loadMoreContentHandler var items = [ContentItem]() var allowEmpty = false var body: some View { ScrollView(.vertical, showsIndicators: scrollViewShowsIndicators) { LazyVGrid(columns: columns, alignment: .center) { ForEach(contentItems) { item in ContentItemView(item: item) .onAppear { loadMoreContentItemsIfNeeded(current: item) } } } .padding() #if !os(tvOS) Color.clear.padding(.bottom, scrollViewBottomPadding) #endif } .edgesIgnoringSafeArea(.horizontal) #if os(macOS) .background(Color.secondaryBackground) .frame(minWidth: 360) #endif } var contentItems: [ContentItem] { items.isEmpty ? (allowEmpty ? items : placeholders) : items.sorted { $0 < $1 } } var placeholders: [ContentItem] { (0 ..< 9).map { _ in .init() } } func loadMoreContentItemsIfNeeded(current item: ContentItem) { let thresholdIndex = items.index(items.endIndex, offsetBy: -5) if items.firstIndex(where: { $0.id == item.id }) == thresholdIndex { loadMoreContentHandler() } } var columns: [GridItem] { #if os(tvOS) contentItems.count < 3 ? Array(repeating: GridItem(.fixed(500)), count: [contentItems.count, 1].max()!) : adaptiveItem #else adaptiveItem #endif } var adaptiveItem: [GridItem] { [GridItem(.adaptive(minimum: adaptiveGridItemMinimumSize, maximum: adaptiveGridItemMaximumSize))] } var adaptiveGridItemMinimumSize: Double { #if os(iOS) return verticalSizeClass == .regular ? 320 : 800 #elseif os(tvOS) return 600 #else return 320 #endif } var adaptiveGridItemMaximumSize: Double { #if os(tvOS) return 600 #else return .infinity #endif } var scrollViewShowsIndicators: Bool { #if !os(tvOS) true #else false #endif } } struct VeticalCells_Previews: PreviewProvider { static var previews: some View { VerticalCells(items: ContentItem.array(of: Array(repeating: Video.fixture, count: 30))) .injectFixtureEnvironmentObjects() } }